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It's a very generic, repetitive game with some weird design choices and to most people just...boring.
Considering that if you get your resistance to 100% the element HEALS you instead of hurting this is a pretty major breakdown for the game.
Oh, and let's not forget that a good many users bought PAID DLC for an extra class that they didn't get for some time after launch. (This mostly affected consoles due to some bug)
Other than the narrator, which can be turned off if people weren't idiots, the game plays and looks just fine.
The coop we were promised near launch would be nice, but I'm pretty sure this is a dead project.
That aside, the game can get repetitive and boring. Open world with limited space being filled by anything interesting. Story is generic and cliched, but that is to be expected.
There was an issue with the mercenary class at launch that it was supposed to come with the preorder, nothing specified at first about a special version of it. They changed it. Then, even so, people still had issues redeeming their DLC for the class. Mind you that the class is nothing special as it is a mashup of various classes. Once you get the NG+, you can make the mercenary class yourself by mixing classes, barring a few skills.
We were supposed to have better customization like horns and wings, but they were taken out for whatever lackluster reason the dev team gave.
Gameplay is fine for the most part. Combat is fun.
So you're saying that reaching 100% resistance with stats alone and then adding a piece of armor only to remove it and watch your resistance drop is not a bug / bad coding? Riiight
I'll just have to agree to disagree on that one. Not to mention the mutagen pool bug that also screwed over your stats. There are quite a few stat breaking bugs with the game.
But I readily agree that the combat system is pretty fun, and there is plenty to do in the game though it can get repetitive within the same zone.
I'm saying having the armor on then reaching 100 resistance, taking the armor off, then seeing resistance lowered is not a bug. Maybe go back and read what I said. I am saying to add in resistance points with no armor on if you want to avoid the game not recognizing values past 100 if you have resistance-giving armors on.
Never had any sort of mutagen pool bug personally, so I cannot say for that one.
I'm just glad they added lock-on for combat so that we don't randomly zip to some jackalope that we ain't aiming at in melee. That was annoying as all hell.
I love how you tell me to read what you said, but then completely ignore the point of my post... you can literally get 100% resist while not wearing armor... put on a piece of armor with that resistance... REMOVE THAT ARMOR AND HAVE YOUR RESISTANCE PERMANENTLY GO DOWN, but you know... that's totally not a bug. One should obviously just not wear armor with that resistance to avoid this "feature" of the game.
And that isn't a thing. The only thing has ever been having armor on and taking it off to see resistance go down, and that isn't a bug. Yelling in caps isn't going to do anything, so let's knock off the juvenile behavior.
So you say that isn't a thing, but it literally happens to me as well as my resistances all dropping to 0% after the tutorial. It's the reason I quit playing the game lol. You must be one of those that think because it has never happened to you it doesn't exist. Clearly there is no point in debating this further.
I used caps to draw your lacking attention since you ignored this statement the first time around, but by all means lets stoop to personal insults on the internet hurr hurr you bad.
To anyone reading this to wonder about giving the game a try I'd recommend trying out maintaining your resistance via stats and armor prior to the 2 hour limit. If this doesn't happen anymore great, but if it still does I'd refund.
If the publishers stopped seeing green and lowered the price the reviews may have been more favourable but usually when you are paying that price you expect a near finished product. You just don't get that here.
And for that reason many of the reviews were taking into account what they expected you to pay. I really don't understand how Publishers still exist these days when you have digital downloads taking over. Before a publisher was there for marketing, securing funding and then printing and selling the physical copies but today you have influencers doing the marketing, crowdfund doing the funding so I think publishers are discovering they are becoming obsolete.
Still doesn't excuse the triple A pricetag for a game that clearly isn't triple A or even close.
But you know what? They're all haters because if you play past the 3hr mark everything starts to make sense and the game just feels...right. Eventually you can upgrade your speed and start water/rock jumping. You create weapons that are hilarious looking and devastating. It seriously turns into Horizon Zero Dawn after a few hours. I actually would be enjoying the game more if the story wasn't so cookie cutter.