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- introduction of the 'king', a guaranteed spawn whose allegiance is unknown to anyone but himself (no way for others to find this out)
- You will not know how a player died
- day abilities
- stuff
It is *slightly* longer than ToS but not much so, I'd say games last 15 - 25 mins
I kind of know what you mean as some classes in ToS your abilities only come into play in specific situations, like the medium who can talk to people who have died, and is only useful if you know WHO killed you.
The assasain and cult leader have day abilities where they can put a bleed/poison on someone (basically the same thing, though different roles, it makes it so if you aren't healed by a physician or alchemist in the next 2 days, you die). The psychic can post a message that everyone can see, but no one can see who it is from (they just know it's either a psychic or illusionist, but not the identity of the sender).
Those are just a few off the top of my head in day actions. Night actions as well almost all classes have at least 2 options, Say the observer (sort of like a lookout and tracker in one from ToS), has 2 options, ability 1 that see's both who visits his target, as well as who his target visits, ability 2 which tells him the faction of the person (BD, Neutral or Cult/unseen), he only gets 2 uses of that second option.
Other huge difference between this game and town of salem, is the prevailence and balance of conversion. Both the possible evil factions (cult and unseen), have a conversion ability, they have some minor differences, (unseen's roles are more or less exact evil forms of the exact role the person started as, while cult's conversions are more generalized based on what category the role is), But the gist of it is, both evil factions can attempt to convert someone every other night,
Also creates a huge difference in this game versus town of salem, as for the most part in ToS, if you are fully aware someone is town on day 2, you can safely assume they aren't a suspect on day 5... while in throne of lies, you've got to constantly be paying attention to everyone, as you never know if they've been converted.
Person 1: HI IM JESTER IM JESTER IM JESTER KILL ME
Person 2: LETS RANDOM LYNCH!
Person 3: EVERYONE SUCKS
At least in ToL there is actual useful information and people trying.
Would you say the community in TOL is more tolerable than in TOS? I checked the forums recently after taking a much needed break for a few months and found that nothing has changed. In some players' perspective the TOS community has degenerated even further!
It's a shame because I really enjoyed playing TOS when it first came out. I'm willing to give TOL a try but want to make certain I'm not jumping out of the frying-pan and into the fire here.
Does TOL have a mode like this, or is it static roles or what?
Throne of lies is more like a semi-balanced form of all any. Using ToS analogies the role list is
king (somewhat like mayor, except that he can be good (wanting BD to win), evil (wanting cult/unseen to win), or neutral (needing to survive to the end of the game no matter who wins).
Prince (jailor effectively)
2 unseen or cult (they can convert people so that will change over the course of the game, in unseens case this means one mastermind and one assasain 'mastermind converts, assasain kills. In cult it's one cult leader one random cult role 'cult leader can either kill 2 people, or convert someone each night, he only gets 2 uses of his kill ability, before he has to sacrifice a cult member to gain 2 more uses)
1 NK
1-3 random neutrals (can't be NK)
and everything else is the Throne of lies equivelant of an RT slot, there can't be more of 2 of the same role, and some roles are unique. There's 16 total slots
But when you're restricted to text tells only, something has to give. For ToL, its about making players feel impactful with powers. For ToS, its about lynching every day off of text tells or a lone town investigative (who may be lying).