Visage
uladz Sep 14, 2024 @ 1:32am
This game is too easy and not scary.
I think devs really nerfed the game in the final release because I never needed any pills nor candles nor bulbs to get through the game. And it's not scary anymore, just a bedtime story. It was great at the start, but I quickly became bored at the end because of all the mechanics that seemed to be in place to create tension but became useless. Throughout the whole playthrough I had 1 broken bulb, 1 candle burned out, and 2 lighters got empty. That's all. I never got to "insane" state. And I only have one bottle of pills that was magically replenished every time I load a save. All horror and tension mechanics are broken in this game now, it's just a walking simulator. There is not "life or death" atmosphere. I read that it was much more scary in the early access where you had to carefully manage your inventory and sanity, I guess dev listened to some scared kids and made "easy" mode the default one. They should have had a difficulty choice for others. Really disappointed. I read such great reviews and was looking forward to playing it, for me it's time wasted. But I really liked the story and puzzles, I just miss the horror and nerve tension part.
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Black Snake Sep 14, 2024 @ 6:15am 
They actually never changed anything and this is how it always was. I came from the early access. The game had always been pretty easy to beat and many of the mechanics had always been pointless. People just thought the game was hard because they would get lost meaning they would use more resources. Also the praise was usually for the very first chapter (lucy) as the other chapters didn't have the punch the first did.
uladz Sep 14, 2024 @ 8:03am 
Originally posted by Black Snake:
They actually never changed anything and this is how it always was. I came from the early access. The game had always been pretty easy to beat and many of the mechanics had always been pointless. People just thought the game was hard because they would get lost meaning they would use more resources. Also the praise was usually for the very first chapter (lucy) as the other chapters didn't have the punch the first did.
Ah, interesting, thank you for comment @Black Snake. I read in one of the discussions that in the early version you would constantly run out of light sources, bulbs blow up, candles are the only safe heaven at the end of the game. But it might be incorrect and just one opinion or single experience. I was looking forward to such tense survival horror and was trying to save every item I found, i.e. I had a stash of bulbs, candles, lighters, pills :). At the very beginning I was really at the edge, the atmosphere was great, I loved no guidance with small clues that you have to figure out, the whole horror exploration experience. I loved the stories in the chapter and video tapes. The horror setup is perfect, storytelling is great, exploration is satisfying when you figure things out. It's just the survival part that was a miss for me. They should have 3 difficulties - story, normal, and nightmare IMHO :). Each would have a different probability for random events, bulbs breaking, pills strength, sanity degradation, etc. That would satisfy all players I guess :). Great game still, enjoyed it a lot, but missed opportunity to be the best horror game ever.
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