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They've made a couple asthetic changes (replacing creepy imagery with gameplay cues) in the latest patch that I disagree with, but I get that they're trying to appease a large audience and you can't please everyone.
I just think they have to create different modes, one for the let'splayers and novices, and one for the gamers who dont want their hands held. I spent 10 minutes in the treehouse trying to figure out what to do and it was amazing, because when ♥♥♥♥ actually started going down that treehouse had already become familiar and safe.
On the other hands, the inventory system and interaction should be as simple as real life. There should a virtual hand that reach out and touch door knob before you can open a door or close it and ability to open slow and quickly. There should be a virtual hand that reach out and pick up objects and the same virtual hand should be able to hold a lighter and candle and virtual hand that reach out and light the candle. That's how real life work and it should be in the game if they want to make it realistic.
(Although I really do like the look of the little brain, it just looks so much better with a black background.)
The devs have improved the game and it will do nothing but help users that are unfamilar with this kind of a mechanic. Now when you die it's not because you can't find an icon that's the same color as the thing you're trying to avoid, it's because you neglected to acknowledge it's importance.
Before sanity was there, wasnt overly noticed (If you have your gamma right its barely seen at times) now with the huge REDness of it I tend to panic and use light/pills to drag it back up when i could probably do without.
Maybe half it down abit, make it less RED more ReD?
When I'm in the game, I like to role play. I seriously pretend that I am not just sitting at my desk- I am IN that house and I am LOST in that world.
The sanity meter is just a constant reminder that I am in fact playing a game, and if I want to "win the game" I'd better manage my sanity. I understand that we need the sanity to drop to experience the paranormal events and the entire game is based around this mechanic.
I just think I'd have a lot of fun with a freestyle mode.
They did right by patching the sanity meter to be easier to see, it was impossible to see it in the dark. Another option would maybe be keep it the way it is now but instead of the whole thing being red just highlight the outline of it, white for fine, green for okay, yellow, orange, red.
I guess I disagree, I like the inventory the way it is, I just would like it to be blue instead of green.
And I think the red sanity meter was a horrible decision. I liked that it was impossible to see, that added uncertainty, which was horrifying.
But I think the best compromise would be them adding a mode where there's no visual indicator and only the audio cues.
Personally I hate when games use rapid breathing, it breaks me out of the immersion because *I'm* not breathing heavily. I think the audio cues they already have are enough, I think they could get rid of the visual indicator (perhaps for a harder difficulty) and just have the existing audio cues.