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As for getting civics you should look early also for shrines that might produce them and look carefully at event rewards. A lot of them give the option of 10+ months of civics vs 2 months of science, and depending on the situation; i.e, needing to handle your court/families, build an early wonder, or enact a law, civics can be the stronger reward.
Also, most importantly, if you are running city projects or are producing specialists, all of a city's civics go to that while they produce them.
Edit: forgot a word
Without knowing what families you have access to, it's hard to give advice for your tall empire. I would think at the very least you should choose Statesmen if you have access to them and/or try to get to courthouses in the tech tree.
Another advantage to play tall that families are more more more easiest to content, while your few cities will arrive much more quickly in positive happiness and that means more science and gold, and almost no rebellion (your luxuries ressources will be less spreaded in your realm like when playing wide, same for your chancellor actions).
To conclude, playing TALL is more about the scientific/culture victory on CIV. Since you will spam legendary and will be able to produce massivce science income too, which mean VP ultimately (when you reach the end of the tech tree). That said, last time I played TALL with Rome in a more military based plan, and that was awesome too with Marius (-30% cost for infantery with a new project), Rome start with hamlet turn1 so it can both help to scrounge tiles till the next city site and increase your gold income too buy more tiles.
note; im only playing in "The Great" difficulty with hard settings (strong tribal power, developped IA etc..) Sometimes im losing (IA is really good) but I have good results so I can say playing TALL is definitely VIABLE. Ofc playing wide can be strong too!