One Hour One Life

One Hour One Life

Toffel Aug 24, 2019 @ 1:47am
Great War sword change
Soon the war sword can no longer used against neutral parties. The war sword will soon be useless unless war is declared by two elders from each family.

This is a great change. No more random war sword genocide for the lolz....Hopefully.
Last edited by Toffel; Aug 24, 2019 @ 1:48am
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Showing 1-14 of 14 comments
spielerinchen Aug 24, 2019 @ 9:44am 
source ?
Jeck Aug 24, 2019 @ 12:41pm 
Sounds good, but what constitutes an "elder"? If it's just any player that gets old enough, it could easily be a griefer.

It would probably work a lot nicer if you had to say "WAR NAME", where NAME is the last name of the family you want to go to war with, and then if at least 30% of the living family said the same thing, war would be declared. Then if both families did that, you can now use war swords on each other.
Last edited by Jeck; Aug 24, 2019 @ 12:43pm
Toffel Aug 24, 2019 @ 1:51pm 
Originally posted by Jeck:
Sounds good, but what constitutes an "elder"? If it's just any player that gets old enough, it could easily be a griefer.

It would probably work a lot nicer if you had to say "WAR NAME", where NAME is the last name of the family you want to go to war with, and then if at least 30% of the living family said the same thing, war would be declared. Then if both families did that, you can now use war swords on each other.
An elder in this case is considered a player whose character is over 55 years old. That elder could of course be a griefer and submit the war declaration, but they themselves can't do much with it. That's because another change has been made so elders (+55 years) can't pick up war swords. That change is listed here:

https://github.com/jasonrohrer/OneLife/commit/2aaf700c9e886b47ce85e265c1966fafaa771403

It's an overall improvement of the old war sword, but then again to me anything that nerfs the war sword is an improvement.
Jeck Aug 24, 2019 @ 2:31pm 
It'll definitely help, but it's still open to griefers unfortunately. Any system where one person has the power to ruin the experience for the others without their consent, you're going to have people abusing it.
Dont mind me ganking all of your stuff while the one person with a knife is across the village lol
spielerinchen Aug 24, 2019 @ 5:53pm 
so here's the source
Families start out in neutral state and cannot use swords against each other. Unilateral war is possible when elders speak WAR in the target family's language (and then both sides are at war). Peace can be set by elders from both families saying PEACE in the target language, and then that PEACE treaty can only be broken by elders from both families saying WAR. So, unilateral war is possible at first, but after peace is established bilaterally, it must be broken bilaterally.
https://github.com/jasonrohrer/OneLife/commit/2cd505d5e71d5aa6e3652a19da5e7d843875da48
spielerinchen Aug 24, 2019 @ 6:04pm 
Originally posted by Swaziland:
An elder in this case is considered a player whose character is over 55 years old. That elder could of course be a griefer and submit the war declaration, but they themselves can't do much with it. That's because another change has been made so elders (+55 years) can't pick up war swords. That change is listed here:

https://github.com/jasonrohrer/OneLife/commit/2aaf700c9e886b47ce85e265c1966fafaa771403

It's an overall improvement of the old war sword, but then again to me anything that nerfs the war sword is an improvement.

it's to be seen how that plays out

meantime the game is very complicated, no idea how many people are willing to put up with all that
if i look at the average achievements completion in steam games, most players quit already after the first 3 simplest achievements, 50% of players are only willing to log on one time :lunar2019crylaughingpig:

but in general it's nifty idea to let elders declare war & peace but be unable to perform those

as for me, i am still waiting for something that would make me want to spend time in the game again, war & peace doesn't cut it for me
Toffel Aug 24, 2019 @ 6:36pm 
Originally posted by spielerinchen:

it's to be seen how that plays out

meantime the game is very complicated, no idea how many people are willing to put up with all that
if i look at the average achievements completion in steam games, most players quit already after the first 3 simplest achievements, 50% of players are only willing to log on one time :lunar2019crylaughingpig:

but in general it's nifty idea to let elders declare war & peace but be unable to perform those

as for me, i am still waiting for something that would make me want to spend time in the game again, war & peace doesn't cut it for me

