Freedom Planet 2

Freedom Planet 2

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Holiday Haver Neren (Banned) Jul 6, 2018 @ 1:13pm
Freedom Planet 1.5?
Hello, world!
So I am pretty exited for FP2, but at the same time I'm also kinda disappointed.
You see, I'm a pretty huge fan of FP1 (which I own elsewhere, in case you check and don't find it). I loved the character designs, the gameplay, heck, even the story. But several parts of said story were cut somewhere along the way, including a setup for a potential sequel that, honestly, I would've loved to see.
For those who don't know (which I'm sure that's a pretty large group), the setup goes like so; Lord Brevon, the alien overlord you defeat in the original game, has treasure on his ship. Like, a lot of treasure, which he took on his conquest of many other worlds. This leads to one of my favorite cut lines:
Zao: "...Of course! Hear this, my friends; there's treasure to be won from this battle!"
"Even if you don't fight for freedom, fight for wealth, for glory... for everlasting chow mein!"
More importantly though, this treasure belongs to the inhabitants of many other planets. As Brevon said:
"Every world we looted from will be searching for it, and their search will lead them directly to that savage rock."
"Every terrible thing in the galaxy will be heading their way... and if they somehow survive, well... let's just say that I will be back to claim what is mine."
Ignoring that the voice clip that follows is Brevon singing The Sound of Music (which he does beautifully by the way), this is an amazing setup for a potential sequel... But it looks like, with the new plot involving Merga, and the fact that these voice clips were cut from the actual game, there will be no such sequel. I might be completely wrong (who knows how long those aliens will be searching?), but it seems this idea, which I actually prefer over the new Merga plot, will never become an actual game...
Unless... maybe...
Freedom Planet 1.5?
This is a bit of a concept I came up with because I liked the original game and preferred its art style and story over that of 2. As someone who wants to someday be a game dev, it might be a fun little project for me to take on. The idea is to make a game that starts straight after FP1 and then bridges the gap between 1 and 2, perhaps this whole "war with the aliens" thing being the major plot point. The concept of the game is to watch FP1 turn into FP2, with certain elements of the redesigns and such getting stuffed in there too.

I don't know what exactly GalaxyTrail intends to do with the series, but I think this might be a fun project! Let me know what you guys think, along with any ideas you may have, below!
(Boy, this was a long post... That's just how I roll, I guess...)
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Showing 16-30 of 84 comments
Gabby  [developer] Aug 12, 2018 @ 9:42am 
Considering all we’ve really shown from FP2 is a single demo sized level in the middle of the woods, along with some very out of context screen shots, you may be jumping the gun on the Chinese bit. We also only used an electric guitar in the intro trailer theme.

No word on workshop, but a hard no for FP1, the major issue with the game we have already is a resistance to code insertion.

And yes, we are purposefully moving away from the derivative sonic fangame style and making FP a series that stands on its own.
Holiday Haver Neren (Banned) Aug 13, 2018 @ 2:11pm 
Originally posted by Seraphna:
Considering all we’ve really shown from FP2 is a single demo sized level in the middle of the woods, along with some very out of context screen shots, you may be jumping the gun on the Chinese bit. We also only used an electric guitar in the intro trailer theme.

No word on workshop, but a hard no for FP1, the major issue with the game we have already is a resistance to code insertion.

And yes, we are purposefully moving away from the derivative sonic fangame style and making FP a series that stands on its own.
Yeah, I understand that's the intent, but...
I feel like it's not as creative as it is harmful to the series...
As I said, I haven't really seen... any of the Chinese flair in any of the footage released for this game (including the 2017 update video), and that combined with the "new" art style seems to make it just look like every other game.

*reviews video*
Well, you all definitely didn't forget the charm aspect in the process of making a new art style...
Oh wait, that one stage that looked like Route 99 or City Escape is just a washed-out (white & blue) Shang Mu with some buildings that look... less Chinese in the foreground! Okay...
Also, really cool part with how the museum transfers to outdoor. That's always neat...
Anyway, yeah, suspicions confirmed, it looks like the game just does to Freedom Planet what Mega Man X did to Mega Man. Whether that's good or bad is entirely up to you.
(1:52) Aw man! Look! It's a Mega Man Battle Network stage! Never mind anything bad I may have said about it, I know you guys can make this game good now... (I'm dead serious.)
And yes, I have only heard electric guitars here... even Shang Mu's theme (in the BattleSphere section, really cool concept BTW) uses instruments that just don't sound FP1. Again, Mega Man X comparision.

