Apocryph

Apocryph

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A full Mage class with real unlimited power and ranged magic, please?
What I like about Mage: 1) fully independent of physical items and environment by having either "unlimited power" from within, or replenish\regenerating mana by meditating (relying pickups are for ♥♥♥♥♥♥♥, fug ammo yo)
2) doesn't need to get close to targets to touch them with melee (no ♥♥♥♥, they aren't so special to bother getting close with them)
3) have unlimited imaginary on how to execute power, end up being walking god incarnate by wrecking things up by mere sight and blowing up planets by snaping fingers.

They need some love, too!
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Showing 1-15 of 15 comments
DreadLurker Jul 20, 2018 @ 4:03pm 
no
Originally posted by dredhedlurker:
no

yes
DreadLurker Jul 21, 2018 @ 9:53am 
it's probably not going to happen sorry.
Originally posted by Zehart:
Not gonna happen.
This is oldschool FPS, like Heretic or Hexen.

Actually, what I wanted is EXACTLY have a class system like in HeXen, where mage had unlimited power for his first weapon and has zero need to perform dishonorful actions like come close to disgusting enemies, even though he's objectively the underpowered one compared to the rest of the classes which is why I the class could grow over time to become more powerful rather than to stick to it's permodial weapon.

Originally posted by Zehart:
What you'll definitely see here:
- several types of mana, no mana regen by meditation or whatever.

Can't see how it cannot be implemented, considering that it took me a few minutes to implement it in GZDoom for Mage.

Originally posted by Zehart:
- fully dependent on physical items, a.k.a. weapons.

Which is why I suggest class that does not to rely on handouts of materialism and play as honorful class relying nothing more but himself.

Originally posted by Zehart:
- both close and ranged combat.

Didn't you said it's meant to be the OLDSCHOOL FPS, especially like Heretic or HeXen?? Doom almost never rely on melee since ssg replace these and had plently of ammo, in Quake I've never see the need to use melee asthere are plently of ammo and weapons do more dps\damage (and in multiplayer you will never find anyone use melee), in Duke Nukem it's same as Quake, even though it's mostly overused shotgun that you get most ammo for. As for Heretic and HeXen respectively, in Heretic even "melee" weapon is a ranged gautlets of necromancer with constant lightning beam, like short ranged lightning gun in quake, and in HeXen there is a whole class who doesn't even have melee to begin with, namely the above mentioned Mage.

Back in time melee was absolutely obsolete for fps games with rare exceptions, it's more of 10's when developers decided to add boring fancy melee fights, especially with gore to make the game appeal to younger audience

Originally posted by Zehart:
- strictly limited amount of powers/weapons.

There is a golden rule of the true old school fps video games, the more weapons - the better. It's never the other way around.
DreadLurker Jul 23, 2018 @ 11:09am 
Originally posted by Pr.Jitterskull - best bug fixer:
Originally posted by Zehart:
Not gonna happen.
This is oldschool FPS, like Heretic or Hexen.

Actually, what I wanted is EXACTLY have a class system like in HeXen, where mage had unlimited power for his first weapon and has zero need to perform dishonorful actions like come close to disgusting enemies, even though he's objectively the underpowered one compared to the rest of the classes which is why I the class could grow over time to become more powerful rather than to stick to it's permodial weapon.

Originally posted by Zehart:
What you'll definitely see here:
- several types of mana, no mana regen by meditation or whatever.

Can't see how it cannot be implemented, considering that it took me a few minutes to implement it in GZDoom for Mage.

Originally posted by Zehart:
- fully dependent on physical items, a.k.a. weapons.

Which is why I suggest class that does not to rely on handouts of materialism and play as honorful class relying nothing more but himself.

Originally posted by Zehart:
- both close and ranged combat.

