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I can understand some people being frustrated since most Choice of Games stuff is a lot more forgiving. In a way, the skills/wounding/etc. remind me of how tough Long Live the Queen can be (the Dark Souls of Visual Novels)
I didn enjoy the game :) All I said is I can understand how some people might get frustrated. The majority of those was probably how to get one of the other endings like Hero.
Restarted as a paladin and got 5/8 artifacts in the first game and aced the entire trilogy. Seems like that way is a bit OP.
I played :
Squire/Sage/Knight/Dragon Rider/Dragon Knight mixing archery/blades
Monk/Druid/Monk/Druid/Rune Warrior mixing unarmed/magic
Thief/Wizard/Wizard/Demon Summoner/Demon Master, mixing magic with demon summoning to survive. The first class, thief, was mostly to help get mystic artifacts in Lost Heir 1 gloves, flawed dagger and spider cloak with P as companion
All three characters worked fine, though the Thief/Wiz/Summoner needed the most precise choices to work well. You can get a hero ending with all of them.
For that you need to be good in at least two disciplines to win, and I found it useful to have some ability in a third (about 30 in Bows for me) which I used to win in round one of the tourney. If you use the same attack method twice in the tourney, you suffer a cumulative -15% to the score that determines whether you win or lose.
Alchemy has several uses through games 2 & 3. I had wanted to finish as an Artificer, but that would have required either thief or assassin levels, to raise the devices skill high enough to qualify. There is a strong tempation to start Game 1 as a thief or assassin with your first class, for the Gloves of Archery +20 and that often nudges you toward the Ranger class as the mystic item fits that class so well. Thief/Assassin is also very handy taken as an early class, if P is your companion for the Spider Cloak in game 1.
Two bonuses that are incompatible from Game 1, are healing Suna/Suni for the big training boosts, requires 70 Good and the artifact The Feather of Glibness +20 charm, requires 70 Evil obtainable shortly after.
That last playthrough my final scores were:
ABILITIES, 70+ Charm, Endurance, Strength, just under that (67) in Perception. Agility was very average (56) and Willpower nonexistant (23).
SKILLS, were Archery (38), Magic, Blades (100), Stealth (23), Devices (09), Unarmed (04). KkNOWLEDGE, was Arcana, Nature (100), History (75), Geography, Religion (46).
RELATIONS, were 100 with most allies. My squire (Raquel) was 80, Vale and Cumari were 89 and 87..
Citizen Rep was 100, Citizen Fear was 05.
Final Mystic Artifact obtained was Pendant of Life, where I got the DemonBlade
Ended the game with these 'extras' demon eyes (mandatory for all) and demon wings .
Acquired a monkey familiar late in game 3 (used it just once).
I know this is an old post but if I understand correctly for the Dragon Knight class, it's one level each?
I ask this question because I saw someone mention that you can be a Level 2 Sage because "Knight doesn’t count as a level-up because it’s gained from a tournament." Is it right?