BIOMUTANT

BIOMUTANT

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Stat breaks
So, while there aren't hard caps as far as we can tell to scaling, there are points where you've really gotten the most out of the stat. IE

Luck: 100% crit chance

Charisma: 100% barter

Agility: Faster than a mount

Vitality, Strength, Intellect: The point at which the bars fill up.


Anyone figured these out yet?
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Showing 1-8 of 8 comments
wicked lester Jun 1, 2021 @ 12:07am 
I wonder if there's a point where you stop getting gear with higher stat requirements?
Peredur Jun 1, 2021 @ 12:54am 
Originally posted by wicked lester:
I wonder if there's a point where you stop getting gear with higher stat requirements?
I've never seen anything requiring more than 40 (or 50?) Vitality or 50 Strength. And I think it was always weapons.
I'm level 50 (max) with 60 Vitality (~4300HP) and 49 Strength (lost a point because of the bug on persuasion). (And 8-9 Intel, 8-9 Charisma (don't remember which is at 8 and which is at 9), 300 Agility and 300 Luck.
Ideally, I'd do 50 Vit, 50 Str, 10 Intel (melee is better secondary than magic imo), 10 Char (really worthless stat), 200 Luck (it'd get me close enough of the 100%) and everything else Agi to see how fast I could go (else, maybe 100 Agi and remaining in Str - gain from Agi is really hard to perceive :/ ).
Ackranome Jun 1, 2021 @ 1:23am 
becareful with barter - it is often broken as you 'sell value' becomes % discount against you.
wicked lester Jun 2, 2021 @ 5:40pm 
Originally posted by Peredur:
Originally posted by wicked lester:
I wonder if there's a point where you stop getting gear with higher stat requirements?
I've never seen anything requiring more than 40 (or 50?) Vitality or 50 Strength. And I think it was always weapons.
I'm level 50 (max) with 60 Vitality (~4300HP) and 49 Strength (lost a point because of the bug on persuasion). (And 8-9 Intel, 8-9 Charisma (don't remember which is at 8 and which is at 9), 300 Agility and 300 Luck.
Ideally, I'd do 50 Vit, 50 Str, 10 Intel (melee is better secondary than magic imo), 10 Char (really worthless stat), 200 Luck (it'd get me close enough of the 100%) and everything else Agi to see how fast I could go (else, maybe 100 Agi and remaining in Str - gain from Agi is really hard to perceive :/ ).

What does movement look like with Ag 300? I'd invest in it if it affected non-combat but it doesn't seem worth it compared to Luck or Strength. It seems like a dedicated shooter only needs Luck and vitality. My Deadeye includes Strength because ranged kinda sucks until level 15 but I still only have 50 currently.

My level 20:
S 50
Ag 40
Int 10
Cha 30
Vit 110
Luck 50

with about 80 to spend. I've been keeping some in reserve to cover stat minimums for gear, just in case. I just got an Overpower weapon, so it might go into Strength/Luck
Peredur Jun 3, 2021 @ 12:09am 
Originally posted by wicked lester:
What does movement look like with Ag 300?
I have no idea how to describe it. I started at 100 agility, then got it up to 200, paused to focus on luck, then got it to 300 after luck was at 300 (I wanted to see it the max was 255 then needed to get a round number, hence 300, but 200 is more than enough).
When increasing agility, the increase in movement speed is not big as the stat increase 10 by 10. And as there are no number showed, the only mesure is the feeling of speed and, for the more dedicated, try to time how fast you can go from one point to another.
So I'm not certain increasing agility as much as I deed is that useful.

Originally posted by wicked lester:
It seems like a dedicated shooter only needs Luck and vitality.
For dedicated shooter, luck is great as it increase damages, but vitality is not useful.
I have 60 vit at lvl 50, most of my hp comes simply from levels. And I have more than enough to survive any fight.
Most often, I don't even get hit as I'm always moving, turning around the enemies to pack them and benefit from the aoe of my pistols (I have the effect making bullets bounce on enemies close enough).
When I'm hit, I still have enough life to take a few hits so plenty enough time to heal.
Maybe in Extreme difficulty it would not be enough. At worst, there is still the option to get more hp through the equipment.

For a main shooter, getting high enough luck (200 feels enough to me) should be the first focus.
Then agilty up to a satisfying movespeed (but we can start at 100) as it's the best way to increase survivabilty (not getting hit means not dying AND not being interrupted).
Then everything else in strenght.
(Maybe 10-20 points in vitality at low level to make sure to be able to use anything fast enough.)

But I'm not sure how strong the impact of strenght can be on melee damages. With the ultimate 2h fire sword, I deal ~2k damage per swing with only 49 str.


BTW, I believe double gun is bugged: spamming click instead of holding click brings out a broken fire rate.
LegendaryBot Jun 3, 2021 @ 1:10am 
my question will be whether u will keep getting legendary,epic,ultimate loots if u got 100% loot chance.
Peredur Jun 3, 2021 @ 1:47am 
It only doubles your chances to get loot.
You get more loot more often. So more occasions to get higher quality items.
But it doesn't increase the quality of what you get. You still get low quality items.
But the higher your level is, the better the loot (and its quality) is.
PocketYoda Jun 3, 2021 @ 6:15am 
Originally posted by LegendaryBot:
my question will be whether u will keep getting legendary,epic,ultimate loots if u got 100% loot chance.
I did on my mercenary with 110%
Last edited by PocketYoda; Jun 3, 2021 @ 6:15am
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Date Posted: May 31, 2021 @ 11:07pm
Posts: 8