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So, for example, a leader that has 4 wisdom will contribute 5 science per turn into the global pool. However, a leader that has 6 wisdom generate 12 science into the global pool.
The stat contribution is different while they're still an heir, but it still increases.
So the difference between a schemer who takes the throne vs one who is tutored could be 7 science per turn.
Tutoring only costs 200 gold. Which means even a ruler who takes the throne at age 23 and dies a few years later is returning 21 science, not including their their contributions as heir since 18 and under which would push this science threshold higher (I could tell you what this is if I had the figure on hand).
So if we assume the total science contribution from first completed tutoring at age 13, to unfortunate early demise at age 25 is somewhere around 40 science for this schemer, then that would work out to you spending about 10 gold per science. Or to put it a different way;
33 gold per turn could net you about 3 science per turn (on an uneven distribution). Depending on the point in the game, this isn't insignificant at all.
Then, of course - you tutor in the hopes that the character doesn't actually die at age 25, only 3 years into their reign.
But generally speaking, i'd say a stat increase is usually worth 200 gold regardless. An early demise certainly isn't ideal, but due to the way scaling works as stats get higher, once the character turns 18 and has their archetype - the tutoring should begin to pay itself back.