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honestly i just send character a here, character b there. rage + mosou. repeat.
its kindof a shame because the counter system is more intresting then dynasty warriors paper rock scissors.
maybe i farm fish shop in between
mostly explore
still waitin for a ninja so i can double jump that part & get to the last area im missing
dont watch alot of anime but cant think of too many that arent inclusively stereotypical
part of their culture is repeating themselves. only the names / faces change
Do you work for Koei?
The reason I don't fully accept this is because the Samurai Warriors games had amazing writing up through 3. 4 didn't even get too terrible until 4-II fell off a cliff. It definitely feels like Warriors Orochi B team writing in this one.
And yes, the combat seems to have taken a dive. It's fraught with all sorts of selfish, inconsiderate developer gimmicks like constantly pausing the battle for cinematics. Going back and playing an older title feels completely different. Far more open and free. I keep hoping they'll turn off the cinematic pauses or at least give us an option to. On the occasion I do a musou next to a wall that disables the camera angle change I marvel at how much better it looks (while cursing the fact that the game paused AGAIN).
As for doing anime tropes? What do you expect from a game that the basic premise is someone hacking through the battlefield killing hundreds and thousands alone and some of them using with comically unrealistic weapons? True that Capcom actually up the ante of ridiculousness with Sengoku Basara, but SW in already ridiculous since the first game.
I think you just can't suspend your disbelief enough to try to understand the story that the writers trying to told, which I think mainly because the limitation (or laziness to improve) the engine. It's obvious they (the writers) can't use lot of different settings, character poses only limited to whats more like mp short poses, and the worst is they can only work with characters which models had already exist, which is why we don't get to see Masayuki wife and actually a lot of people that should be important for Sanada story. Just because the character model is a kid, doesn't mean they're always 10 years old on the story then magically jumps into adult when the model change.
Just like DW story is based on romantization of 3 Kingdoms era, SW (and this game) is also romantization of Sengoku era. They never intended the story to be accurate history although it borrows a lot of characters and battles from the actual history. Overall I think the game story is pretty good depicting the Sengoku era from first Masayuki point of view and later from Yukimura's.
And to adress some issue you specifically said:
- I assume you talk about Chacha watching Nagamasa castle burn scene, when she dismiss Hideyori hand. It's pretty obvious the scene was meant to show that Chacha is resolved to watch her father death until the end and is not that Hideyori can't overpower her. Chacha also Nobunaga niece, you won't grab your boss's niece roughly and if she resist you prolly also going to let her alone for a bit. Keep in mind that their lives are not in any danger and they don't need to escape or something like that.
- The scene where Masayuki heard of Katsuyori death is that: he just read the news and reacting like when someone just hear an awful news for the first time. It's just happen that the news delivered when there's only his kids around and the news messenger. Aside from engine limitations, I also don't see why that scene must be in front of adults. It's obvious Masayuki need to break the news formally to his retainers but it's important enough for us to see it. Afterall that news didn't change the Sanada clan relationships with their retainers.
- For "kid hiring a ninja" scene, no, it's not breach of authority. In feudal caste based society, a child from higher caste is worth more than adult from lower caste, and many actually think someone from lower caste as them as "property". So yeah, that kid practically is the 3rd most powerful person there and can hire a ninja if he wish to. The 2 other person that can override it is his older brother which present and doesnt mind and his father which is why he said he "let father know" which of course including getting his permission. From the "ninja" point of view, that kid is indeed some kind of kid shogun.
Look, you have some valid points in your rant, but they're actually applicable to all musou games. Idk why you can tolerate DW but not SW. Storywise, yeah it's declining but Spirit of Sanada has the best story compared to other musou games, just remember it's story of Sanada so don't expect lot of details of battles or characters not involving a Sanada.
Combat wise, you can turn off the pauses on stratagems and objectives from the option. Granted there's still the "eye-highlight" slight pause but I don't think that's so interrupting, more like reminder that you may want to check if you going to activate this stratagem. Activating musou pause is present since the very early of musou games, I don't see why you want to complain about it now.
This issue with this position is that you are requiring me to play it with a certain mindset. That's a card often pulled by devout fans. They believe the player has some sort of responsibility. I have no responsibility. I don't work for Koei therefore I don't need to worry about what THEIR goals are because I don't play games to help people with their goals nor are games sold to me under the notion that I'm supporting a goal. The transaction is that they sell a game which they purport will be fun to play and then I play the game. If I have fun and I like it it's great. If not then I'm unhappy. That's all there is to it.
That's just more excuses of the kind you'd expect from devout fans making excuses. You're also intentionally being dishonest or missing the major point I made about anime (I suspect the first). Anime tropes aren't bad. BAD anime tropes are bad.
Additionally, the idea of fighting thousands of soldiers alone with unrealistic weapons isn't unique to anime. Heck, I can't even think of an anime off the top of my head that involves any kind of setting similar to a Warriors game where it's one person killing thousands.
