One Hour One Life

One Hour One Life

how many players are in the game atm?
and how many players at peak times?
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tana 10 Thg11, 2018 @ 9:33am 
you can see the amount here :
http://onehouronelife.com/reflector/server.php?action=report

Now we do have an a sudden influx of new players due to it's steam release, so we can't give you numbers right now, we'll have to wait a few weeks for it to settle.
starkn1ght 10 Thg11, 2018 @ 9:34am 
Or hopefully the numbers will continue to climb... it's kind of exciting seeing this many players. :)
thanks guys for the fast reply
Tatuzka 10 Thg11, 2018 @ 12:22pm 
Well damn, this kinda scares me that the game will die out fast.. :C Not sure if i am brave enough to buy it.

Tell me, what is so great about the game that it would keep players in it?
TheLimeyDragon 10 Thg11, 2018 @ 12:30pm 
Nguyên văn bởi Tatuzka:
Well damn, this kinda scares me that the game will die out fast.. :C Not sure if i am brave enough to buy it.

Tell me, what is so great about the game that it would keep players in it?

world is ever changing. It's been going on since the start of the year. Always been people playing it. Not in HUGE numbers, but enough.
Twisted 10 Thg11, 2018 @ 12:31pm 
The game has had a healthy active playerbase since it's release eight months ago, I honestly can't see the population getting so low that it becomes noticeable now that it's out on Steam as well.
Tatuzka 10 Thg11, 2018 @ 12:32pm 
Hmm, okay. I'll take your words for it and give it a go!

Wish me luck in this new world lads! :'D
tana 10 Thg11, 2018 @ 12:33pm 
Die out fast ? what do you mean ? we have more than 200 players right now while last week at this time we were around 40-50 player and i've see the game with as low as 19 players... I won't die out, unpassionate players will leave rather quick, but there's a core of very passionate, very active and hardcore players that won't die out XD
Tatuzka 10 Thg11, 2018 @ 12:35pm 
That is good and reassuring to hear :'D Just bought the game and i am downloading it now!
tana 10 Thg11, 2018 @ 12:37pm 
Welcome to the Wonderfull World of One Hour One Life ^^
starkn1ght 10 Thg11, 2018 @ 12:45pm 
Nguyên văn bởi Tatuzka:
That is good and reassuring to hear :'D Just bought the game and i am downloading it now!

Good luck. Pay attention in the tutorial. Remember those lessons moving forward and build on them. And don't let a bad situation get you down... you'll have other lives. :)
gabal 10 Thg11, 2018 @ 2:52pm 
Keep in mind that even in biggest cities you interact with maybe 20 people so you don't need massive numbers to still have fun. And some people deliberately choose to play on empty servers so they can keep building their bases on their own.
jasonrohrer  [nhà phát triển] 10 Thg11, 2018 @ 3:18pm 
I learned my lesson from some past multiplayer game designs.

Any game that REQUIRES a certain number of players to function will eat itself alive. Or any game that gets substantially worse with fewer and fewer players.

As the game population shrinks, more players are more likely to leave, making a vicious cycle.

The Castle Doctrine was like this. It was the best with tons of players. Somewhat playable with 10 active players. Marginally playable with 5 active players. Barely playable with 2 active players, and not at all playable if you are the only one playing (this has been fixed somewhat in a recent update, but it was too late).

Cordial Minuet required players to pair up. This is even worse, because when there are 19 players, one player is left out, which means the population will quickly shrink to 18. Repeat for any odd number, and you eventually have 0 players.


One Life was designed from the ground up to be playable and interesting with only one player online. In fact, before launch in February, it was tested by many people as a solo game most of the time.



The cool thing is that each solo player will be motivated to play for at least an hour, which means that if there's ever another player to join during that time, they will play together.

If the solo player has nothing to do and leaves, they won't be around when a second player comes around, so the population can't grow. But that's not the case here.


So anyway, even ten years from now, when the game has completely died down in popularity, it will still be playable and interesting for new players. Which means that each new player will play for a while, which means that there will be a high chance that they will be around to interact with the next new player to trickle in.


But that's not a concern right now. As long as there are at least 20 people online, you are pretty much playing the full-fledged game, with a full spectrum of different lives. The possibilities shrink a bit with only 5 or 10 people online, but there's still a very playable game there for any population size.
Brix Bronx 10 Thg11, 2018 @ 4:56pm 
Nguyên văn bởi jasonrohrer:
I learned my lesson from some past multiplayer game designs.

Any game that REQUIRES a certain number of players to function will eat itself alive. Or any game that gets substantially worse with fewer and fewer players.

As the game population shrinks, more players are more likely to leave, making a vicious cycle.

The Castle Doctrine was like this. It was the best with tons of players. Somewhat playable with 10 active players. Marginally playable with 5 active players. Barely playable with 2 active players, and not at all playable if you are the only one playing (this has been fixed somewhat in a recent update, but it was too late).

Cordial Minuet required players to pair up. This is even worse, because when there are 19 players, one player is left out, which means the population will quickly shrink to 18. Repeat for any odd number, and you eventually have 0 players.


One Life was designed from the ground up to be playable and interesting with only one player online. In fact, before launch in February, it was tested by many people as a solo game most of the time.



The cool thing is that each solo player will be motivated to play for at least an hour, which means that if there's ever another player to join during that time, they will play together.

If the solo player has nothing to do and leaves, they won't be around when a second player comes around, so the population can't grow. But that's not the case here.


So anyway, even ten years from now, when the game has completely died down in popularity, it will still be playable and interesting for new players. Which means that each new player will play for a while, which means that there will be a high chance that they will be around to interact with the next new player to trickle in.


But that's not a concern right now. As long as there are at least 20 people online, you are pretty much playing the full-fledged game, with a full spectrum of different lives. The possibilities shrink a bit with only 5 or 10 people online, but there's still a very playable game there for any population size.

Brilliant. Thanks for pointing this out! :weed:
Marik 10 Thg11, 2018 @ 6:48pm 
I expect this game to remain popular among a cult following, whether in vanilla or on private server
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