Yeah, watching this video I'm still super excited for FP2.
Workshop support might be nice, but not neccessary to make this a great game.
Gabby  [developer] Aug 13, 2018 @ 7:46pm 
Originally posted by Hahasamian:
Originally posted by Seraphna:
Considering all we’ve really shown from FP2 is a single demo sized level in the middle of the woods, along with some very out of context screen shots, you may be jumping the gun on the Chinese bit. We also only used an electric guitar in the intro trailer theme.

No word on workshop, but a hard no for FP1, the major issue with the game we have already is a resistance to code insertion.

And yes, we are purposefully moving away from the derivative sonic fangame style and making FP a series that stands on its own.
Yeah, I understand that's the intent, but...
I feel like it's not as creative as it is harmful to the series...

I’m sorry you feel that way, we are not changing the aesthetic.

As I said, I haven't really seen... any of the Chinese flair in any of the footage released for this game (including the 2017 update video), and that combined with the "new" art style seems to make it just look like every other game.

I assure you it is in the new game, despite your personal observations.

*reviews video*
Well, you all definitely didn't forget the charm aspect in the process of making a new art style...
Oh wait, that one stage that looked like Route 99 or City Escape is just a washed-out (white & blue) Shang Mu with some buildings that look... less Chinese in the foreground! Okay...
Also, really cool part with how the museum transfers to outdoor. That's always neat...
Anyway, yeah, suspicions confirmed, it looks like the game just does to Freedom Planet what Mega Man X did to Mega Man. Whether that's good or bad is entirely up to you.
(1:52) Aw man! Look! It's a Mega Man Battle Network stage! Never mind anything bad I may have said about it, I know you guys can make this game good now... (I'm dead serious.)
And yes, I have only heard electric guitars here... even Shang Mu's theme (in the BattleSphere section, really cool concept BTW) uses instruments that just don't sound FP1. Again, Mega Man X comparision.

You’re entitled to feel that way about these things, however you seem to be making by a lot of overanalysed judgements based on looking far too hard at footage from early production while trying to make a comparison I’m not even sure many would agree with as a negative stick. I must also say that your statement about the music is way off, especially what sounds we’re used in the level music composition. It kind of feels like you’re assuming the overture that was made for the trailers is somehow the level music, it is not.

I suggest playing through the Sample version for a better idea.
Holiday Haver Neren (Banned) Aug 14, 2018 @ 12:02pm 
Okay.
I already did play the sample version, maybe the videos should be more consistent with that?
Granted, I am just listening to the trailer stuff mostly because that's all there has been for me to hear aside from a boss theme, a menu theme and Dragon Valley.
I dunno... also, you can't get much more American than baseball. I think...
Anyway, super exicted to play a Battle Network stage.
I'm sorry I keep bringing that up

Still super excited for FP2, despite some changes I don't care for as much. Just giving some feedback I guess.
This is definitely not the same for me as Scratch 3.0 or even Sonic Mania. (In case you don't understand, that's a positive.)
And yes, there are people on Scratch who aren't senseless kids.
Though I guess you can call me one if you want...
Last edited by Holiday Haver Neren; Aug 14, 2018 @ 12:04pm
Gabby  [developer] Aug 14, 2018 @ 12:07pm 
Originally posted by Hahasamian:
I dunno... also, you can't get much more American than baseball. I think...

http://www.baseballasia.org/BFA/include/index.php

It's an extremely popular sport in all of Asia.
Holiday Haver Neren (Banned) Aug 14, 2018 @ 5:09pm 
Originally posted by Seraphna:
Originally posted by Hahasamian:
I dunno... also, you can't get much more American than baseball. I think...