These games aren't simulating anime situations. They simulate wars. Things that actually happened. Facing down thousands of people is something that happened in real life. The fantasy kicks in when one character is able to take down a thousand on his own. Running through a battlefield filled with enemies is not an anime trope it's a real life trope.
The first thing that goes in these discussions from people in your position is nuance. Which, incidentally, is one of the major problems with the story and writing in this title. "Ridiculousness" isn't something you just apply to a title. If I take the ridiculousness found in, say, Spaceballs and put it in a Batman movie you have a problem. Just sayind "Well Batman is always ridiculolus! He dresses like a bat so anything goes!" is not a counter position. It's just you being willingly obtuse.
I am honestly beginning to think you haven't fully read my post. Perhaps you skimmed it and were put off by the fact that it was negative which led you to not really want to read it closely. I don't blame you. It's hard to read negative opinions on things you like. But you still have to read and digest the post if you want to respond.
This isn't an issue of understanding the very simplistic (overly simplistic, actually) story that was written. My problem is the story telling is bad and a lot of the story is bad. The quality is way lower than previous SW and DW games. Koei always seems to struggle when it comes time to take major story liberties, as the Warriors Orochi franchise (especially the third one... mainly the third one) demonstrates.
Yes. This is called being bad at your job. This isn't the first game they've created with limitations. Good designers can work around those limitations. Another issue with your position is that they take tons of liberties with certain things that happened.(like having kids involved with anything major in the first place). Perhaps they should have applied some liberties to the areas where they couldn't represent things appropriately without the game looking extremely stupid. If you don't want the audience to think there are big headed babies having adult conversations and making critical clan decisions then you simply cannot have big headed babies being used as character models. It kills the effect of, well, everything.
Not having the wife around is just inexcusable. Giving here a genero model would have been bad but better. I see more reason to have her around than Muramatsu.
Accuracy isn't the issue. Since SW3 Ujiyasu has stood in for, what, three generations of Hojo rulers despite being long gone before Odawara. That's not accurate but it's the kind of liberty I can deal with because it adds to the game. Use a character that looks unique and has built up some presence with the player to represent a clan rather than a genero officer because you only have so many characters.
Big headed kids talking like 50 year olds and being involved in major developement in Japan and making clan decisions and being talked to like they are Shoguns is NOT an inaccuracy I can look past. Again, you're playing the "No Nuance" card, indicating that because the games were never meant to be accurate ANY inaccuracy is fine.
If George Washington showed up in the Battle Of Nagashino I would definitely take issue with it even if I'm willing to forgive and enjoy when prior games placed Shingen at Nagashino. There's a difference.
Unfortunately they showed that she, the weak baby, can swat a grown man's hand away. Art is good because you work within limitations to tell a good story. When you just do whatever you want to get where you want to go you aren't writing a good story or depicting good art. You're just bad. There are a million other ways to demonstrate that she wanted to watch her father die. For example, since she's a baby, how about crying? How about running irrationally toward the flames and having to be dragged away? How about not taking her eyes off her dad as she's being carried away?
Sadness. Confusion. Aloofness. All very relatable, REASONABLE responses to expect from a child. Standing their stoically and swatting grown mens hands away isn't relatable behavior that builds character. It's anime BS nonsense that ONLY someone heavily invested in genero anime tropes would ever accept and not be confused by.
It's really bad. Signs of the worst kind of writing where you decide a character's actions and personality without consideration for any of the circumstances they are in. Including their age and frame.
This just sounds like really bad excuses. This is feudal Japan. These are kids. No one is going to fault someone for grabbing a kid to take them away from A BURNING BUILDING.
I don't even know what kind of point you're making there. Are you saying Cha-Cha, the baby, was trying to save the life of Hideyoshi, her future husband?
What, she was going to tell on him and he'd get in trouble?
No. She's a baby. Babies don't make decisions. Especially whether or not to stall an entire army's retreat away from a dangerous structure. Clearly her mother had no interest in sitting there watching her husband burn. But baby gets to decide to? Yeah right. There are better ways to do that scene. It just takes thought and not a reliance on lazy anime tropes.
Who cares. though? She's a kid being told by a grown man to leave. Her swatting away some dudes hand is NOT relatable, well-written behavior for the man OR the child.
Anime fans have a hard time remembering that behavior like that is not common or even possible by little kids. It's a baby girl. Not Brock Lesnar.
Yes. And it was written poorly. Ask yourself this: Should such a scene play out the same in the presence of children as it does in front of adults? The answer should be "no." If there seems to be no difference then it's not written well. It would have been nice to see Masayuki actually have to act like a father rather than cosplay as one. To see him make some real behavioral transitions when dealing with his kids compared to when dealing with adults. He checks a few boxes but other than that the character's ages, appearances and behaviors don't mesh and look ridiculous to anyone not indoctrinated with the most banal of anime tropes.
