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Frightening isn't it?
First time I played this game I got hammered. And reading those charts was humiliating.
Really, there's too much advice to give in a game like this, but you will improve if you keep practicing.
Without rewriting the Magna Carta, the simplest advice I'd give is to be aggressive from the start, ally with nearby tribes, and only ally with the weakest faction. The rest need to be exterminated. Like roaches.
I'm still consider me as learning the game, so I can't help a lot...but what I have learned so far is that while OW is geared towards seeing military action, you won't get far without having a powerful economy. So my strategy is to avoid early conflict, even if it means appeasing opponents somehow and then strike late, where I have the tools (like rushing without discontent or storing orders) to turn the ressources quickly into military units I can also operate.
Also be careful with the difficulty settings - I strictly set both (the main difficulty and the starting level) to where the AI has no advantage, as unlike in other games they just don't need any boni to compensate weaknesses in their behaviour. Higher difficulties in OW are strictly for the point you feel that you need an extra challenge - and at least I haven't reached that point yet.
I've found that grovelling for mercy appeases the AI, sometimes.
You mention Rome... Rome will just get spanked until you can reliably build some of its iconic units. I don't recall which ones, but you'll know them because they aren't just generic units. Velites, triarii, etc.
Also, Rome's starting leader makes a fearsome General. He gets Stun, which is massive in the early game.
One bit of advice is that you can't wait for a crisis to occur and expect to rush your way out of it. In my last game I was caught out by a surprise war. I started building units in all my cities. Oh dear, now I don't have any training left to upgrade my units, promote my units in the field, or assign generals... you need to plan ahead and strategise in a way you really don't have to in Civ 6 or Humankind.
Don't listen to me, though - I only just beat my last game at "The Strong" level, and really had to fight to quell the rapacious AI. I think I'm happy hiding there until I learn better.
Thats why I wrote that you need to alter two settings: the main difficulty (starting ressources, gains per turn, extra chance for rebels and so on) and also the development level the AI starts with (number of cities). To my knowlegde that it is and there are no other "AI cheats". Are you aware of more? Dale explained somewhere that the AI doesn't get events, but in compensation some extra ressources - but that doesn't qualify as real AI advantage for me, as most of the events give ressources, too and I as a player have the choice to pick situationally the most useful outcome, if I want.
Things should work out then.
Research is important, but it doesn't help you, if you don't build some units early units and a nasty AI rolls over you.
You can trust me on this. Every single time you can increase your research, when you have exhausted all possible ways to increase it, build a unit or whatever you want.
This tactic had me winning all but my first game.
Game 1 - loss
Game 2 - Win on able I think
Game 3 - Win on glorious
Game 4 - Win on Great. The hardest difficulty level, after 4 games.
Dont take my word for it, try it. You will steamroll the computer.
Egypt is more a coind toss since they have no wood and kind of need to win the early expansion game or an early war to stay in the game.
Regardless of the map it is very important to expand as long as you can (tall doesn't exsist as a strategy in this game). Anything not claimed by a player must be pushed! As Rome and Greece on the Old World map that means takeing out several Tribes early and hard! I know there is a diplomatic option with tribes, but that one only exsists for diplomatic leaders and neither Rome nor Greece start with one. So instantly go to war with the northern tribes and don't stop until they are gone.
Land = economic powers so a sufficent amount of workers is needed to work aquired land fast.
Learn to be efficient with your units. You need to get good at fighting with them. Don't forget you can promte them early (but don't do it to agressive you need military points for other stuff as well). In particular during the early phase when you fight tribes or barbarians you need to be able to achieve a lot with a small force. For similar reasons make sure Generals are assinged. With Rome use Romulus! Stun is extremly good!
Don't forget that your special units depend on the culture development of your cities and laws introduced and not on reaching certain technologies (you need the ones to enact laws of course but you are flexible which in particular). Done correctly you can get strength 6 and strength 8 units quite early this way. As rome I also would upgrade my inital warriors into spearmen since the special unit already is a version of the axe/sword line.
When one AI power is a particular problem you can work on setting up a conflict with one of their neighbours. Send a continious stream of trademissions (+40) opinion, caravans and use other options to make them like you. Once they like you enough you can influence them to declare war (you also can support this with spys in your rival nation and make others dislike them, incite uprisings and such but with spywork there is always a chance of the spy being found out). Once the rivial is at war (for a few round so they moved units) you can declare war yourself and invade the part of their empire that is now less guarded.
The Old World map is quite large. As such the fact that wide is the supreme strategy (because all economy is worked from the land in this game) will kick in quite strong. In particular, if you play with an AI that gets a headstart on expansion and/or other benefits. This basically means you have to be quite agressive on them right back.
