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Ultimately though you'll find a sweet spot - there's a lot of different tweaks you can make to find a difficulty right for you. Roleplay is probably not something I'd recommend for a new player since understanding what is going to happen to you in events is pretty important, mechanically, imo.
No events mode is actually a mode I find fun, and good one for learning games, imo - it speeds up the pace of the game, and the game feels more like a classic 4x game. Though understandably you lose some thematic elements.
The same approach for strength of tribes and barbs. Reason: Aside from not liking the AI cheating...the AI is good enough to give you a fight without any boni here.
With the games pacing (turns scale, character aging) I tend to experiment still around.
There is one additional setting I always check: Reducing extra movement in fatigue state to doubling the normal. I don't like the idea of blitzing around too much with a single unit (and - in honour of the good games AI - I just fear that the computer will use "unlimited" this for pretty sneaky operations)
Also: play the tutorials and read the manual (see the splash page in-game, there's a link there)
I tend to play on the default settings, random medium or large maps, and I like to choose my Dynasty in the game. What I really ought to do is play out the Scenarios, I have yet to do that.
I use Lengthy character lifespan and one Season per turn, so that the characters live the longest possible lives. The starting leaders are handcrafted by the developers and I want to use them as long as possible.
I would suggest not using the roleplay setting as a new player. Even with it turned off, you will get plenty of roleplay vibes. There are over 4000 events in the base game now. 5000 with all DLC.
Interesting. Long term life. Seasonal Turns.
I should try that sometime next game.
Yes. I would prefer to enjoy a more fully life of a character in power. To feel like that character had enough time to possibly build a 'legacy'. That potential anyway. However; with the other options that I have been playing on. Shorter life and shorter turns. Leaders seem to die off very quickly. From old age or illness (sometimes even combat or event death... which is fine).
But, at the same time I want the aging of characters to also feel balanced with the TURNS that go by. And how the game builds-forward with those turns. In time and technology.