Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, the AI understands every one of the game's rules and plays by them without cheating. Your human start position is normally worse than the AI start, but you can change that in Options if you prefer.
The AI will scout your territory and easily identify any weaknesses you have. It will build the correct units and deploy them to maximum advantage using terrain and combined-arms composition. Orders are a resource that defines how your units can move. The AI completely understands this mechanic and will use it at every opportunity to lay traps for you if you are strong, or ambush you if you are weak.
It creates kill zones, it feints, it flanks, and it understands naval action including forming proper beachheads. It fully comprehends its strength versus the strength of every Dynasty it has information for. It will attack when you are weak, and lead you on when you are strong, probing for a weak point.
If you play like this is Civ, you will die, no exception. The AI does not play like Civ at all. It understands the economy, and it understands diplomacy, science, and religion. It's not as dynamic as a human player, but it is fully capable and it will school you in the art of war without pity or mercy until you dial it down yourself.
And for AI, people keep praising it but let me put it this way, if you like your enemy magically pop up 5 spearmen out of thin air or travel from across the map for the sake of being 'challenging' go ahead, you're gonna like it.
If you hate getting surprised by the AI abusing the forced march system for all it's worth, there are settings where you can limit them to twice normal movement or turn off that mechanic.
You conveniently have your games hidden. I bet you buy into the Civ franchise. It's MUCH worse, especially Civ 7, with multiple DLC coming AT LAUNCH and already planned. You can't even buy the game at launch for $70 and get everything that's there at launch. It's effing ridiculous.
Old World is a fun and original game that's well worth the price. While I don't like the orders system in general, it's not bad enough to make the game bad. And as jotwebe said, you can disable forced marching if need be (I've never played that way and I'm fine).
Let us know how you like it! ;)
The settings for AI development give an average number of cities, example you give it established average 3 cities and 3 techs. These are not necessarily evenly distributed. Some Kingdom might have 5 cities or 6 depending on how many kingdoms you set it to. It's an average.
I have definitely had games where I get ♥♥♥♥ on by the RNG and one nation steamrolled everyone rapidly. It happens. But once recognized you can always just start a new game cause obviously one kingdom got an extremely unfair advantage. But that is a rare case in my experience. Once every 10 games maybe. I also don't reroll map starts. I just play whatever map comes up.
You being bad at and not understanding the game doesn't mean the AI is spawning units "out of thin air". As for your complaints about forced march, you can literally toggle a setting in the options to double fatigue and make traveling across the entire map impossible.