Didn't you said it's meant to be the OLDSCHOOL FPS, especially like Heretic or HeXen?? Doom almost never rely on melee since ssg replace these and had plently of ammo, in Quake I've never see the need to use melee asthere are plently of ammo and weapons do more dps\damage (and in multiplayer you will never find anyone use melee), in Duke Nukem it's same as Quake, even though it's mostly overused shotgun that you get most ammo for. As for Heretic and HeXen respectively, in Heretic even "melee" weapon is a ranged gautlets of necromancer with constant lightning beam, like short ranged lightning gun in quake, and in HeXen there is a whole class who doesn't even have melee to begin with, namely the above mentioned Mage.

Back in time melee was absolutely obsolete for fps games with rare exceptions, it's more of 10's when developers decided to add boring fancy melee fights, especially with gore to make the game appeal to younger audience

Originally posted by Zehart:
- strictly limited amount of powers/weapons.

There is a golden rule of the true old school fps video games, the more weapons - the better. It's never the other way around.
listen man, i like the class idea they had in hexen but it's not going to be added here because they already have 2 episodes done and the gameplay is fine they don't need to change it with adding a mage class or any class.
Wulden Jul 24, 2018 @ 8:21pm 
At this point, I would rather they finish this game the way it is, get a solid product out that has all of the querks ironed out and THEN release a sequal or second game that emulates more of the Hexen vibe instead of the heretic vibe.
Make something good first.
Don't reach for the stars before you have your space ship built.
Dracologist Jul 28, 2018 @ 4:17pm 
this is not a class based game
this is more like heretic and hexen not diablo
DreadLurker Jul 28, 2018 @ 4:22pm 
Originally posted by Dracologist:
this is not a class based game
this is more like heretic and hexen not diablo
hexen had classes.
Dracologist Jul 28, 2018 @ 6:14pm 
it boiled down to different weapon sets
and in Hexen 2 the skills and levels did very little aside adding a +3% mana and such
Originally posted by Dracologist:
this is not a class based game
this is more like heretic and hexen not diablo

Except in Heretic you play as full-mage Elf character.

Originally posted by Dracologist:
it boiled down to different weapon sets
and in Hexen 2 the skills and levels did very little aside adding a +3% mana and such

In Heretic, all of the weapons are ranged "magical" attacks though, even the "melee" was a infinite Magical beam of constant lightning that terminate any upcoming enemy and even transform damage in to health for the user, and it doesn't even consume ammo.

No idea about Hexen 2 anyway tbh.
Dracologist Jul 30, 2018 @ 5:38pm 
You play as Corvus the Heretic
a sidhe lad who picks up magical tools of limited ammo
as for the melee being an infinite magical beam of lightning
It was a re-skinned chainsaw mate it had the range of one and the damage of one. the only time it became more powerful when you used the consumable temporary item "Tome of Power" which upgraded every weapon's fire function. Than the necromancer gauntlets would have more range. (as for not consuming ammo it didn't had ammo associated with it like DooM's chainsaw)

I know my Id-Ravensoft games lad

Personally Apocryph feels a bit more like Hexen with weapons using specific mana pools to fire. Which i like because you don't need individual ammo for individual weapons, which makes shooters more easier to play (that said i do would like if they would tweak the ammo counter so it does not use decimals for some reason).
I can agree on that using some cheat code that would give some mana regen would be handy but otherwise having infinite ammo is again cheat related.

If you want infinite magic, play Magika
Originally posted by Dracologist:
You play as Corvus the Heretic
a sidhe lad who picks up magical tools of limited ammo
as for the melee being an infinite magical beam of lightning
It was a re-skinned chainsaw mate it had the range of one and the damage of one. the only time it became more powerful when you used the consumable temporary item "Tome of Power" which upgraded every weapon's fire function. Than the necromancer gauntlets would have more range. (as for not consuming ammo it didn't had ammo associated with it like DooM's chainsaw)

I know my Id-Ravensoft games lad

Personally Apocryph feels a bit more like Hexen with weapons using specific mana pools to fire. Which i like because you don't need individual ammo for individual weapons, which makes shooters more easier to play (that said i do would like if they would tweak the ammo counter so it does not use decimals for some reason).
I can agree on that using some cheat code that would give some mana regen would be handy but otherwise having infinite ammo is again cheat related.