Last but not least, if I understood it correctly one of you were Rome the other one Greece? That is a problem because Rome in particular should see Greece as their first target for expansion. Greece could play nice with Rome, if they go into Asia Minor first. But Rome's only other option is to go after Karthago and that one will as said always be a powerhouse. The only way I see playing together working in such a scenario would be to make sure you help each other expand as well.
Start a religion asap (I like to do it with a cleric family as my capital). Go for all the mythology, polytheism, and tolerance you can muster along with freedom and other things that make people less unhappy. Welcome everyone but keep one as your state religion and show them favoritism. I think of my primary religion as my 4th family and try to keep them at pleased or friendly at all times. Make disciples and spread your religion (religiously aligned nations almost never go to war with you and are often good friends).
Focus on beating tribes and barbarians and expanding as much as you can. By the time you can't expand any more you can focus on developing within your borders.
Make sure you build the majority of wonders, but you don't need them all. Prioritize.
Make stonecutters. Rural specialists are for early. Keep your resources positive and balanced and growing. Keep your families happy; it's better to have a slightly sucky chancellor from a family whose faction needs improving than the best one from people who love you. Give out luxuries as fast as possible to families and cities.
Don't be rude. Don't be aggressive. Make builders and scholars and judges for leaders; make tacticians and commanders for units -- give everyone you can a job.
Keep your Civics UP. always.
A good navy allows massive movement and protects your borders. Have more 'remes than them.
A small elite army with good promotions is better than a big one that you can't move due to lack of orders. Remember your Sun Tzu and your Lao Tzu. Generally if I have to fight I know i failed somewhere (though sometimes it's just out of your hands). Make peace and be sincere.
Love everyone.
* And winnable too : I won mine, first try, on difficulty magnificient with Assyria on Middle East map with the 4 AIs ganging up on me the whoie game, (normal AI agression level and tribes, no malus), I had just disabled the points victory as I couldn't see how I could prevent all the AIs at once from reaching the desired level which is unattainable with one city, so that meant survive and finish my ambitions in 200 turns, and the 10th ambition - to be in peace with all nations and tribes of that immense map at once - proved to be tricky ! :) *
I think everyone gave you good advices, the interesting part of the game is really the balance you need to achieve, as you can't cheese the game and ignore one part of the gameplay, it's all fully interlinked. Have you played the Carthaginian tutorial campaing ? It's nicely done and does the job well while still being engaging.
As a rule of thumb, if it can help :
If you have difficulties it's probably tied to a poor start, as, it will set the speed of your game.
I'd say make only colons at the beginning to grab the available city spots, while you beat up barbarians camp with 2, then 3 units, to clear up more city spots, it's all about the land grab in the beginning to give you the base to be competitive later. Don't ignore the scout, the goody huts are extremy valuable and exploring will score you lots of legitimacy early (which means more orders and large opinion bonus for your families), especially if you win some early titles from the exploring success line. Then you will up your army size as you expand so as to be able to defend yourself vs barbarian invasion while expanding far away as it's important to deny the AI some key spots to block their expansion in your direction.
One worker by city to start with (build it in the city just founded, before or after a new colon depending on the placement vs the other spots, because workers from the other families have one turn penalty on everything they build outside of their family ciities territoy, which adds up quickly over a long time if you don't pay attention to it), to develop the special food resources first (you need both the food and the growth in the city early), and the order resources (horses, camels, elephants), then the accessible luxuries and the rest (marble, mines, etc). Chop wood regularly, it's very efficient and allows you to delay researching the lumbermill tech for a good while, beelining for that is a mistake.
When they become available in your cities, build the food and orders resource specialists as it will double the income of the tile, the other specialists will become more important after that.
Spend money to build wonders and beat AI for the ones that are important to you (ALT+CLICK on the building, improvement, or wonder you want to build when you don't have the necessary resource for that, it will automatically spend money to buy whatever you miss).
Good luck Rocmistro it's a wonderful game and you will become much better as you keep playing it, don't worry, there is quite a learning curve to it but it's well worth it !!
A gem of a game !
You couldn't be more wrong. Culture is much more important than science. I've been playing this game for 2 years and I never researched the whole tree (never had to).
Now you're talking. Definitely always choose the free stuff.
Still learning - game is unbelievably good - but main thing is that production is just as much of a bottleneck as it was in Civ but that now you’ve got three different types of hammers: Growth for Settlers, Civics for Specialists (needed early to hook up resources but be careful going overboard)/projects, and Training for units.
If you match Terrain with Family with Governor with production type you can really go off. Rushing is worth it to pick up things that you need in that city but take the wrong production type.
That and a lot of the buildings that would be in your city build queue are built by workers instead. Barracks for mil city, Granary for Growth, Shrines for Culture, etc…
I get a lot of Orders via Legitimacy from early Scout exploration, but its also worth it to harvest Culture to get second and third city their governor.
EDIT: Garrison requires having a Law in place, not second level of culture. So bring a starter worker to build one if you have a governor available.