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Mang Jun 27, 2021 @ 1:49pm
So the general consensus is guns > melee?
After reading comments and reviews about the combat , it seems that way. I guess I effed up by choosing the mercenary class that is melee focused :lunar2019deadpanpig:
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Showing 1-15 of 21 comments
Ackranome Jun 27, 2021 @ 1:50pm 
All big boss = gun fights.

All of them.

Wide sweeping AoE attacks force you to use guns.

Super Wung Fu can end skirmishes in a few seconds shown below:

https://youtu.be/qGOP7Xbq1VE

Boss fights make up 1-5% of game play though in my experience.
Last edited by Ackranome; Jun 27, 2021 @ 1:54pm
Burusagi Jun 27, 2021 @ 2:14pm 
Originally posted by Mang:
After reading comments and reviews about the combat , it seems that way. I guess I effed up by choosing the mercenary class that is melee focused :lunar2019deadpanpig:

The game is filled with enemies that punish you for trying to melee them yet they're pretty much defenceless if you kite them with guns. Thus melee is definitely playing the game on challenge mode. However, the latest patch made melee much more useable by adding QoL changes to it and personally I find the game too easy even on Extreme difficulty, and as a Soulsborne veteran, I crave the extra challenge. I'm thoroughly enjoying melee-only.

But yeah, range is easy mode and melee is challenge mode. Which I find entertaining.
Miro Fox Jun 27, 2021 @ 2:38pm 
Originally posted by Ackranome:
All big boss = gun fights.

All of them.

Wide sweeping AoE attacks force you to use guns.

Super Wung Fu can end skirmishes in a few seconds shown below:

https://youtu.be/qGOP7Xbq1VE

Boss fights make up 1-5% of game play though in my experience.

Im playing a melee only build and do not have this problem

only most of the world eaters are ranged only. with 1 exception.

most mini bosses and big creatures can be stunned with the fist so you can hop on their face and smack them.

Dodging and using wung fu abilities helps a lot, and going into super wung fu and ground pounding kills them even quicker.
matke587 Jun 27, 2021 @ 2:59pm 
Another exception are certain mobs are immune to ranged attacks. You'll see your bullets bouncing off them. Just be aware of those mobs.
Ackranome Jun 27, 2021 @ 4:03pm 
Originally posted by matke587:
Another exception are certain mobs are immune to ranged attacks. You'll see your bullets bouncing off them. Just be aware of those mobs.

If you use the contagion gun in that video I am showcasing you can actually hit "immune" armored mobs with the missile every couple of shots.
matke587 Jun 27, 2021 @ 6:48pm 
Originally posted by Ackranome:
If you use the contagion gun in that video I am showcasing you can actually hit "immune" armored mobs with the missile every couple of shots.

Ah cool. That's an awesome tip. Thank you :)
Razzle Jun 27, 2021 @ 6:57pm 
I mostly use guns cuz melee in this game feels like your attacks goes through an enemy, it doesnt feel like it strikes

all they need to do was legitimately this - > Add a sound effect to the bonk when the weapon hits and maybe make the enemies get staggered a lil

like its ...seriously not hard simply add a better sound effect thats what makes the zing in these games

but no its not there so I just use guns and avoid melee and ended up finding a gun that can burn through all of the enemies so eh
LarvaLounge Jun 27, 2021 @ 9:47pm 
Well, I am currently playing Dead-Eye, and doing melee more than ranged fighting most of the time, just because I find it more fun and rewarding. When the going gets tough though, I can fall back on my rifle to make short work of enemies that are too dangerous at melee range.

Mercenary is a fine choice and it won't stop you from using guns when you want to.

Also, if you aren't opposed to mixing in some Bio/Psi abilities with your melee. it can really help, especially against big groups, to have some crowd control. I rarely see people mention Moth Mouth, but it is a great ability for distracting groups of enemies.
Last edited by LarvaLounge; Jun 27, 2021 @ 9:50pm
Miro Fox Jun 27, 2021 @ 9:48pm 
Originally posted by LarvaLounge:
Well, I am currently playing Dead-Eye, and doing melee more than ranged fighting most of the time, just because I find it more fun and rewarding. When the going gets tough though, I can fall back on my rifle to make short work of enemies that are too dangerous at melee range.

Mercenary is a fine choice and it won't stop you from using guns when you want to.
people complaining about melee, are just people who have a skill issue.

i completed the entire game with Melee only, and had no issues.
AugMight Jun 27, 2021 @ 10:23pm 
I would only say that your class is important early game due to the fact that if you don't start with a short distant to long range weapon your going to have a hard time dealing with clusters of small enemies that swarm you and the giant guys that rush you! but later on down the line your character starts to become more versatile and the only thing unique to them are their class perks. your weapons and abilities free range!
AugMight Jun 27, 2021 @ 10:24pm 
also yes ultimate ranged weapons for the win!
esturias Jun 28, 2021 @ 7:18am 
Originally posted by Miro Fox:
people complaining about melee, are just people who have a skill issue.

i completed the entire game with Melee only, and had no issues.
You can dig out a whole lake with a shovel, but that doesn't mean that there aren't more efficient ways.
Don't you realize that you are spewing the dumbest fanboy arguments possible wherever you post here?
Burusagi Jun 28, 2021 @ 7:19am 
Originally posted by Yggranya:
Originally posted by Alcohol Fueled Brewtality:

as a Soulsborne veteran


Since the games are nothing alike, i don't see how this is relevant.

The melee combat is very similar. That's obviously what I was referring to. Especially after animation cancelling was added in 1.5. Especially the more agile, faster-paced combat of Bloodborne.
Last edited by Burusagi; Jun 28, 2021 @ 7:19am
TacticalChihuahua Jun 29, 2021 @ 3:39pm 
the timed block / counter attack helped me get a lot more mileage out of melee. This works for most enemies except for bosses.
Mang Jun 29, 2021 @ 5:34pm 
So far the only boss type I have encountered that is immune to ranged attacks are the big knight-looking beasts. I have a pretty powerful 2 handed hammer weapon that mops up any enemies not killed by my OP auto rifle :lunar2019coolpig:
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Date Posted: Jun 27, 2021 @ 1:49pm
Posts: 21