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Rapportera problem med översättningen
It's interesting to see on what players did pick up on. Also that's cool because someone that paid more attention than me was rewarded for doing so.
*You don't look at her
*If you look at her then look away
You must stair at her until she vanishes then assist with the elevator. Since she is still their just remain vigilant and repeat. Like I said the lantern helps since you don't only have to look at the elevator or just her.
Additionally, the smaller ones that follow you do not actually harm you.
*Although if your holding the lantern I still think you have to look at her, but only light needs to shine on the elevator.
Edit: Someone brought this up but if you eat at full health while shining the light at the elevator, Brian will say something like I'm already full. If you do not skip/progress his dialogue and keep it on screen the elevator will continue to be fixed while you take no damage. However, I do not know if the developers have already patched this.
you kinda went off on a spiel with that how boxhead briefcase thing. i mean i never looked at it that way and i can understand why it's important to you. no one else saw it that way. i did try using your recommended way to track who you should interact with in the promotion area but i just found it more difficult to follow. more power to you for being able to focus on which hand they are using.
i didn't find anything wrong with the story per se but i did feel it was definitely lacking. I think i remember you saying, maybe not here, that you felt sorry for Mr. Hugo. During his 'super-hero' ending i too felt he was just a victim of society and his rise to power was probably one of unbelievable sweat, tears and blood. Hell, he tried doing it legit and with good intentions but R. Corvo pretty much smashed those hopes.
Anyway, thanks for sharing your thoughts on the game.
Or mabey they will start working on thier older title Survival Horror Story: Catequesis.
Here's a link to their trailer:
https://www.youtube.com/watch?v=wTrZzcnsyK8
"Sprite of Lore Whistling" makes really good points on the story. We can speculate as much as we want about what happens after the ending, more about the past, etc, but this game is about the main character (Brian's) first day on the job experiencing some horrific events going on under some company. When you complete the game the story still concludes completing Brian's journey. Additionally their is enough material to fill in the gaps. It is still nice to speculate. "Viz" made a discussion called "So What's The Aftermath Of This Ending?" were you can check up on some interesting topics of the story/lore.
https://steamcommunity.com/app/597760/discussions/1/1675812484358466870/
Also "Super Tramp" made a really good point in regards to the Box Head test on the 2nd floor. I was more concerned about which method would essentially be absolute that I did not think if my method would be easier for new comers. If you're looking at tiny pixel hands/brief cases in a dark environment that can be hard to properly spot the correct Box Heads. If you just judge it based off them being horizontal it makes it much easier. Even if one tricks you more than likely you would have to be at very low health with no healing items to not survive the test. Although if you combined both methods as a safety insurance the test is a joke to pass. Not that you would even need to try that hard. Also he has created a guide on 100% the game. If for what ever reason you're still confused on a achievement/problem I am certain someone in the community can assist.
https://steamcommunity.com/sharedfiles/filedetails/?id=1726126853
I know of quite a few let's players who is playing this game right now, and 2 left thumbs in particular wants to do an in-depth analysis of this entire game when he beat it. Mr. B and Super Tramp's contribution to this subreddit, and this game in general will massively help him, any anyone else who wishes to make theory videos to quickly and efficiently gather all the information necessary to make a nice and concise video. Your work here today is making the lives of many people a lot easier, and I can't thank you enough for your work.
If you know how to run from table to table, feeding it ink is completely unnecessary unless you really are on your last bit of health (before moving slowly).
Also, if you know which switches to use, it feels like can pretty much skip the fight.
What I would change:
a) randomize the switches you need in every fight,
b) make light very occasionally flicker on, like a thunderstorm at night, so player has a chance to see the whole picture and think without Load Soul. Load Soul was what made me win because I couldn't see s**t even with glowsticks pre-dropped.
Long story short, I think the switch behind the zombie was cheap.
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The party boss
I never realized there's some rule which lets you actually look at the witch. Kiting the boss works and is much easier to perform. You only take damage if you're close enough to her. So you start the fight by interacting with the elevator door (not the switch), so Doshi doesn't have to send you back to see if it doesn't work. You go talk to Doshi. You wait in top left until you start seeing white "spiderwebs" on the screen - that's when she can finally hurt you. Then you run to bottom left and wait until she's a threat again. Then you run along the bottom edge of the canteen and to shine light at Doshi. Don't bother looking away, you'll just slow Doshi down. When you finally see a spiderweb again, She is close, and arrived from the left, so make a clockwise loop around the room. Wait until She's approximately in bottom left, then run along the top edge and help Doshi.
Using this method, you can't make Doshi hack the elevator in one go, but you don't need to. Just lead Her away from Doshi and repeat as many times as needed (I think it took 2 in my case). Actually looking at Her would be important if She did't move at turtle's pace.
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BTW I found the Forest Goblin delightfully mad.
Regarding what you would change, those are actually some good ideas. Especially for the flickering light to see were you might have to go. Also when I first explored and saw that zombie and switch I was 100% certain that would be a correct switch.
Although I will admit that can be cheap in an already dark environment with a boss that can almost kill you in one hit is looming around.
For the party boss:
This is a cheese strategy unless it has been patched. If you keep your light source on Doshi while eating food at full health, and you do not skip the text box nothing can harm you while Doshi finishes the elevator.
Also I just wanted to reiterate that you make good points regarding the boss battles. The confrontations you have to handle in this game are interesting/ adequate enough, but they are also some of the areas that the developers should definitely improve upon future instalments if they continue to add these styles of confrontations.