If you want infinite magic, play Magika

Which doesn't neglect any of my points and only proves them, as in Heretic you had:

1) Magical weapons being his all-time used during the playthough
2) Ranged ones in fact, even though they consume mana that corvus can't conjure at will but plently everywhere else.
3) Even melee is a magical weapon that still has longer range AND higher dps than other side of the wand that he could use to knock enemies, which seems only here for the look or if you somehow managed to run out of mana before taking up magical necromancer's gautlets.
4) it still have infinite magical power, and there is literally no reason to use "melee" unless powered up gautlets to drain hp or when you were dumb enough to shoot walls for so long that you out of mana.

Mana regeneration doesn't mean infinite ammo, it means you're forced to use smart mana management to not run out of mana real quick in middle of fight, but not rely too much on map pickup that in case of Heretic, was more than plently to begin with. Saying that mana regeneration is cheat is equal of saying that playing a map with plently of ammo is also cheating.
Dracologist Jul 31, 2018 @ 5:36am 
as someone who plays these games a-lot i don't see what's the difference between Apocryph and Heretic-Hexen
Granted Aopcryph is slightly leaning toward the more painkiller type of combat but it still works out.
I honestly don't understand what you want when everything you need is out there if you would just reach out for it.
The gauntlets in Apocryph are nice and hefty melee weapons, and combined with the kick you can practically bludgeon most enemies to death.
And even that i barely use them because i have enough mana for all of the enemies.

I am baffled at this point
Originally posted by Dracologist:
as someone who plays these games a-lot i don't see what's the difference between Apocryph and Heretic-Hexen
Granted Aopcryph is slightly leaning toward the more painkiller type of combat but it still works out.
I honestly don't understand what you want when everything you need is out there if you would just reach out for it.
The gauntlets in Apocryph are nice and hefty melee weapons, and combined with the kick you can practically bludgeon most enemies to death.
And even that i barely use them because i have enough mana for all of the enemies.

I am baffled at this point

Well, according to trailers and overall gameplay, the game seems rely too much on boring melee and that kinda really put me down. And like we just discussed, in Heretic you'd never have a reason to use melee and even a melee is a magic electric beam, while in Hexen there is a whole class where your "melee" is a infinitely ranged piercing railgun with infinite ammo.

What I want is a more Magic class at the cost of sacrificing melee and physical weapons, maybe also turn the guy in to a glass cannon with tiny amount of hp but high dps to give it a proper Heretic\Hexen experience. Mage is also that type of person that find disgraceful to be dependent of materialism, thus he reject the idea to rely on pickup ammo and can either regenerate the ammo with the power of mind, or use natural-born infinite power from within. Magic attacks\weapons that still force you to worry about environmental pickups just kills any immerse and point of it being "magic", turning in to a more like advanced alternative science type of thing that instead of powder and ballistic weaponry, you use magma balls and charged crystals.
Dracologist Aug 6, 2018 @ 11:15am 
there are 5 ranged weapons with altfires 3 melee weapons 1 with ranged attack and 1 with an nuke ability.
I never ran out of mana in any run i made, and if i ran out of one type of mana i just swap to a weapon that still had.
Your first weapons is the equivalent of a shotgun, plasma rifle, and a rocket launcher and if you find their more powerful varient you get their altfires.
the lightning gauntlets have a nice punch to them (even if they could do something extra with each hit like chain among enemies) and the ice sword brings back memories from Hexen combining the Timon's-axe and the frost shard spell.
You are a mage warrior looking fellow who makes Sauron looks like a chump (you literally have dragon claw shaped greaves) And you pack a lot of firepower.

Go play the game. It's catchy.
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