http://www.baseballasia.org/BFA/include/index.php

It's an extremely popular sport in all of Asia.
Okay, ignore me...
I just thought... Never mind...
I was wrong I guess...
I should leave you all to be the devs, and stay the confused fan...
You should have a know-it-all NPC that says something like that.
Because every game with a hub needs a Mr. Know-It-All. Very important.
Gabby  [developer] Aug 14, 2018 @ 5:10pm 
I actually have an avatar in the game who spouts fan facts. :)
Holiday Haver Neren (Banned) Aug 14, 2018 @ 5:12pm 
Originally posted by Seraphna:
I actually have an avatar in the game who spouts fan facts. :)
Beautiful.
I can't wait for FP2, just to see how the hubworlds turn out.
I mean, you have a Battle Network stage, so it has to be good.
Holiday Haver Neren (Banned) Aug 16, 2018 @ 1:20pm 
I know we're off-topic, but hey, while I've got your attention...
Streamlined BattleChip stage gimmick?
Consider.
(In all seriousness, I think it would be a lot of fun to mess around with Chips like StepSword, which teleports you forward for an attack, then warps you back. You could go through walls temporarily and stuff, it always works unless there's an object or wall right where it tries to teleport you to. So basically, for a little puzzle example, you could place a switch in a room that is entirely closed off. To press the switch, the player would need to obtain, by some means, a StepSword Chip or some sort of equivalent. Then they could come back to the switch and use the Chip to go straight through the wall and press the switch. I just think this would be sorta fun, maybe more fitting in an actual Mega Man game though. The last thing you'd want is having to deal with Capcom. ...Despite that they haven't done anything with Battle Network for years and... Darnit, now I'm angry at another company...)
Last edited by Holiday Haver Neren; Aug 16, 2018 @ 1:21pm
Cheese Aug 17, 2018 @ 1:35am 
I dunno dude. Personally, everything I've seen of Freedom Planet 2 thus far looks at least as good as or (more usually) better than the original to me.

Except for Lilac's new design. I really don't care for that at all. I think it's mostly the hair.
Seraphita Aug 19, 2018 @ 11:47am 
Personally, I only want them to keep the adorableness FP1 had where the trio were perfect. Milla was the cutest and we could tell by their personality what kind of characters they were. Lilac had this strong vibe while Carol was totally caring and showing her good side in good times.

Even if some designs changed, I don't want to see FP2 loses that thing that made FP great. The character design was amazing and while I don't mind changes, I really want to find that amazing adorableness FP1 had. Each characters were unique too and I want to experience that again.

As for Neera, I'm not sure I see the problem someone has with her. She is rather cute, she has ice powers. She doesn't seem like she changed much from FP1 to FP2, small details aside. She looks slightly less serious maybe? That could just be her being more chill. No pun intended.
Holiday Haver Neren (Banned) Aug 21, 2018 @ 11:45am 
I totally understand the points you guys are making, I just really liked FP1 and want to see another game in its (superior in my opinion) art style.
I just want a sequel that looks like the FP1 and continues the story of the original instead of going down another path. That's all.
I think it might just be a fun project to take on, and also, I'm not saying Neera wouldn't be in the proposed game. Those decisions come later, I'm just saying it'd be nice to have an adventure that includes Torque and Spade. And maybe some other characters, just for the heck of it.
(I still think Mayor Zao and General Gong would be awesome, hilarious characters to include.)

Anyway, I mostly just hope FP2 lives up to FP1, but I still think FP1.5 and/or a mod that includes FP1-style graphics would be fun.
Last edited by Holiday Haver Neren; Aug 21, 2018 @ 11:46am
Gabby  [developer] Aug 21, 2018 @ 12:44pm 
FP2 does continue the story of the original... not sure why anyone would equate a change in art style to a change in story?

I have to hold firm thought that we are not returning to the old art style. It's simply not on the table. Sorry guys but that's the breaks.
Seraphita Aug 21, 2018 @ 12:49pm 
Just to be clear, it's not a break to me. But artstyle being different or not, it doesn't change that character CAN keep the same style they had before. And I don't necessarily mean the look. Lilac was always the cool dragon, Carol the fun and caring cat and Milla the innocent and naive dog?

Even if the artstyle was different, I want to find this same adorableness FP1 had. Art improvement is not new to gaming and I am not so much bothered by it as long as it keeps the characters' personalities intact. Games and their sequels didn't always keep the same look, after all.
Holiday Haver Neren (Banned) Aug 21, 2018 @ 1:13pm 
I actually agree with most of what you all are saying, as for story continuation I just meant more of a direct sequel to the original game's story such as the one I presented in the first post. Simple continuation, the treasure on Brevon's ship has attracted a large variety of aliens from worlds plundered by Brevon (as backed up by some unused Brevon voice clips). FP2 presents an entirely new story with a new villain, etc. Which is not inherently wrong, but this other story for a sequel sounds really interesting to me. That was all I meant there.
The concept of treasure being a problem (or maybe even your demise) is something that really interests me, as I haven't seen it in many video games... of this sort, at least. I just kinda want that game, not that there's anything bad about FP2's story.
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Date Posted: Jul 6, 2018 @ 1:13pm
Posts: 84