Old World

Old World

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Tace Mar 10 @ 11:57am
wood?!
how do i produce wood?
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Showing 1-11 of 11 comments
4X-Fan Mar 10 @ 12:20pm 
Until you get the tech allowing lumbermills, you best way is employing workers to cut down forests/scrubland, which yields 20/10 lumber per order invested. Important is to do that "harvesting" only one time on the same tile and than to wait until the trees/scrubs have regrown (unless of course you want to clear the tile from vegetation anyway). Another solution is purchasing, but that tends to quickly get expensive (at least in my games the lumber price tends to climb over time=
Tace Mar 10 @ 12:32pm 
ahh ok. thank you
mk11 Mar 10 @ 1:12pm 
You can also get a small amount of wood from farms on marsh. You need the Centralisation Law to build those farms.
harken23 Mar 10 @ 5:50pm 
I like clearing scrub from around my cities, so anyone approaching with ill intent won't have them to hide in, and they give you 10 wood. One of the civs lets scouts chop, which is a huge bonus. Depending on the map and the difficulty, you might break roughly even, just from the trees you chop down to build other things. Ie, build your first bunch of mines on tiles with trees on them, so you have the wood to build ithem` Dont *clear* trees around camps, bkz they give a bonus to lumbermills.

Buying bits at a time is fine, but the more you buy (of anything), the higher the price goes. I guess it's a balance mechanic, but I find it kind of weird that in ancient Europe there's a nebulous "market" that has everything for sale. I do use it, tho.
Last edited by harken23; Mar 10 @ 6:42pm
Originally posted by harken23:
lumbermills.

Just to be Captain obvious, lumbermills will produce reliable wood.

Originally posted by harken23:
I find it kind of weird that in ancient Europe there's a nebulous "market" that has everything for sale. I do use it, tho.

I never thought about it that way, but you are right. It wouldn't be Amazon, since nobody here would have heard of that. And shopping at Lesbian would no doubt be fun (insert "We Love Lesbians!!" Jerry Springer audience shout here) but I'd blush everytime the courier handed me my parcel. The "smile" logo would be sideways.

I think the market system is brilliant, though. You can't really death-spiral your economy like Civ or have it spiral up into the stratosphere like HUM∧NKIND™ - it provides a great streamlined balance to struggling economies while also creating a check in the form of crude inflation.
Last edited by Twelvefield; Mar 10 @ 9:19pm
ya the market system is great
Originally posted by harken23:
Buying bits at a time is fine, but the more you buy (of anything), the higher the price goes. I guess it's a balance mechanic, but I find it kind of weird that in ancient Europe there's a nebulous "market" that has everything for sale. I do use it, tho.

Thewhole game is anachronistic (great, but anachronistic). That said, I buy it as an abstraction of trade, though I'd like to see the actual ability to trade resources - flat deals, no Civ-style min-max bargaining.
Originally posted by harken23:
I find it kind of weird that in ancient Europe there's a nebulous "market" that has everything for sale. I do use it, tho.
Ancient Mesopotamia got their tin from England, there was a cottage industry in China of making jade hoplite figurines for Greek buyers, and the best written account we have of a Viking funeral comes from an Arab trader. People traveled and traded a lot more and a lot further than your middle school education would have you think. Lots of things in the game are anachronistic but that's not one of them.
Last edited by armbarchris; Mar 15 @ 1:12am
harken23 Mar 16 @ 11:04am 
Originally posted by armbarchris:
Originally posted by harken23:
I find it kind of weird that in ancient Europe there's a nebulous "market" that has everything for sale. I do use it, tho.
Ancient Mesopotamia got their tin from England, there was a cottage industry in China of making jade hoplite figurines for Greek buyers, and the best written account we have of a Viking funeral comes from an Arab trader. People traveled and traded a lot more and a lot further than your middle school education would have you think. Lots of things in the game are anachronistic but that's not one of them.

My middle school education did tell me that you couldn't just instantly buy as much iron, stone, food, or wood instantly, anywhere in pre-classical Europe. There's a difference btw "there was trade" and "anyone could buy anything they want instantly". But you're too busy being pedantic to get that point.
Siontific Mar 16 @ 11:31am 
I would extrapolate it as local population we can't see.

A great example when I raise this point is that there is an event that can figure that will mention tribal population living in your empire.

Yet, mechanically, we know no such thing exists. Thematically our kingdoms are filled with all manner of stuff we don't actually see.

On the map itself, as we explore, we come across the odd urban tile out int the middle of nowhere; no city site, no tribes, just an urban tile in the wilderness.

Since it's urban, hundreds of people live there; nameless and of little consequence.

Theres events that talk about encountering people during trade missions and while exploring the wilderness; the world is filled with people.

So while its not too likely there's a global market, you could still reason thematically that maybe you're buying your wood from that random urban tile nestled in the hills 15 tiles away from your nation.

Or since theres no trade with tribes directly, and we no "off map" characters are a thing, we can also surmise that our economy is being supported by these entities until we meet the other larger nations, as well.

Ancient pre-ptolemaic Egypt send something like 20 ships a year to India and back.

So i tend to view the market as a generalization of the interactions with the whole world around us; tribes, unnamed locals, nearby nations, and all manner of entities who are out in the world even beyond the scope of our map.
Originally posted by harken23:

My middle school education did tell me that you couldn't just instantly buy as much iron, stone, food, or wood instantly, anywhere in pre-classical Europe. There's a difference btw "there was trade" and "anyone could buy anything they want instantly". But you're too busy being pedantic to get that point.

A turn is at minimum a season, it's hardly "instant". That's plenty of time to commission a caravan. And I'm not the one complaining about a basic game-play convention in a video game because I don't perceive it to be 100% historically authentic.
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