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Here ya go:
https://github.com/jasonrohrer/OneLife/commit/2cd505d5e71d5aa6e3652a19da5e7d843875da48
It would probably work a lot nicer if you had to say "WAR NAME", where NAME is the last name of the family you want to go to war with, and then if at least 30% of the living family said the same thing, war would be declared. Then if both families did that, you can now use war swords on each other.
https://github.com/jasonrohrer/OneLife/commit/2aaf700c9e886b47ce85e265c1966fafaa771403
It's an overall improvement of the old war sword, but then again to me anything that nerfs the war sword is an improvement.
https://github.com/jasonrohrer/OneLife/commit/2cd505d5e71d5aa6e3652a19da5e7d843875da48
it's to be seen how that plays out
meantime the game is very complicated, no idea how many people are willing to put up with all that
if i look at the average achievements completion in steam games, most players quit already after the first 3 simplest achievements, 50% of players are only willing to log on one time
but in general it's nifty idea to let elders declare war & peace but be unable to perform those
as for me, i am still waiting for something that would make me want to spend time in the game again, war & peace doesn't cut it for me
Wait. Since when did this game get achievements, because I haven’t seen any. I’d like a source on that if it’s true, because Jason himself said that he wouldn’t add achievements in this thread:
https://steamcommunity.com/app/595690/discussions/0/3397295779078993724/
Also if you don’t want peace and war in this game what would you be looking for in this game exactly? What in the game could be neither peace or war? When you say this are you just saying that this improvement isn’t enough for you to return? Can you clarify, because I find your last statement confusing.
i used the achievements completion rate of games which have them as an example of how players usually treat games
about the second question - peace & war
peace is not just an absence of war, isn't it ?
i never asked for peace specifically, i asked for a more interesting everyday life
the rinse & repeat grind is boring after you've completed most of the usual stuff hundreds of times, being killed for nothing on top doesn't make it a more interesting game either
there are not enough options for different life designs, only to survive, farm, kill & pop out kids doesn't make it an interesting game for me
eg i would like to play an actual nomadic life, asked for that nearly a year ago already, not just a watered down version of the "survive, farm, kill & pop out kids" scenario but an own way to live
trade is also missing
the fences ... well, more nuissance than any help of making the game more diverse to play
i could go on, but i would just repeat what others also have asked for, the reddit is filled with suggestions to make the game more interesting for different players
in general, civilization is also more than just a complex tech tree
sorry if i sound a little shoddy in my explanations, i am rather tired with OHOL, because there is nothing in it that could be played a different way than that one i already played thousand times before
its cumbersomness makes it even more tiring
Definitely agree that it would be nice to get some new more interesting jobs late game or as you mentioned at least have a nomadic life style be more viable/interesting. Some high tech that makes some the earlier jobs way easier would be nice along with unique challenges put forward by high tech society.
wtf thats not a war then
You don't really understand war, I think. Have you never heard of "rules of engagment" or "war crimes"? War is a political state, not just random violence. It has a structure and a purpose. It requires two GROUPS, not just one guy with a sword killing unarmed carrot farmers.
You can go over to another village and kill them as much as you like, using knives and bows. You can raid, steal, and grief during a state of peace or neutrality.
But if you want to use war swords to wipe out a neighboring village, you must make your intentions clear. By declaring war, you gain the ability to wield the war sword ... and so do your enemies. They can now kill your village as easily as you can kill theirs. If you drop your sword, they can lift it up, and kill you with it.
And most importantly, declarations of war require an elder. Elders CANNOT pick up war swords. That means both war and peace are passed on to the next generation. If you start a war, you must entrust the fighting to younger villagers. You will not live to see the outcome.
It is up to you to decide if you want to leave your village with a legacy of peace or war.