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Another interesting side effect: When I load the first scene again from the second level I get a really loud and distorted static noise. Sounds almost like feedback.
Have you pre-exported both the scenes that you're transitioning between? Steam Audio should automatically load the new .phononscene file when transitioning to a new scene.
For example if you're transitioning from Scene1.unity to Scene2.unity, if you've pre-exported both scenes, then in the StreamingAssets folder, you should see Scene1.phononscene and Scene2.phononscene.
thanks so much for getting back to me! I had both scenes pre-exported. It's good to know Steam Audio should be doing this automatically. In that case we probably had something wrong with either our setup or the way we transitioned between scenes.
We solved it for now by working within one bigger scene and just telporting the player instead of loading a new scene, which works fine for our small project. Next time I'm using Steam Audio I'll give it another shot.
Thanks for your hard work and the help! :)
our project is using unity 5.6.2 with the latest beta14 of SteamAudio plugin.
the features we used are spatialization and baked reverb mixer effect.
we found out that if the phononscene has been accessed by any SteamAudioSource in a scene, it won't be released when changing scenes.
is there any way to release and reload phonoscene files manually at runtime?