Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Disjunction guarantees all players are evenly spaced and no-one is in the middle
Archipelago, Bay, Inland Sea, Mediterranean and Player Islands space players out more due to their geography (less likely to be land in the middle to start in)
Continent, Desert, Hardwood Forest and Seaside have Coastal options in Player Start and Donut has Outer Sea, these will all put you on a map edge and potentially in a corner.
Northern Ocean has an Islands and Peninsulas start option which will be remote though likely to make expansion harder.
Then you have the Premade Maps which define starting locations by nation, many of which are remote.
Yeah maybe, it just feels unbalanced, most of my game are spent fighting continuosly against tribes, hoards of barbarians invading, when you're done fighting them the game is basically over. I hadn't a single war with a major nation in several games, cause everyone it's just too busy. Too much actions with tribes, very little with nations.
And tribal invasions? Lol cmon, you basically need an army in each of your cities, since you are in the middle of the map.
I tried Seaside with coastal start, and guess what, I started on the coast...but in the middle of the map :)
There is a war at each corner of the empire, the result is quite boring IMHO
I do find it interesting that you think the game is MORE boring when a war is taking place in each corner of the empire... I definitely feel it's the other way around; I'll avoid corner starts like the plague as they feel like instant-win conditions.
I'm pretty good at the game, though, so this doesn't apply to everyone... but if I'm given room to breath, it becomes very easy for me to snowball, which makes victory almost guaranteed. So I very much prefer maps with a center bias that put me in the center of the action with the threat of raids and invasion from all sides.
Seaside remains my favorite map script so far for this reason.