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what about abilities to fill the world with interactable objects?
It isn't saying much when you say that the "one thing" you have to do to open a door or get somewhere is unlocked later in the game. It's still a single way of progressing through the area. Whilst technically openworld that's a very linear way of doing it.
Abilities like the limited flight unlocked later will help make it feel more open world, but won't actually make it more so. We'll still be traversing a set path, just at a different speed and height.
Ayy, lmao. This your first Open World RPG? I guess Witcher 3 and Horizon Zero Dawn are also not Open World games according to you. :D
Watch any game play at all and look as far as you can into the distance. There are always larger areas that you play in that are locked in by the surrounding impassable terrain with paths to other large areas.
In the witcher with a combination of luck and skill you can get over that terrain by jumping etc, you are not destined to set paths, it is open. In Bio-mutant this is impossible (from what i've seen).
harvestable plants and loot are also far more common in the witcher.
As i said before in the title and in the post you replied to, bio-mutant is an open world game, just the most linear one i've seen in a very long time.
I got it for the RPG system...
So if it has fun loot, crafting, character customization, and a good combat system, I am happy.
The open world piece isn't actually very important to me.
Do you have a time machine and money is meaningless to you?
Because you are implying the only way to get knowledge about this game is by playing it, which is currently impossible.
Is there any other way to experience actual gameplay right now other than watching someone play it? Or do you buy things without any prior knowledge at all?
This one seems to be trying to be fenyx though. Similar systems in every regard, but Fenyx's downfall imo was too many damn puzzles. Everything else, story, presentation, combat, exploration, was all top notch.
Where as biomutant looks exactly like what it is, an indie title, but it is a very, very over priced indie title. From janky animations, to floaty combat, to interesting sound design and my personal favorite, the laziness of not adding voice actors either due to budgeting, or trying to persuade the player that they cannot understand their native tongue and instead, has a narrator reading off the entire thing. That tutorial part with Sifu made me just shake my head.