Stop saying that. That's a bush league position. The answer to being stuck having to depict someone as an elementary school aged kid is to not write them like they aren't one. You write the script based on what you are showing the audience, not ask the audience to understand your limitations.
If they showed a scene where Tadakatsu was a baby but they used his SW4 model would you believe that's perfectly fine? Engine limitations, after all.
You should also know that you're misusing the term "engine limitations." There's nothing in the engine stopping them from showing those characters at 60 different ages. the only thing stopping them is the time and resources they devote to creating the models.
It's disingenuous for you to constantly insinuate that they are victims of technology. They aren't. They can make the models or, if it's not feasible (which I can understand), WRITE THE CHARACTERS TO MATCH THE AGES THEY APPEAR.
It doesn't have to be. I think it would be more fruitful unless the point was to demonstrate how Masayuki addresses tough subjects with his children. That actually could make for a ery touching moment.
Too bad it's all ruined by him, instead, responding like he's surrounded by a bunch of old veteran generals. Watching these big headed children speak to him on equal grounds made the game look stupid and made him look real goofy. I wanted to see him interact with his little kids. Not interact with things that look like little kids but speak like politicians.
I'd like to see him break the news formally to his retainers since that's more significant than what some punk kids think at the time.
Again, unless they want to show me his fatherly side.
Which they didn't.
You're forgetting one major issue: Being from a higher caste than a lowly person does not give you authority over your parents. Kids shouldn't be hiring soldiers. It looks stupid and lowers the impact of that tumultuous era. And that's a big problem the game has. It lacks the impact, scope and stakes of prior games because too many critical things were focused around kids. Things such as who is hiring soldiers. When you have kids doing it maybe it's cute. Maybe it's convenient to drive the plot. However, it doesn't give the impression that there are seasoned veteran decision-makers making key decisions. It makes it seem like people are cosplaying as soldiers.
He's a kid. Not an adult. Both of them are. Neither of them should be hiring soldiers as their parents are figuring out what to do since their ruler just died. It kills any semblance of structure and order, two things which are very important in a setting like this.
Samurai Warriors was my preferred franchise for story up until Dynasty Warriors 7. That's not to say the DW games had bad stories just that SW 1 and 2 had amazing stories. 3 did too but I was mad it was on the Wii (still played it. Only Wii game I own to this day). 4 wasn't even that bad (I think I'm just tired of looking at the SW4 motif by now). 4-II is where things got really bad. Masayuki. Cha Cha. Sasuke. Naomasa. Can they write characters who aren't just jerks anymore? Everyone's just know-it-all jerks. The world has shrunken significantly because they have to have just about every new SW4 character be some omniscient prodigy that sees EVERYTHING coming.
I'm very curious as to what the story quality of DW8 will be (no spoilers please). I'm hoping that's where all the talent was shifted to.
I don't think it has the best story. I expect people to think it does because it has a lot of story and a lot of talking (really should have much less talking if they can't do fully animated scenes). I don't let that confuse me for having a "good" story.
I definitely like the idea. I can even make do with the really bad idea of having the goofy conversation scenes with the poor, awkward visual novel set up. I just need better writing and an actual good story with relatable characters.
Sasuke's inclusion so far has been so fragmentedly anime that it's tough to sit through. An over-convoluted backdrop in which he wants to assassinate someone but fights in battles against the people he works for because "it might be fun since master's on the other side." THAT'S NOT A RELATABLE POSITION. That's the kind of anime-inspired crap that kills the sense of any stakes and impact. "I want to fight you, rival!" "Maybe it will be fun to fight my master on the opposite side of a battle in which people will be killed!" War sucks. Nobody should be talking about it that way. No one did in the older SW titles.
And I very much expect characters who aren't Sanadas to play huge roles as long as they played huge roles in the Sanada situations in history. I'm very open to the idea of this game. Just that both Capcom and Koei seem to have lost a step when they took up the idea of a story focused entirely on one clan.
I disabled those first thing. The eye highlight is still super disruptive and mapping activation to L3 is stupid since it's the most accidentally clicked button on any PS controller. I basically have to kind of run around waiting for the bar to drain so I don't accidentally hit it.
Pausing the game when you level up your spirit gauge is also very stupid.
They need to just stop pausing games. Technology has gotten so obnoxious. Like the devs are afraid you might lose yourself in the game and they have to remind you that they made it.
Nope. It's a new thing that started with Samurai Warriors 4. Only True Musous had the paused and they required low health unless you had the right item or skill equipped. My crew actually stopped equipping true musou items because of how intrusive they were.
DW 1-6, All Warriors Orochi games and SW 1 and 2 had no pauses during regular musous and it was amazing. I really miss it. They felt so visceral and present in the fights. SW4 added the stupid mandatory pause after musous when they all adopted their SW3 spirit mode power up versions as regular versions.