Wait. Since when did this game get achievements, because I haven’t seen any. I’d like a source on that if it’s true, because Jason himself said that he wouldn’t add achievements in this thread:
https://steamcommunity.com/app/595690/discussions/0/3397295779078993724/
Also if you don’t want peace and war in this game what would you be looking for in this game exactly? What in the game could be neither peace or war? When you say this are you just saying that this improvement isn’t enough for you to return? Can you clarify, because I find your last statement confusing.
spielerinchen Aug 25, 2019 @ 7:03am 
this game has no achievements
i used the achievements completion rate of games which have them as an example of how players usually treat games

about the second question - peace & war
peace is not just an absence of war, isn't it ?
i never asked for peace specifically, i asked for a more interesting everyday life
the rinse & repeat grind is boring after you've completed most of the usual stuff hundreds of times, being killed for nothing on top doesn't make it a more interesting game either
there are not enough options for different life designs, only to survive, farm, kill & pop out kids doesn't make it an interesting game for me
eg i would like to play an actual nomadic life, asked for that nearly a year ago already, not just a watered down version of the "survive, farm, kill & pop out kids" scenario but an own way to live
trade is also missing
the fences ... well, more nuissance than any help of making the game more diverse to play
i could go on, but i would just repeat what others also have asked for, the reddit is filled with suggestions to make the game more interesting for different players
in general, civilization is also more than just a complex tech tree

sorry if i sound a little shoddy in my explanations, i am rather tired with OHOL, because there is nothing in it that could be played a different way than that one i already played thousand times before
its cumbersomness makes it even more tiring
Last edited by spielerinchen; Aug 25, 2019 @ 7:06am
Toffel Aug 25, 2019 @ 8:20am 
Originally posted by spielerinchen:
this game has no achievements
i used the achievements completion rate of games which have them as an example of how players usually treat games

about the second question - peace & war
peace is not just an absence of war, isn't it ?
i never asked for peace specifically, i asked for a more interesting everyday life
the rinse & repeat grind is boring after you've completed most of the usual stuff hundreds of times, being killed for nothing on top doesn't make it a more interesting game either
there are not enough options for different life designs, only to survive, farm, kill & pop out kids doesn't make it an interesting game for me
eg i would like to play an actual nomadic life, asked for that nearly a year ago already, not just a watered down version of the "survive, farm, kill & pop out kids" scenario but an own way to live
trade is also missing
the fences ... well, more nuissance than any help of making the game more diverse to play
i could go on, but i would just repeat what others also have asked for, the reddit is filled with suggestions to make the game more interesting for different players
in general, civilization is also more than just a complex tech tree

sorry if i sound a little shoddy in my explanations, i am rather tired with OHOL, because there is nothing in it that could be played a different way than that one i already played thousand times before
its cumbersomness makes it even more tiring
It’s all good. I was mostly just confused what you meant about that last statement and the achievement bit so thanks for clarifying.

Definitely agree that it would be nice to get some new more interesting jobs late game or as you mentioned at least have a nomadic life style be more viable/interesting. Some high tech that makes some the earlier jobs way easier would be nice along with unique challenges put forward by high tech society.
Last edited by Toffel; Aug 25, 2019 @ 8:24am
luci-27master Sep 1, 2019 @ 9:25am 
wait so my enemy has to give consent so that I can kill him ?!?!?

wtf thats not a war then
DestinyCall Sep 2, 2019 @ 9:24am 
Originally posted by luci-27master:
wait so my enemy has to give consent so that I can kill him ?!?!?

wtf thats not a war then

You don't really understand war, I think. Have you never heard of "rules of engagment" or "war crimes"? War is a political state, not just random violence. It has a structure and a purpose. It requires two GROUPS, not just one guy with a sword killing unarmed carrot farmers.

You can go over to another village and kill them as much as you like, using knives and bows. You can raid, steal, and grief during a state of peace or neutrality.

But if you want to use war swords to wipe out a neighboring village, you must make your intentions clear. By declaring war, you gain the ability to wield the war sword ... and so do your enemies. They can now kill your village as easily as you can kill theirs. If you drop your sword, they can lift it up, and kill you with it.

And most importantly, declarations of war require an elder. Elders CANNOT pick up war swords. That means both war and peace are passed on to the next generation. If you start a war, you must entrust the fighting to younger villagers. You will not live to see the outcome.

It is up to you to decide if you want to leave your village with a legacy of peace or war.
Toffel Sep 2, 2019 @ 12:34pm 
Originally posted by luci-27master:
wait so my enemy has to give consent so that I can kill him ?!?!?

wtf thats not a war then
One guy/group walking into a village slaughtering defenseless villagers is not war. It’s random genocide for the lolz, and I’m glad to be without it. At the very least they have to use weapons with proper cooldowns for that now.
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Date Posted: Aug 24, 2019 @ 1:47am
Posts: 14