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Movement I think is the big one, since you can move super far with anchored ships.
But yeah something more to actually "do" with water would be cool.
Water is much more tactical in it's purpose in the game; since orders is a very limiting resource, high mobility has sweeping advantages when you can move further with less orders.
Water is truly efficient for moving troops in Ōld World. Probably quite a bit more efficient than it was in the real Ancient Era, considering how easily ships could get lost and how seasick the armies got while on the water. I think there should be some automatic attrition for naval units at sea.
Then, as has been mentioned, waterways connect cities without a need for roads and there are synergies with some buildings. There are certain resource types as well, but Ōld World isn't Civ.
Back to my answer. You can build a shrine which makes money from which you can buy food. So the answer is yes.
Respectfully, maybe you've never gone fishing in the ocean before. It's actually way more realistically the case that food sources are localized within a region rather than just any ocean tile providing extra food. Also, since food and crab are food resources, one single tile grants the output of several land tiles, as well as providing growth, which farms won't do on their own. It wouldn't really make any sense to be able to put fishing boats on every single coastal tile in the way you can put farms everywhere.
I know nothing about modding (and not a ton about Phoenicia), but this sounds an excellent idea! There's a Babylon mod somebody made, and it's great. Wonder how hard it would be to implement a Seafaring-type family, also.
Anchored ships turning the ocean into a near instantaneous wormhole, however, is a concept I haven't seen outside Old World...