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Depending on difficulty, AI civs start with quite a bit more than human players do.
Egypt starts with a ton of stone AND builds wonders faster.
You don't mention the difficulty you are playing at. If the AI is on an easier one that is not only more starting resources but more orders to explore with/build improvements.
Keep in mind the different families. Some give the civics you need or allow faster rural specialists.
Early game stone is quite cheap to buy so having money can replace the stone. Someone like Carthage has advantages in getting money.
Unless playing Egypt, I wouldn't expect to get Weak wonders, may have a chance at developing ones and expect to get strong and legendary ones.
Never quite worked out the numbers but I think early game Hittites using orders to collect wood to sell is not cost-effective. The resale value of the orders is more than the value of the wood. Collecting wood to avoid buying wood though is worth it.
Also, Hittites can collect the wood they need so rarely buy it. Other nations have wood shortages so need to buy it. It is to the Hittites advantage for the wood price to rise, so selling has disadvantages.
Usually the WORST you can do is 2 orders to get 20 wood, sometimes even 40 wood for 3 orders depending on how greedy you are (or at least more than 30 wood for 3 orders) and quite often even 15+ wood for 1 order. Orders sell for 10 gold each but for 10 or 20 or 30 gold you can get wood enough to sell for 30 or 40 or 80 gold which slowly diminishes if you sell a lot. Obviously, don't sell more than you need to, but you have wood on demand. It's pretty nifty.
And I don't care how much other civs have to pay for wood. This barely diminishes the price anyway. Who cares?
As long as you only sell wood when you need the gold (and why/when else would you?), the price won't diminish all that much.
There's no reason to let my orders turn to gold when I can be making a profit by turning them to wood.
And I don't usually build wonders, so I'm not out here using this gold for hundreds of stone but my point was that you CAN, if you want, and maybe the AI does and maybe that's why the AI Hittites can build wonders fast.
So I just dropped to this difficulty and started the Pyramids on turn 11.
Don't forget that Greece starts with stone boost in their deck so you can get an extra 200 stone in the first 20 turns.
Since you also start with 100 of every resource, and a decent order economy, you should have no trouble getting a wonder out in 15 turns or so if you prioritize it.
- I build 2 quarries to start
- harvested a bunch of money resources while exploring
- got stone boost
- sold 260 wood
- built the pyramids
Looks like I was the first person in this game to do it, too. With 450 civics in the bank, I just keep spamming quarries, chopping the woods around me, and I began the Necropolis on turn 23.
If I kept going I'm sure I'd get like 3 or 4 more.
I was assuming you were asking how to get wonders; not how to get EVERY wonder; the computer will beat you to a couple of them but the answer is to spam quarries and purchase stone. You can increase your income and purchasing power by harvesting and chopping wood. But of course plenty of events will also dump gold and resources on you.
I suppose one tip if you're really hankering for a wonder specifically; purchase stone every single turn.
Since the computer will make it's own purchases and sales on its turn and stone is typically a hot commodity, your current turn will usually always be the cheapest it will be in any given moment.
Buying every turn converts gold to stone at the best rate, and has the added benefit of raising the price for the computer.
Some cultures you will not beat. Egypt for weak cultures and Greece for developing cultures.
Best map starts have good hexes for quarries and good resources for rapid growth (wheat, fish, sorgum, deer).
Having the "Landowners" archetype helps a lot, too.
The oracle for example. An extra card in the draw for techs? A bit situational no. ?