Runt of the Litter

Runt of the Litter

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Dreadbos Feb 24, 2017 @ 3:17pm
Checkpoint
Is there anyway to have multiple saves or have checkpoints so i can make a change midgame that i wanted diferent from my main save, without having to reset the whole story?
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Showing 1-14 of 14 comments
Zuko77Elendil Feb 24, 2017 @ 7:56pm 
No.
Dreadbos Feb 25, 2017 @ 5:01am 
Maybe the developers could upgrade their software to make this available. I love their games but having to replay the entire story the same way just to change something in a late game choice is kind of a bummer for me :/

When im making a totally diferent replay i dont mid at all, but for checking small changes its very anoying.
They purposefully don't allow it the game
They don't like save scumming so to speak

If the Hosted Games shown us anything though it's that it's perfectly doable with the already available engine
Dreadbos Feb 25, 2017 @ 8:08am 
Yeah but forcing a player to memorize every single choice, just to see if a diferent late game choice affects the ending its bad
Zuko77Elendil Feb 27, 2017 @ 10:15am 
In term of "memorizing each choice", it's more about your Stats... BTW what endings are you trying to achieve? Maybe I can help.
Dreadbos Feb 27, 2017 @ 2:05pm 
I dont care much for stats, atleast in a 1st playtrough.
I ended up dying to save my gryph in the 2nd last chapter, so i wanted to replay all my actions to that point and try another choice to see if i could progress

To do this i had to recall all the choices while a simple save feature would have allowed me to do this instantly...

This can get even worse if you have finished the game and just want to see diferent outcomes...

Really anoying
lys_xen Feb 27, 2017 @ 5:04pm 
Actually there is a way to save in this, though it isn't anything really done by the developer. This technique will also work for other CoG stuff.

First, you need to go where they have the save data located.
1. On a Windows 7 machine, click on your Computer.
2. Then click the C drive (or whichever one is your main drive).
3. Click on Program Files(x86).
4. Click on the Steam folder.
5. Go to the Userdata folder. There will be a numbered folder in there, and click on that.
6. There will be a whole bunch of games, but the folders are numbered. The one numbered 594660 is the Runt of the Litter folder.

What you can do is when you are at a point in the game you want to save, Copy the folder in #6, and put it somewhere else.

Then, if you want to come back to that point, just replace it with the copy you just made. For this to work, though, you have to be out of the game at the time. So Copy/Paste/Replace, and then boot up Runt of the Litter, and it should be good to go.
Dreadbos Feb 27, 2017 @ 5:38pm 
Originally posted by lys_xen:
Actually there is a way to save in this, though it isn't anything really done by the developer. This technique will also work for other CoG stuff.

First, you need to go where they have the save data located.
1. On a Windows 7 machine, click on your Computer.
2. Then click the C drive (or whichever one is your main drive).
3. Click on Program Files(x86).
4. Click on the Steam folder.
5. Go to the Userdata folder. There will be a numbered folder in there, and click on that.
6. There will be a whole bunch of games, but the folders are numbered. The one numbered 594660 is the Runt of the Litter folder.

What you can do is when you are at a point in the game you want to save, Copy the folder in #6, and put it somewhere else.

Then, if you want to come back to that point, just replace it with the copy you just made. For this to work, though, you have to be out of the game at the time. So Copy/Paste/Replace, and then boot up Runt of the Litter, and it should be good to go.

Perfect! I just dont understand how this is not a game feature! Many thanks!
lys_xen Feb 27, 2017 @ 5:42pm 
Originally posted by Dreadbos:
Perfect! I just dont understand how this is not a game feature! Many thanks!

CoG has stated they want people to appreciate the multi-pathways, etc. Thing is, a person can only do this so often before getting frustrated.

That said, at least some games do have some kind of save feature. Tin Star and Zombie Exodus spring to mind.
Last edited by lys_xen; Feb 27, 2017 @ 5:51pm
Dreadbos Feb 27, 2017 @ 5:56pm 
CoG should realize that by doing that they are hindering people from appreciating those multi-pathways as some will be like... Dam i need to redo everything again just to see if that last choice made an impactfull change...

If i want make a totally diferent replay then i would do that from begining with fresh diferent choices.

Thanks everyone who posted and tried to help!
lys_xen Feb 27, 2017 @ 6:05pm 
Originally posted by Dreadbos:
CoG should realize that by doing that they are hindering people from appreciating those multi-pathways as some will be like... Dam i need to redo everything again just to see if that last choice made an impactfull change...

By the way, you can even sort of mod the values from this folder as well.

1. Click on the number folder for the game.
2. Click on the folder labeled Remote
3. There will be at least three files there. For CoG games, you want the one with the name of the game and ends with 'state'...so for Runt of the Litter it would look like:
storePSruntofthelitterPSstate
4. With that file identified, open it up with something like Notepad, and you can play with some of the values. Depending on the game, though, it might end up breaking that play through...usually it doesn't but I know in the Guns of Infinity series, if your stats are too high it will glitch up.
Zuko77Elendil Feb 28, 2017 @ 6:04am 
Paying attention to the Stats is one of the more important things to do in any of these games, case in point, I've played it three or four times now and never died.
Dreadbos Feb 28, 2017 @ 6:11am 
Originally posted by Zuko77Elendil:
Paying attention to the Stats is one of the more important things to do in any of these games, case in point, I've played it three or four times now and never died.

Have you tried to Talk with the Wyrm Rider without dieing? How did you do it=?
Zuko77Elendil Feb 28, 2017 @ 7:10am 
Sometimes I talked, other times I just escaped, talking just requires high charm.
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