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I play on the semester setting with high event logging, and now I'm wondering if there's a way to have the disaster events have a separate switch for their frequencies.
I do find floods and wildfires a but more engaging since they come with the impassable terrain. I had a settler get trapped between a river and woods and get stuck there for a sec that's kind of fun when the terrain shifts like that. Floods are probably my favorite one because so much of the empire usually springs up around a river network, and rivers are a primary form of movement for your nation so having that disrupted is the most interesting dynamic to me so far.
Have not played the "normal" game with the dlc yet - do these happen there as well?
There are definitely events that exclusive to the scenario, but yes, things like game showing up after a wildfire and such will occur in the base game.
To the previous poster, there is a separate calamity setting which is independent from event frequency so you can make calamities more or less common.
I don't know it it's specifically possible to lower the calamity based events. Though; mechanically they're disconnected: calamities would occur even in no events mode, for example.
My understanding is that for the most part, calamities act as event triggers, and not the other way around.
You've never lived in Winnipeg.
Overall I like this DLC a lot for the additions to the base game and recommend it on that basis. Scenario, on the other hand, is not my cup of sacramental wine.
I like this thought. I second Bumper Crop or Golden Year/era and dark year/era stuff. But not sure if I want it pegged to my families happiness, cause at high difficulties you would just always be almost always be in a dark era as you can't get them to happiness until late game.
Could use some theory crafting, but I like the idea.
My main reason for purchasing the DLC was Aksum. The natural disasters are just icing on that cake, so it doesn't take away from my satisfaction, but I do see areas of opportunity to evolve it.
I'd actually be interested settings that ramp up the intensity of the calamities, and even make them bias toward the player specifically, as well as reducing the "reward" events that come with them.
For example, plague is a pretty intense event and it hits the entire map. Yet as far as I know, due to the way the event system works out, only the human player will get the "goody bag" as a result of the calamity.
For my preference, I would be interested in options that do one or both of these things;
- Make a plague occur where the human doesn't get an event bonus with it.
- Make a plague occur that only impacts the human player.
Stuff like that.