Old World

Old World

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RobAlca Mar 18, 2024 @ 1:42pm
this or civ4 if i turn off characters events?
i plan to play this without events cuz i find them just a noob way for players to gain advantage over ai,so how does the game compare to civ4 modded?the best x4 of all time?
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Showing 1-15 of 16 comments
easytarget Mar 18, 2024 @ 3:07pm 
Couple thoughts:

1. events often don't benefit the player
2. OW is made by the same guy who was lead on civ iv
RobAlca Mar 18, 2024 @ 3:43pm 
Originally posted by easytarget:
Couple thoughts:

1. events often don't benefit the player
2. OW is made by the same guy who was lead on civ iv
are u sure about point 1?does the ai receive the same events?if the answer is no its just a minigame
of course the player will immerse in the game better but one of the tradeoffs is the point i raise in my post

another wonderful game,distant worlds,added player events in its second iteraction and the game feels shallow compared to the first 1
Last edited by RobAlca; Mar 18, 2024 @ 3:44pm
Xyth Mar 18, 2024 @ 3:51pm 
The AI doesn't get events in the sense that it has to make choices like a human player does, but it does still get bonuses/penalties as if it did. So, no, events don't give an advantage to human players.

In my opinion as a long time player and modder, fully expanded and modded Civ4 is now the 2nd best 4X of all time. Old World has handily overtaken it. You need to "unlearn" a lot about Civ to master Old World, but it's absolutely worth it. As is switching on events which are fantastically written and varied, encouraging a variety of playstyles.
Last edited by Xyth; Mar 18, 2024 @ 3:58pm
Bishi Mar 18, 2024 @ 3:51pm 
Only human players get events, but they aren't always beneficial. Sometimes it's just about making the best of bad situation or you simply accept that a tribal leader put you to sleep with poison and you were buried alive...

Honestly, I think the game would be pretty boring without events, but the option is there. So if you are asking which is a superior, a game with core features turned off vs a game with who knows what mods added, I think you already know the answer.
RobAlca Mar 18, 2024 @ 4:00pm 
Originally posted by Teethling:
Only human players get events, but they aren't always beneficial. Sometimes it's just about making the best of bad situation or you simply accept that a tribal leader put you to sleep with poison and you were buried alive...

Honestly, I think the game would be pretty boring without events, but the option is there. So if you are asking which is a superior, a game with core features turned off vs a game with who knows what mods added, I think you already know the answer.
im comparing the games as 4x games not as roleplay ones,otherwise i would have asked what old worlds do vs crusader king 2


Originally posted by Xyth:
The AI doesn't get events in the sense that it has to make choices like a human player does, but it does still get bonuses/penalties as if it did. So, no, events don't give an advantage to human players.

In my opinion as a long time player and modder, fully expanded and modded Civ4 is now the 2nd best 4X of all time. Old World has handily overtaken it.
thats a interesting take and one i see often in this forum
im on the fence on old world cause the added roleplay aspect in these games often leads to disappointment,a minigame just for the player to enjoy alone in a ffa match

to me civ4 fall from heaven 2 is peak too
Last edited by RobAlca; Mar 18, 2024 @ 4:01pm
fistleaf Mar 18, 2024 @ 4:24pm 
Without characters and events, I suppose OW would be like civ4 with orders and 1 upt?
Xyth Mar 18, 2024 @ 4:33pm 
Originally posted by RobAlca:
thats a interesting take and one i see often in this forum
im on the fence on old world cause the added roleplay aspect in these games often leads to disappointment,a minigame just for the player to enjoy alone in a ffa match

Definitely not a minigame, characters and events are very well integrated into the game, as is everything really. For example, diplomacy is conducted via events and characters provide internal instability – reducing ECS (Eternal China Syndrome) and predictable snowballing.

You can turn both characters and events off if they're just not your thing, and the game is still excellent without them. But it's outstanding with them.

Originally posted by RobAlca:
to me civ4 fall from heaven 2 is peak too

FFH2 was amazing. There were many outstanding mods for Civ4. My favourites were RoC: Dawn of Civilizaiton, Realism Invictus, and History Rewritten (which I created).

For me as a modder with a deep understanding of the inner workings of Civ4, one of the key reasons Old World won me over is just how much it improves the genre, how many longstanding problems it solves or reduces. Whenever I go back to Civ now, modded or not, its fundamental design flaws stand out to me and I can't help but admire how well Old World addressed almost all of them so elegantly.

In the end everyone has different taste and expectations. Maybe Old World won't surpass modded Civ4 for you, but I highly recommend giving it an extensive try to see if it can.
Last edited by Xyth; Mar 18, 2024 @ 5:03pm
Salty Biscuit Mar 18, 2024 @ 4:59pm 
I've played a couple games without events, and while it's fun it's missing a lot of depth and flavor. Try setting events to the lowest possible setting - you still get characters to influence, heirs to educate, and the other fun stuff, but a lot less of the aggravating "sudden death of your highly-educated heir" stuff.
fistleaf Mar 18, 2024 @ 6:45pm 
If you want interesting games, change the succession rules, you can never be sure which heir will eventually take the throne.
Last edited by fistleaf; Mar 18, 2024 @ 6:45pm
You can also activate the "roleplay" setting so you don't see the outcome of the choices you are about make. In that way you wouldn't be able to min/max that easily and get both favorable and disfavorable results
Last edited by The Tear Collector; Mar 18, 2024 @ 6:48pm
Dale Kent Mar 18, 2024 @ 8:11pm 
Originally posted by RobAlca:
Originally posted by easytarget:
Couple thoughts:

1. events often don't benefit the player
2. OW is made by the same guy who was lead on civ iv
are u sure about point 1?does the ai receive the same events?if the answer is no its just a minigame
of course the player will immerse in the game better but one of the tradeoffs is the point i raise in my post

another wonderful game,distant worlds,added player events in its second iteraction and the game feels shallow compared to the first 1
To answer specifically how it works for the AI:

The AI doesn't get events, as in the event popups with story and choices. However, the AI gets what we call "simulated event results". What this means is the AI gets event results to simulate that it is getting events. Both good and bad, just like human players get good and bad event results.

Old World has numerous setup options to cater for players who enjoy the "civ" side of the game more:
- No narrative events, only the game mechanical events such as diplomacy, war/peace, missions occur. Characters are available to extend this part of the game.
- No characters mode, which turns off characters, families, leader traits, generals, other empire roles, and events.

Hope this helps answer your questions.
Raf Mar 19, 2024 @ 6:58am 
For me it depends if you want to play until the modern era or not, having every unit moves (civil and combat) and every action limited by the orders resource (mechanism that doesn’t exist in Civ), if you want to have a more chess-like oriented combat than in civ and, last but not least, if the fact that you cannot build your cities wherever you want (unlike Civ) is not a problem to you. Oh, also, the AI is muuuuuch better in OW.
I forgot, since you are talking about Civ 4 specifically, there is no unit stacking in OW, same as in Civ 5.
Last edited by Raf; Mar 19, 2024 @ 7:01am
harken23 Mar 19, 2024 @ 8:29am 
Not all events are beneficial, either.
fistleaf Mar 19, 2024 @ 6:55pm 
When AI gets a simulated event, can player be notified (optional) of what benefit/negative the AI gets?
Dale Kent Mar 19, 2024 @ 8:46pm 
Originally posted by fistleaf:
When AI gets a simulated event, can player be notified (optional) of what benefit/negative the AI gets?
No, only if it's the result of a human event decision.
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