Steam Audio

Steam Audio

Kawa Apr 6, 2017 @ 8:16am
Distance Volume Rolloff
Hey guys,

currently trying to figure out how to get Steam Audio to work, while its working fine in closed rooms i have one persistent issue i cant seem to find the fix for.
When i put any sound in a space which is not restricted by geometry the volume roll off seems to be infinite (with Physics Based Attentiation ticked), no matter how far i walk away, i can still hear the initial sound.

Does anyone have a clue what im doing wrong, or is this the normal behaviour? If yes, is there a way to change the roll off via code?

Thanks in advance and sorry if its a stupid question, quite new to Unity ;)
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AC  [developer] Apr 10, 2017 @ 1:35pm 
@Kawa - with physics-based attenuation, sound should attenuate as 1/r, where r = distance between a Phonon Source and Audio Listener. So, the sound from a source should get attenuated significantly as it moves very far away from a listener.

Alternatively, you can turn OFF physics-based attenuation and use the custom curve settings on an Audio Source in Unity. Reflections will get unusually quieter in this case, so best to use this option if you are only using direct sound for 3D audio + occlusion.
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Date Posted: Apr 6, 2017 @ 8:16am
Posts: 1