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Sinny Oct 6, 2024 @ 11:07am
Is there a way to automate exploration and/or workers?
Title, I've been playing the demo and I truly feel the burden of having to manually order every mf every turn, is there a way to automate it in the full game or a mod maybe?
Originally posted by Siontific:
Automation is tricky because you need to save the orders for the end of the turn in order for the units to do anything.

That said, I believe the coinage tech unlocks worker automation. I forget if/what tech unlocks Explorer automation.

Generally though, automation is pretty incompatible with the orders system and it's pretty easy to forget or not know how many orders you need to save for your civilians to use. It's a different kind of micro where you have to pay attention to when a worker becomes free cause if it's finished an improvement in a turn, and then you use up all of your orders, then that worker won't do anything. It could take you a few turns to realize that you've been moving stuff around or spending orders and your civilian work force has basically frozen in place.
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Siontific Oct 6, 2024 @ 11:20am 
Automation is tricky because you need to save the orders for the end of the turn in order for the units to do anything.

That said, I believe the coinage tech unlocks worker automation. I forget if/what tech unlocks Explorer automation.

Generally though, automation is pretty incompatible with the orders system and it's pretty easy to forget or not know how many orders you need to save for your civilians to use. It's a different kind of micro where you have to pay attention to when a worker becomes free cause if it's finished an improvement in a turn, and then you use up all of your orders, then that worker won't do anything. It could take you a few turns to realize that you've been moving stuff around or spending orders and your civilian work force has basically frozen in place.
Sinny Oct 6, 2024 @ 11:39am 
Originally posted by Feigro:
Automation is tricky because you need to save the orders for the end of the turn in order for the units to do anything.

That said, I believe the coinage tech unlocks worker automation. I forget if/what tech unlocks Explorer automation.

Generally though, automation is pretty incompatible with the orders system and it's pretty easy to forget or not know how many orders you need to save for your civilians to use. It's a different kind of micro where you have to pay attention to when a worker becomes free cause if it's finished an improvement in a turn, and then you use up all of your orders, then that worker won't do anything. It could take you a few turns to realize that you've been moving stuff around or spending orders and your civilian work force has basically frozen in place.

True, Feigro. I have a couple of hours in the demo and I didn't think about it that way, which makes a lot of sense now that you mentioned it. Guess the game is not for me then. :steamsad:
Dale Kent Oct 6, 2024 @ 12:49pm 
Navigation - scouts can be automated
Coinage - workers can be automated
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Date Posted: Oct 6, 2024 @ 11:07am
Posts: 3