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Tactics are often essential - you're probably going to suffer losses when you invade a nation and that means you need to make sure you're killing more units than you lose. This is done by using mechanics such as rout (the ability for horses to chain attacks across multiple units) - long distance splash damage (siege), Zone of Control manipulation (most units have ZoC, horses ignore it, but spears block horses, etc.) - there are different unit types with different strengths, different tactical promotions that give an edge in certain situations, and even a diversity of strengths and utility in the generals and leaders you can assign to troops.
It is single-handedly and undoubtedly the most satisfying combat experience I've ever had in a game of this genre and I think Alex Mantzaris deserves a Nobel Prize in strategy game A.I. programming.
Put about 500 hours into civ 5 and civ 6, each.
I have over 2,000 hours in Old World and unequivocally think it's one of the greatest games ever made.
This misunderstanding always hurts. ppl who aim at CK fun won't get it from this game. Yes, it has 10% CK fun, that's it. But thanks to human interest, ppl will aim at it and judge the game with it but ignore the 90% 4X aspect.
It's OK if you are casual player, you could have fun here, but you have more choices regarding CK/role playing element. Pls do note it.
If you are familiar with 4X, you could understand why it's got praise
(I know there are crude 4X games mislead ppl nowadays, let ppl don't know what really is 4X )
As to flaws, there are not much types of unit, and some are just not good...
But the game have good replay value, you face different situations. not that kind of "same process for all"
Ōld World does have some of the conceits that Civ has, but has managed to chop out most of the things that drag Civ down. Ōld World places a most high premium on the quality of the AI, which unlike Civ, understands the rules of the game and plays by them.
Every month or so, someone posts: The AI just spanked me! Usually adding: AI needs to be fixed! A brief analysis of what the player was doing shows 1) they were playing Civ-style, which does not work, and 2) they underestimated what the AI is capable of.
I think the game is very good value if you like 4X titles, including the DLC. The main game on its own is a true gem, you don't particularly need the DLC, unlike Civ. But the Black Friday sale is less than a month away, and Ōld World is often on deep sale. It would be like taking Christmas away from the devs at that price.
Yes, the AI will cuckold your pathetic king. Take heed and build strong armies!
I forgot to add that I have many hours in the game, mostly on Epic and not Steam. I'm addicted enough that I recently purchased the game and its DLC on steam to have better access to modules. It runs far better on the steam install than on Epic install..
AI War 2 would like a word or two with you.
I've never made it past the Tutorial in those games. I'm not sure the AI War AI is truly magnificent or simply ruthless, mostly because I'm dead before the game even begins. Either way, it looks like I'm primed to be a meat slave for our Robot Protectors rather than one of the wily John Connor rebels.
Doesn't mean I disagree with the other remarks.
I come from the Civ V & VI world, and my take is that OW introduced several very valuable and enjoyable "novelties" and new angles of approach. The AI is more alert and keeps you on your toes. Balances and counter-balances are very dynamic.
Maybe some CIV fans will miss the nukes and giant death robots.
OW is somewhat -by design and definition- limited in terms of historical span & geographical spread, as well as technologies.
I didn't mind the era issue when playing Rome, Medieval or Napoleon Total War; so I expect good replay value for OW too.
I offered the whole bundle to one of my sons, back in September for 47euros, for his birthday.
Dying in the tutorial suggests you've not really gotten far enough in to properly assess things (i.e ruthless vs intelligently made AI). I'd be the first to admit making a game difficult or even impossible is trivially easy. The real challenge is making it interesting and fun.
For what it's worth, should you ever want to delve in again you can change the difficulty on the tutorial, it's set at 4 and goes as low as 1. ;)
After all, even John Connor had to walk before he could run. ;)