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http://onehouronelife.com/reflector/server.php?action=report
Now we do have an a sudden influx of new players due to it's steam release, so we can't give you numbers right now, we'll have to wait a few weeks for it to settle.
Tell me, what is so great about the game that it would keep players in it?
world is ever changing. It's been going on since the start of the year. Always been people playing it. Not in HUGE numbers, but enough.
Wish me luck in this new world lads! :'D
Good luck. Pay attention in the tutorial. Remember those lessons moving forward and build on them. And don't let a bad situation get you down... you'll have other lives. :)
Any game that REQUIRES a certain number of players to function will eat itself alive. Or any game that gets substantially worse with fewer and fewer players.
As the game population shrinks, more players are more likely to leave, making a vicious cycle.
The Castle Doctrine was like this. It was the best with tons of players. Somewhat playable with 10 active players. Marginally playable with 5 active players. Barely playable with 2 active players, and not at all playable if you are the only one playing (this has been fixed somewhat in a recent update, but it was too late).
Cordial Minuet required players to pair up. This is even worse, because when there are 19 players, one player is left out, which means the population will quickly shrink to 18. Repeat for any odd number, and you eventually have 0 players.
One Life was designed from the ground up to be playable and interesting with only one player online. In fact, before launch in February, it was tested by many people as a solo game most of the time.
The cool thing is that each solo player will be motivated to play for at least an hour, which means that if there's ever another player to join during that time, they will play together.
If the solo player has nothing to do and leaves, they won't be around when a second player comes around, so the population can't grow. But that's not the case here.
So anyway, even ten years from now, when the game has completely died down in popularity, it will still be playable and interesting for new players. Which means that each new player will play for a while, which means that there will be a high chance that they will be around to interact with the next new player to trickle in.
But that's not a concern right now. As long as there are at least 20 people online, you are pretty much playing the full-fledged game, with a full spectrum of different lives. The possibilities shrink a bit with only 5 or 10 people online, but there's still a very playable game there for any population size.
Brilliant. Thanks for pointing this out!