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I love limited saves in these games, they really add to the atmosphere... as long as do my best to ignore the not-scary truth. The truth is the game, huge and nonlinear it may be, has a limited amount of content per playthrough. You either clear a challenge and save or get killed and reload. Thus, with regards to saves, it's effectively a game with levels; you can control how long the levels are and where the cutscenes go, with foreknowledge (but the foreknowledge of that sort doesn't mesh well with the horror).
So the worst-case meta-gameplay loop looks like this:
- save
- try a dangerous quest, die
- reload
- try again, succeed
- save
- watch a cutscene
- do a walking sequence
- get another dangerous quest
?what to do? if you save here, you'll have wasted a save, but if you don't, you're risking having to sit through the cutscene and the walking again if you die. The "correct" thing to do would be to save not right after completing the quest but after the safe sequences, but to do that you'd need to know in advance which sequences are safe and which end with a surprise mass murder or whatever.
Consumables which allow saves and those which unlock checkpoints (some checkpoints are already unlocked) are found throughout the game, so you're not likely to completely run out, but both have alternate uses and not having them on hand can make some sections harder. The operative word here is "found": finding requires searching, and searching is dangerous. Save slots aren't limited however, so you can play a section cautiously with multiple saves, then replay it and save only once in the end, when you know which office appliances are carnivorous and which door triggers the boss fight.
Finally, make notes! Item locations, item interactions, maps, secrets, rumors, points of interest, plot triggers, names (names!). All of it will come in handy when the area is plunged into darkness or gets infested with HR ladies or both.
There's only been a handful of those so far, but something tells me the game'll throw more stuff like this the closer I get to finishing it.