Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I'm soooo looking forward to releasing FP2.
The For Now part is important. It's a bug we're aware of and working on but until it's working we don't want to keep the demo in a confused state.
It never didn't have our full attention. If you think GFR and Petal Crash were distractions, then you're unaware of how we function as a company. Those were made by a completely different programmer who partners with us.
this game is going to steal months from me when I get my hands on it!
The combat changes were good, and the level updates were great, especially the background shifting to dawn. Looking forward to future updates!
Second bug is with the ladder near the end of the level when the boss robot smashes through the tree. When the tree bushes fall down, the collision for the ladder no longer works and you can't grab it.
Also this is an oversight that I hope gets fixed. You can trigger the boss taking out trees and be just far enough off screen that the tree doesn't fall and remains suspended in mid-air. The tree only falls when it's on screen when the boss trigger happens. Similarly this happens with Carol's attack disk. You can't warp to it if it's off the boundary of the screen. It will despawn. This is for sure a problem and I hope it can be fixed.
One other thing. The auto-guard trigger potion is enough to make Neera activate the focus mode on her dodge manuever. Should probably increase the time for activation of the secondary ability to be as long a hold to trigger Lilac's blink dash.
Can`t sleep
Lilac being awesome as always, Carol I havent played much in FP1 and then ya got Milla who took SEVERAL Levels in Awesome class.
FP 1 Milla : I make a shield that can block some things and reflect somethings.. and I can make a block that makes a bigger shield and that launches a huge palm blast.
Fp 2 Milla : Machine Gun paws!