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Right but what you're complaining about is literally just an RPG thing. You either have level scaling where you actually get to keep fighting a diverse set of enemies, or you don't and you're stuck fighting the same 4-5 mobs for the rest of the game until you go through NG+ (because by the time you can one shot that goblin it's usually a waste of time to fight said goblin.)
You're also grossly misrepresenting level scaling. Level scaling when done right will still - usually - give the edge to the leveled player due to the tools they have available. You just still actually have to work for your kills, you can't just steam roll stuff.
The point is that you could just skip all the leveling and just make the game at a certain difficulty. Let's say it takes 10 shots to kill a level 1 common enemy and then 10 shots to kill a level 30 common enemy then what is the point of even having the levels? The leveling is meaningless is what we are talking about.
No, it's not, because again leveling opens up new tools for you to use in combat. It's objectively incorrect to claim a level 1 player, even when leveling scaling is involved, has the same tools available to them as a level 30 player.
And again, in most cases when level scaling is done well this isn't a problem. Enemy variety is helped by keeping old enemies relevant in endgame while still giving you as a player more tools to handle those same old enemies. This in my eyes is 10x better then being stuck fighting the same 4-5 enemies for all of your endgame.
You also seem to be grossly misrepresenting leveling in rpgs. A level 30 enemy tends to take the same time to kill as the level 1 enemies did when you were playing at level 1.
The only difference w/o scaling is now those level 1 enemies (normally) are completely pointless to kill at level 30, but you can steam roll them for no reason.
That's not the case in biomutant from everything we've been told. Most enemies will stay relevant, they will have gear they can drop, etc.
You do realize that I am saying that they could just make the game at max level and just make that the default difficulty setting as you will never be more powerful because the enemies are always leveling up with you. Which makes leveling up pointless. In other words they should have just made a difficulty setting because you will never run into enemies that are too powerful or too weak with level scaling. They will always be the same difficulty.
This isn't true because again, new abilities are locked behind levels and having the correct points to spend to unlock those abilities.
Abilities are not all flat % stat upgrades by themselves.
You are wrong.
Having access to other abilities may not be direct stat % upgrades, but they can still make dealing with certain enemies easier (or more fun.) This is why level scaling works in games that do it well. Because you have new tools or abilities to make dealing with old enemies easier. It isn't just about stat %'s lmfao.
Not to mention level is not GEAR scaling. GEAR in games that have level scaling tend to make huge differences, and you can get better GEAR by being a higher level.
You need to get levels to improve skills that make you able to kill creatures faster, and faster even though they are scaled to your level. Your skills and tools improve so you get better and feel more powerful.
With levels locked to you when you gain skills from gaining levels then you can find different ways to improve your playstyles, you can build melee characters that get better fighting skills or focus on distance weapon skills. Allowing the player the freedom to go anywhere and experience the world however they want to.
This also allows for larger tougher boss creatures that you will need to improve your skills and tools to even have a chance with.
Last thing even when games have level scaling they can still set an area to be a minimum level in most cases.
The last time I played it, there is no option to turn it off. Level scaling would change with difficulty settings, but can never be turned off.
It's an RPG, not a boring FPS that you're done with after 10 hours.