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Everyone ILL Rulers all dead
My first ruler died at 55 illness, his son had died at 28 illness hence his daughter took the crown at 22 already ILL and dies 3 years later at age 25 illness. Most Governors are dead or dying from illness thus nobody can govern a few cities and the current Heir is an 8 y/o from a different queen under a Regency ( that is if theirs anyone left alive upon maturation ). This game never said much about the Plague afaik.
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Showing 1-6 of 6 comments
Legendary Nov 27, 2024 @ 2:25pm 
Try changing the mortality setting in advanced setup options when you start your next game, people still die but you can actually have a Governor for awhile before paying another 100 gavels for a new one
Last edited by Legendary; Nov 27, 2024 @ 2:26pm
it already was on long lived.
omnius Nov 28, 2024 @ 6:24am 
@THE BLOODY NINE - Are you using any mods that do this plague nonsense? New to the game and still learning so now I want to learn how to avoid these nonsensical plagues that kill too many nobles and kings.
no mods. i rolled back 5 years and at least the daughter survived the death. I know from reading old posts my leader was dead no matter what and re-rolling for him doesn't matter. At least I saved her bc if she had died again after rerolling the old save then i'd be asking why do we even bother with tutor/developing the heirs.
Siontific Nov 28, 2024 @ 7:23am 
Tutoring heirs increases their base stats, each increase in stats impacts various yields depending on a characters status and roles. The impact of each stat scales non-linearly.

So, for example, a leader that has 4 wisdom will contribute 5 science per turn into the global pool. However, a leader that has 6 wisdom generate 12 science into the global pool.

The stat contribution is different while they're still an heir, but it still increases.

So the difference between a schemer who takes the throne vs one who is tutored could be 7 science per turn.

Tutoring only costs 200 gold. Which means even a ruler who takes the throne at age 23 and dies a few years later is returning 21 science, not including their their contributions as heir since 18 and under which would push this science threshold higher (I could tell you what this is if I had the figure on hand).

So if we assume the total science contribution from first completed tutoring at age 13, to unfortunate early demise at age 25 is somewhere around 40 science for this schemer, then that would work out to you spending about 10 gold per science. Or to put it a different way;

33 gold per turn could net you about 3 science per turn (on an uneven distribution). Depending on the point in the game, this isn't insignificant at all.

Then, of course - you tutor in the hopes that the character doesn't actually die at age 25, only 3 years into their reign.

But generally speaking, i'd say a stat increase is usually worth 200 gold regardless. An early demise certainly isn't ideal, but due to the way scaling works as stats get higher, once the character turns 18 and has their archetype - the tutoring should begin to pay itself back.
Last edited by Siontific; Nov 28, 2024 @ 7:26am
Exactly. And yes she was the "chosen one" Luckily the reroll save was 1 year before she ticked up into a worse Illness or something and hence that's what I believe saved her. Too bad for our Noble King though ( the fornication of course only so much dribble peppered with unfounded gossip), to die at such a tender age of 56 and his regrettably ill-gotten spawn of the devil son. Long live the Queen !
Last edited by " THE BLOODY-NINE "; Nov 28, 2024 @ 9:10am
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Date Posted: Nov 26, 2024 @ 9:28pm
Posts: 6