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1. events often don't benefit the player
2. OW is made by the same guy who was lead on civ iv
of course the player will immerse in the game better but one of the tradeoffs is the point i raise in my post
another wonderful game,distant worlds,added player events in its second iteraction and the game feels shallow compared to the first 1
In my opinion as a long time player and modder, fully expanded and modded Civ4 is now the 2nd best 4X of all time. Old World has handily overtaken it. You need to "unlearn" a lot about Civ to master Old World, but it's absolutely worth it. As is switching on events which are fantastically written and varied, encouraging a variety of playstyles.
Honestly, I think the game would be pretty boring without events, but the option is there. So if you are asking which is a superior, a game with core features turned off vs a game with who knows what mods added, I think you already know the answer.
thats a interesting take and one i see often in this forum
im on the fence on old world cause the added roleplay aspect in these games often leads to disappointment,a minigame just for the player to enjoy alone in a ffa match
to me civ4 fall from heaven 2 is peak too
Definitely not a minigame, characters and events are very well integrated into the game, as is everything really. For example, diplomacy is conducted via events and characters provide internal instability – reducing ECS (Eternal China Syndrome) and predictable snowballing.
You can turn both characters and events off if they're just not your thing, and the game is still excellent without them. But it's outstanding with them.
FFH2 was amazing. There were many outstanding mods for Civ4. My favourites were RoC: Dawn of Civilizaiton, Realism Invictus, and History Rewritten (which I created).
For me as a modder with a deep understanding of the inner workings of Civ4, one of the key reasons Old World won me over is just how much it improves the genre, how many longstanding problems it solves or reduces. Whenever I go back to Civ now, modded or not, its fundamental design flaws stand out to me and I can't help but admire how well Old World addressed almost all of them so elegantly.
In the end everyone has different taste and expectations. Maybe Old World won't surpass modded Civ4 for you, but I highly recommend giving it an extensive try to see if it can.
The AI doesn't get events, as in the event popups with story and choices. However, the AI gets what we call "simulated event results". What this means is the AI gets event results to simulate that it is getting events. Both good and bad, just like human players get good and bad event results.
Old World has numerous setup options to cater for players who enjoy the "civ" side of the game more:
- No narrative events, only the game mechanical events such as diplomacy, war/peace, missions occur. Characters are available to extend this part of the game.
- No characters mode, which turns off characters, families, leader traits, generals, other empire roles, and events.
Hope this helps answer your questions.
I forgot, since you are talking about Civ 4 specifically, there is no unit stacking in OW, same as in Civ 5.