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Maps with seas in the middle are the most interesting ones.
I also enjoyed my Bay/Mediterranean games, especially while learning the game, as they are very forgiving while you learn to deal with the domestic affairs without having to worry too much about rival attacks, even in harder difficulty settings.
Of course, this means water maps have the (potentially undesirable) side effect of making the game a lot less challenging, like when you are going against all nations with the AI aggression mode turned on.
The inevitable late-game war against the world as you get closer to the victory line in these settings is pretty much a non-issue when you only have 2 neighbors to worry about in your doughnut-shaped world, as opposed to land maps where you get thrown in the middle of the map and have to deal with rivals from all directions, including the little annoying ones you made the terrible mistake of not finishing off early.
Isn't this stress-inducing, ulcer-prompting, baldness-causing, IRL-lifespan-reducing situation the true Old World experience? You'd be missing out by not losing playing some FFA The Great land maps once in a while.
Water maps are probably good candidates for trying to go for the Hardcore achievement without going insane. Kinda cheesy, though.
Fractal was the best Civ map, but Civ is dead to me now. I have biases against water maps because much earlier on Ōld World AI had some problems with navies. It's a groundless prejudice: last game I ended up on a Mediterranean map (chosen by Random) and I never build a single ship. I dominated Greece and the Hatti, and was about to conquer Rome, but Carthage had a magnificent warfleet and won the game easily, ugh.
I'm trying to think of a D-Day style landing in antiquity. I should have paid more attention in History class, but my prof always put me to sleep. Caesar describes some hot action invading Dover, but he had trouble assembling his fleet. Maybe some Greek battles concerning the Peloponnesian wars? or the Greco-Persian wars? The Phoenecians? My understanding was that fleets normally landed somewhere quiet and established a beachhead, and then the fighting occurred away from the beach.
I'm not saying that there could not have been D-Day in the Classical times, nor that we shouldn't have D-Day in the game, just that I can't think of great examples.
I remember on Civ 3 the AI would launch amphibious invasions. I particularly remember a case where I had an Island with two cities on it. By alternating which city I left empty the AI would head for that and then the other and never actually make the landing.
Yes. Only occasionally do I see AI nations expand over water, and rarely aggressively.