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With ŌW:
You run a Dynasty, a family of characters that rules your Nation. The people are born, they grow up, they gain in wisdom and power (hopefully), and they die. No stupidly immortal Gandhis.
The game AI understands the rules of the game and plays by them. Ōld World doesn't let the AI cheat, and it understands the roles of melee, ranged, mounted, and artillery units. It also understands terrain, naval warfare, and espionage. It will feint and bait you into its killing zones, and it will use scouts to evaluate your nation and probe your weaknesses. It will flank, blitz, and perform co-ordinated attacks. Show me a Civ game that can do that.
ŌW will present you with a wide variety of events that will shape your Nation and your characters. Each event is a decision-point, you can roleplay or min/max it. You can further refine your Nation through research, laws, buildings, and culture.
Like Civ, you can play randomized maps, or you can play pre-made maps and scenarios.
Civ is dead to me. Firaxis has minimal interest in innovating or improving their game, and they seldom make enough of an effort to fix their bugs. Their Civ system is based on stereotypes that verge on racist. Their in-game dialogue has become snarky. The AI is iterative at best, and far from the cutting edge. It's one of the few AIs I can think of that aren't a threat to humans. So, maybe that's a plus for Civ? Keep playing Civ and you won't have to worry about being replaced by its intelligence.
Perhaps wait for someone else to drop by and talk to you about the AI that takes your comment seriously.
If you were a Hittite, you'd be sacrificing your virgin sister to appease it. I'm assuming you aren't a Hittite, though. (If you are, then Merry Hittite Christmas! I don't seek to offend.)
1. The mechanics of Old World are deeper and more interesting (which also means they take a lot more learning before you start to get the most out of the game).
2. The Old World military AI is very clever, very sneaky and utterly ruthless. If there's a way to roflstomp you it will find it ...... and roflstomp you. It is better than Civ's by quite a stretch.
3. Old World only covers the classical era.
4. Old World contains some CK3-lite aspects of family, character and court drama which you have to pay attention to or you will get your backside bitten.
- Warfare in Old World is a chaotic mess. Players and AI can spend resources to make units "force march" for extra movement per turn, which means that units can, no exaggeration, walk one third of the world map in a single turn. It will feel like armies are teleporting all around, there's zero sense of tactical positioning, there are no "fronts", units just appear and disappear with their turbo movement speed. You can disable Force March before a game starts, and that helps a lot, but the default movement range of units is already massive too.
- Related to the above, the "Orders" resource is a great idea, but I feel like it's under-utilised. Orders become too abundant too quickly and stop really mattering as a limiting factor.
- Like any game with a focus on events, the immersion on replays suffers quite a bit when you start seeing the same event window for the 500th time.
- Cities never get visually appealing, buildings all kinda look the same and share the brown-and-beige color pallete. Might be realistic, but it isn't nice to look at and isn't strategically informative when looking at in a glance.
- The beginning of the game is a mad rush to secure the close city sites, even more so than in other 4X games, because city sites are a limited resource in this game.
All in all, I think OW is a better game, especially so if compared to Civ6 instead of the better civs (Civ4 or Civ5). But it's obviously not a perfect game either.
If we allow mods into the talks, personally, I'd take Vox Populi, Realism Invictus, We The People or Codex over it - but if you're already had your fill of those, then Old World is the next best thing, for me.
You get used to it. It's why OW vets love them their scouts.
Depending on difficulty and playstyle, that can be true. I'd say on the higher difficulties it generally isn't.
On the other hand you start seeing the connections between the events more, and they become much richer mechanically.
Yeah I'll give you that one, at least the second part, and the first part for the cultures with the brown-and-beige cities.
I'll give you this one, too. Although effectively city sites are just as limited in all 4X games, it's just that with free city foundings you can squeeze in two meh cities for one great one.
Some good criticisms here. Old World is fantastic, but I do feel like I'm reaching the end of my time with it for many of the reasons given above. The game boasts a bazillion events, yet I seem to get the same ones game after game after game. The opening to every game is the same - produce a settler, find your other city sites and settle them ASAP. Civ IV was representing individual buildings in cities back in 2005, so it's disappointing it can't be done in this game. Some events are also clearly designed to shaft the player. Sure, if you squeeze your eyes shut and use your IMAGINATION you might fool yourself into thinking it's "immersive storytelling", but when unremarkable courtier #23 decides to wander into Carthaginian lands and fart into the King's face, provoking all-out war unless you hand over control of your cities to a grand vizier of their choice, it chafes your ♥♥♥♥♥♥♥ somewhat.
well, yea, otherwise the game is easy and boring or disinteresting. Personally, I think the event system offers too much GOOD stuff and not enough BAD stuff. More bad stuff needs to happen to the player.
That said, there's an option for everyone; you can actually turn off the events and keep the characters in the game, and then Old World plays exactly like your average classic 4x game. It speeds up the game too since you're not bombarded with the constanty decision making process of events.
In the recent mowhawk stream, though, the success of the game depended on keeping good diplomatic relations with the danish tribes and the persians... and then around turn 50 or so, the player got an event with only two options: Declare war on the danes, or declare war on the persians.
It was the highlight of the entire video and grand entertainment. "The shaft" creates interesting challenges in the game, and the player navigated that massive curveball quite nicely.
If that one event hadn't happened, I'd assume that entire game would have been so much easier.