Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
on other side egypt 4-5 cities took babylons power/cities than focused on me
in round 40 starts rebellion with 1-2 new units every 2nd round to all my cities and every attack with hate debuff +10
i tried with 2 different families (everytime only 1) but no chance
a mixed setup is impossible because after 20 rounds debuff -200 and/or more on each family
all time only build military units (need 7-11 turns per unit) sounds right, but only 1 worker on map with upgrade time 3-5 turns for farms, mine... no chance because u dont have enough resource to upgrade map and build units in all cities
i "peacyfully" strategy ends after 60-70 rounds/turns when i start to capture the danish tribes/cities...then persian start his waves go through carthagos cities and land with 20-30 units
best places roman and persian will win and i will stuck on 20-30 of 54 points (if i can defend my 7 cities)
with 4 free city sites you should be able to play pretty conservatively and build your empire up for a power spike and go from there. Heck, maybe even wait a bit longer and go for the 7 laws instead. If you time it right with Greece, you could luck into your 7th law off of sages.
Your first turns looks like this: Settle Champions. Governor Pericles, build an odeon first with your worker. Then take your two scouts and harvest all 3 lavender and both grapes. Move the warrior a couple of spaces and stick a general on them. This should be your first two turns or so.
From there, you want to scout the surrounding territory. Directly West of you is the Haliacmon river city site, put your militia on that. South West of you is a site that will have 3 quarries near it, put one scout on that. Directly East you want to secure the city Site in Andorra Valley. In between your capital and Andorra are two more city sites. In total this should secure you 7 city sites. You first settler goes directly south of you to Strymon River. Settle Artisans and begin to work the farms.
Your second build in the capital is another settler. In the artisans seat, another settler and then a second worker for that city.
The settler from the capital goes out to Andorra valley and settles another champions city. The settler from Strymon heads to the quarry site and settles sages.
whenever you free 1 scout up from guarding a city site, return it to the capital and continue harvesting nearby lavender. You do this until the city reaches "Developed" culture status and then immediately build a theater in the city. Build another worker after the settler, and then build a warrior, once this is done your theater should be finished, and you should build a master poet. Essentially, you should be able to be developed with a theater inside of 15-20 turns and progressing toward a master poet.
For tech paths, you want to tech Divination first. Then stone boost, then labor force and first law freedom, alternatively Aristocracy and first law Centralization; which ever you do first, do the other one second. With the coastline scouted, all but 3 of your cities will be connected so Freedom will give you 5 turn workers everywhere, and it's no issue at all to connecting the other 3.
As soon as you have the ability to build The ishtar gate, do so, this should finish by the time all 7 of your cities are settled, and will net you a culture event and developed status in each one. If you aren't fully settled before this wonder finishes, move the worker off for a turn or two to delay the completion time, and then put it back on; make sure all 7 cities are settled before you complete it.
Focus on resources primarily with your workers for now, beyond putting a shrine in each city seat so that the pagan faith passes. Also place an Odeon/Theater at Strymon, Haliacmon, and Andorra.
Tech Navigation for Serfdom for the Orders, and then your next tech target is sovereignty. I lucked into the free Rhetoric event from a ruin, so I didn't need to tech admnistration; but either way, prioritize this. Once you have 4 laws setup, build strongholds in your developed cities. Teching trapping and military drill in the meantime to add barracks to these cities as well.
Send one worker from the capital around the west side of the mountains and just chop all of those forests. Every one. You need the wood this game and won't need the forests.
After Sovereignty, you take the civics boost, and then your next two targets are Monasticism and Citizenship. Additionally you can grab composite bow, but not necessary. by the time you have Monasticism and Citizenship, you should have 3-4 strong cities in your empire that are ready to construct citadels.
Make sure you occasionally build the apprentice officers in the cities you intend to build units from, also put the miners in the iron ore; for my game I primarily used the capital and Strymon river, while building occasional troops in Andora.
Once your citadels are done you should be in a position to build Phalangites in roughly 4 turns or less from the capital, and you can do them in 7 turns or less at both Strymon and Andora, plus you can rush buy them with a lump sum of 500ish civics.
by the end of my game I constructed:
6 warriors
2 spears
5 hoplites
6 phalangites
but by that point even that was a little overkill for this map. Conquered 3 cities in Carthage, and then two in Egypt. Carthago and Waset both had a wonder so after capture, on turn 71 I won a double victory with 27 points out of 54: next highest point value was Rome with 12.
got my 7 cities/locations in turn 25 carthago send an alliance offer (AI had 2 cities) and AI crashed first egypt AI with carthago and babylon in turn 34 till end AI carthago had a war against persian (not me as allied player) i put 6 units around carthago city at andorra and persian couldnt attack it and both AI burned more than 200 units without capturing a city on both sides
hatti was save with 2 cities and no chance to get more, romans killed by kush and babylon
all time was war and only the last 4 turn first time on game babylon declare war but reached 54 points with the 2 legendary wonders and had 8 cities...
nobody touched tribes with their huge land and city location
i was friendly all time and sent trade caravans to babylon...call me the (greek) switzerland (helvetia tribe)
Founded the city as Argead family and put another warrior into the build queue even before the settler as it needed a turn less. Then I used the builder to build the quarry next to the three mountains moved one scout to the southwest and one to the southeast, grabbing the culture and gold on their way. Next turn also moved the warrior and militia to southwest. After the builder was finished I moved it to the west. Blocked the two egypt spots with the scout and warrior. The first south spot with the militia, west with builder, two east with scout. next to you east spot with warrior, the other spot was grabbed by Carthago.
After that build the settler and another worker in the second city (Cypselid) and got the oracle before the computer and also the arpadan hall. I also switched the capital to mostly do festivals to get faster culture. The only other thing it did was getting quarry worker to expand along the mountains to build more quarries and also build mines and farms in the second city. Build the third city (Seleucid) with the researched settler to the west. On ruler change the heir became the research leader so I could use the rerolls. Was not what I was trying to get but was really helpful to use the rerolls and teaching skill. I then build 4 more workers in the other two cities and after that another settler. Build mostly more farms and quarries with the workers and some mines. Mostly what maked sense of course. Also odeons and theaters when I reached like +100 stone/turn
Then Carthago and Babylon had war against Egypt and Hatti vs Persia so all of them busy. Carthago had much more military then me already as I just had two warriors and the milia at like turn 40. But I had unlocked more jobs so I did trade missions and influence on my neighbors to make them more happy and they just fought each other. Also unlocked sea movement for scouts and rushed more wonders and festivals in all cities. Used the scouts to move north and gather nearby culture resources as well.
And then it suddenly ended without any battle with double points win which I had not expected that early as the AI had some wonders as well but split between them. I guess I got quite lucky by not being attacked. :)
Oh and for the wonders stone I also sold metal and bought stone. Just build the quarries next to the mountains but mines on the other hills not next to the quarries. And of course use the gold and iron resource for mine even if next to quarry. The first two scouts can also grab like 4-5 horses and elephants on their way to the city places so you get enough money for first turns. Had 5 wonders and 7 cities at the end.
I also guess if expansion won't work out that well you could rush some boats and go north to get more cities there as well. There was even one spot having 5 dye luxuries next to each other in a row. :D
Good luck and have fun. :)