Freedom Planet 2

Freedom Planet 2

Statistiche:
8 gen 2020, ore 15:40
Sample Version 1.0.7 now available!
Informazioni complete sull'evento disponibili qui:
https://steamcommunity.com/ogg/595500/announcements/detail/1699479856164950533
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Visualizzazione di 16-27 commenti su 27
I honestly hope that this is the year it finally releases, I was not expecting the updated demo yesterday. BTW shouldn't this version of the demo be added to the FP2 website?
Messaggio originale di Virtual Ocean Horizon:
So does this mean your flagship project has your full attention now or is this just another check in?
how do you mean
Nice!!!!:lilacstare:
I'm soooo looking forward to releasing FP2.
Gabby  [sviluppatore] 12 gen 2020, ore 12:09 
Messaggio originale di Sho:
Messaggio originale di Strife:
- Supports for framerates above 60fps has been dropped for now.

Hope that isn't the case for the full release, but at the very least I would like an option to limit the framerate to 60 from the options menu.

The For Now part is important. It's a bug we're aware of and working on but until it's working we don't want to keep the demo in a confused state.
Gabby  [sviluppatore] 12 gen 2020, ore 12:10 
Messaggio originale di Virtual Ocean Horizon:
So does this mean your flagship project has your full attention now or is this just another check in?

It never didn't have our full attention. If you think GFR and Petal Crash were distractions, then you're unaware of how we function as a company. Those were made by a completely different programmer who partners with us.
Messaggio originale di Gabby:
Messaggio originale di Sho:

Hope that isn't the case for the full release, but at the very least I would like an option to limit the framerate to 60 from the options menu.

The For Now part is important. It's a bug we're aware of and working on but until it's working we don't want to keep the demo in a confused state.
aaaaaaaaaaaaaa I'm so excited there's planned support
this game is going to steal months from me when I get my hands on it!
It is possible to get stuck inside the falling trees that Proto Pincer can break.
One small thing I noticed is that photo mode seems to bug out the display. The top and bottom of the screen freeze afterwards. I think there were a few oddities in collision, such as the bugging through trees but nothing problematic. The only "game-breaking" thing that happened was when the end card despawned, although I had been messing around with the Neera's down special for about five minutes before that happened and it was probably an anomaly.

The combat changes were good, and the level updates were great, especially the background shifting to dawn. Looking forward to future updates!
I have a refresh rate of 120 fps for my monitor, and this interacts strangely with the game because of dropped support for over 60 fps. I can use external recording software to artificially limit it to 60 fps, but I hope support for higher framerates can return before the full launch of the game.
So there are two bugs. One occurs where leaving the game on in idle causes everything to go super fast for some reason upon starting it up again. This bug seems to be fixed by closing and re-opening the game.
Second bug is with the ladder near the end of the level when the boss robot smashes through the tree. When the tree bushes fall down, the collision for the ladder no longer works and you can't grab it.

Also this is an oversight that I hope gets fixed. You can trigger the boss taking out trees and be just far enough off screen that the tree doesn't fall and remains suspended in mid-air. The tree only falls when it's on screen when the boss trigger happens. Similarly this happens with Carol's attack disk. You can't warp to it if it's off the boundary of the screen. It will despawn. This is for sure a problem and I hope it can be fixed.
One other thing. The auto-guard trigger potion is enough to make Neera activate the focus mode on her dodge manuever. Should probably increase the time for activation of the secondary ability to be as long a hold to trigger Lilac's blink dash.
Messaggio originale di Deso:
*Is ready to throw the money*
+1
Can`t sleep:lilacstare:need FP2
I love the progress being shown, but what I love most is how much Milla has grown up... just watching the Trailers she looks like a completely different character to a degree.
Lilac being awesome as always, Carol I havent played much in FP1 and then ya got Milla who took SEVERAL Levels in Awesome class.
FP 1 Milla : I make a shield that can block some things and reflect somethings.. and I can make a block that makes a bigger shield and that launches a huge palm blast.
Fp 2 Milla : Machine Gun paws!
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