One Hour One Life

One Hour One Life

Why do we become griefers. Share your experience.
I think it is a good idea to explain why some of us have griefed before, especially if it is related to some dissatisfaction playing the game. This is the testimony of a hardcore griefer.

I love this game. I really do! Actually, I was a model player until one actualization. After the families got separated by race something changed. There had been so many actualizations with the only purpose of separating people, the race, the language, the swords; but not many to bring people together or create cooperation between villages.

So much resentment was created, it became so heave to play. Before I used to feel like I had just experienced something amazing, then, the feeling of playing was generally bad, almost made me felt ill. So many atrocious crimes committed by members of my own family. Over and over again.

You can help noobs to learn, you can reconstruct a griefed city and, with enough experience, recognize griefers with a single look to prevent attacks. But, how do you recover from your family murdering babies, mothers, elderly, peaceful people with swords?

That made me had it. I stared griefing because I disliked my families. I left the peaceful ones alone, griefed hard the others. I had so many families that were not related to me by blood but then suddenly the game was trying to separate us. Before I knew it, I was griefing about 80% of my gameplay. It felt like that was the only way to have some control over my game. Now, instead of griefing I try starting sister towns. I have never been to donkey town.

Just so you know, griefing is a bit boring for me, not even half as rewarding as a nice beautiful life well lived. What we need is more mechanics that improve cooperation between villages, commerce, TRAINS to move supplies and people between villages. It is a good thing that the amount of murder decreased with the actualizations but this game still has so much more to give. For me, what was lost can return even better than before.

Btw, I am sorry if I destroyed your town or decreased significantly your fitness score.
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Showing 1-15 of 47 comments
Toffel Jul 9, 2019 @ 2:17am 
I might have been dissatisfied with some of Jason’s decisions in the past but I have never stooped to griefing others (unless you count bringing justice to griefers as griefing). From what I’m it seems to me that you’ve become what you hated and you should maybe take a break from the game and come when you are more satisfied with its state.

You might say that you only grief towns that aren’t peaceful, but no town only consists of war mongers. With your griefing there have likely been many victims that did not deserve it.

Still screw the people who go on role play “raids”. Those people are just griefers pretending to have an excuse to slaughter entire families for their own amusement.
Jeck Jul 9, 2019 @ 6:45am 
It feels like people are encouraged to grief in this game.

First off, it's multiplayer only, and you can't really choose who you play with. So if someone wants to grief, they can easily find a game to do it in. Most other games that have grief potential have password protected lobbies, kick functionality, etc. You're stuck with them in OHOL.

Secondly, there's no save. If someone finds a way to kill off an entire town (ruining all the food, stabbing all females, etc) then it's game over for that family. Hours and hours of generation after generation, utterly destroyed because of one jackass.

Third, there are items in the game that literally let you murder people with one click. How this was put into the game beyond a day 1 joke, is beyond me. But then war swords were added, which make it even worse. As if destroying towns stuck in primitive tech stages was something we needed more of.

I could go on, but this game is the most grief friendly game I've ever played. It's a wet dream for anyone who likes to make others miserable.
Last edited by Jeck; Jul 9, 2019 @ 9:45am
Sweet Tea Jul 11, 2019 @ 10:24am 
My mother was killing every boy that was born. So me and my sister killed her when we were old enough to hold a knife. I think sometimes people mix griefing up with roleplay though. Most of the time its just apart of the tribe's culture.
Last edited by Sweet Tea; Jul 11, 2019 @ 10:46am
Jeck Jul 11, 2019 @ 1:12pm 
I wouldn't classify systematically murdering your children as "culture" lol, but anyway. Grief is grief, whether intended gameplay or not. If the dev put an item in the game that nuked the server, killing everything alive, it would still be griefing if a player used it. If you're ruining the fun of another player and it has nothing to do with your own benefit, then it's griefing imo. Killing all boys because you want more room for girls isn't griefing, it's playing the game but in a way that causes grief. It's something the developer should address by making men as viable as women. I mean technically, women are just more powerful versions of men in this game. There's no downside to being a woman.
Sweet Tea Jul 11, 2019 @ 1:32pm 
They worship a bear. Who am I to judge? XD We just wanted to save our baby brother.
Boby Hawk Jul 11, 2019 @ 1:34pm 
fajnie
it shouldnt surprise anyone that people tend to grief more when the "intended" game isnt as fun
Retrolicious Jul 12, 2019 @ 7:20am 
short answer: game is boring(learning crafting is terrible), you can never revisit your old town, i.e. everything you build doesnt matter at all.
game hinders cooperation / city building and instead rewards short term action aka pvp / killing
( limited lives help griefer feel mighty )
Last edited by Retrolicious; Jul 12, 2019 @ 7:22am
Toffel Jul 12, 2019 @ 7:28am 
If you think the game is so boring why don’t you go play a different one. There are plenty to choose from. Why decide to ruin the game for people who still enjoy it (griefing). Just seems really petty to me.
Jeck Jul 12, 2019 @ 7:31am 
Because there are people in this world that laugh when they see others fall down and hurt themselves. People that grief are just a fact of life, and the dev needs to create an environment where it's not possible to grief. Otherwise it'll always exist to some degree.
Toffel Jul 12, 2019 @ 8:26am 
I’d like to know how the game could become devoid without having many innocents caught in the crossfire.
Jeck Jul 12, 2019 @ 8:52am 
The game really just needs mechanics that reward good play, and punish bad play. If you waste food, or make a shovel when the town already has one, etc then it should spawn you as Eve more until you get a better score. If you don't waste food, make necessary tools, etc then it should spawn you with other players that have high scores.
Toffel Jul 12, 2019 @ 8:57am 
How would it determine what's a useful tool and what's not? Because if it can't then that would be ripe for abuse. Example: You could make four shovels and 5 hoes when you desperately need a file. Or you make a froe and adze as the first tools rather than the axe and shovel.
Toffel Jul 12, 2019 @ 8:59am 
Also some people could see being spawned as an Eve as a reward. Making people who want to Eve grief to get there.
Jeck Jul 12, 2019 @ 10:28am 
Originally posted by Swaziland:
How would it determine what's a useful tool and what's not? Because if it can't then that would be ripe for abuse. Example: You could make four shovels and 5 hoes when you desperately need a file. Or you make a froe and adze as the first tools rather than the axe and shovel.

As I said, if you make a shovel when the town already has one, you should be dinged for that since you're wasting resources.

Originally posted by Swaziland:
Also some people could see being spawned as an Eve as a reward. Making people who want to Eve grief to get there.

That's going to happen regardless until Jason gives people the ability to choose Eve. Until that happens, there will always be people to cause trouble because they can't play the way they want.
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Date Posted: Jul 8, 2019 @ 8:13pm
Posts: 47