Visage
the-pain2006 Jul 10, 2021 @ 8:15pm
Help me understand how to play this game right
I love the way the game is I love the horror. Its great im not bashing it. But the puzzles seem so random. its all wander around for an hour and either solve it through luck or look it up. am I playing it wrong somehow? does it have a flow and I am just missing it?

I would like some advice if possible on what the best way to play with the puzzles and not be stumped for an hour and a half with a random item. Maybe I am just too stupid for the game. I dont know. Im wondering if any of the puzzles have clues or logic to them or is it just explore around and "figure it out" through doing so?
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Showing 1-6 of 6 comments
WispenCookie Jul 10, 2021 @ 8:37pm 
I just fired up the game for the first time and seemed to be fine with it. I just got to the garage. Did you make it to that part?
the-pain2006 Jul 10, 2021 @ 8:38pm 
yea it goes ok at first but the longer you play at least for me you find random puzzles with no solution in sight and they dont give any kind of location to look or anything. I guess you are just supposed to explore around.
MrMuffinz Jul 11, 2021 @ 6:49pm 
While a lot of the progression does involve just walking around and stumbling on stuff, a good chunk of the puzzles do have some sort of hint. They just range from utterly vague to showing you exactly where to go.

A lot of it also hinges on you stumbling over stuff you "cant mess with yet" and then you'll progress and suddenly get a key or something to the thing you couldn't open earlier, etc.

That said, besides Chapter 4, the only time I really had trouble just wandering around and solving puzzles was Chapter 2, with some of it's very obscure and hidden objectives. Chapter 1 and 3 do a decent enough job of hinting at what to do next.

I think if you're stuck, the best option is to just look for a guide, read only up to the part you're at, complete it, and then put the guide away. That's what I had to do for the very end of Chapter 2 and a good chunk of 4.
Last edited by MrMuffinz; Jul 11, 2021 @ 6:50pm
the-pain2006 Jul 11, 2021 @ 9:05pm 
yea thats what ive been doing. im not worried about it i dont mind doing it. I just wondered if that was the way everyone used or if i was supposed to be seeing things I didnt. Seems kind of complicated to memorize 7 mirror worlds and all the stuff i cant do and then find something you know?
dW Jul 26, 2021 @ 10:57pm 
I legit used YouTube to get through the game. And there is nooo shame in that!

Back in the old days of games like Silent Hill, Siren, Fatal Frame, Resident Evil; horror games that were on PlayStation 1, N64, or PlayStation 2, these survival horror games brought in a puzzle element to increase the anxiety aspect of terror.

The puzzles are what keep this a "game"; you really just have to die while trying to figure them out. Without puzzles to solve, then there is no challenge aspect as there is nothing to problem solve. The horror becomes pointless because there is nothing to work toward. Its just spooky ghosts to discover with nothing to overcome and feel accomplished about.

Without the terror of the unknown and paranormal; the game is just another monotonous game, an escape room or a series of puzzles without substance, without taste.

Therefore, if ghosts are giving us a tough time to articulate how the puzzles work, then the studio has done their job scaring the **** out of us.

Just my take on it :re2zombie: you should stream it on Twitch for us! I'd love to watch you play blind!
BrownsArcade Aug 15, 2021 @ 8:12pm 
Originally posted by Dutch:
I legit used YouTube to get through the game. And there is nooo shame in that!

Back in the old days of games like Silent Hill, Siren, Fatal Frame, Resident Evil; horror games that were on PlayStation 1, N64, or PlayStation 2, these survival horror games brought in a puzzle element to increase the anxiety aspect of terror.

The puzzles are what keep this a "game"; you really just have to die while trying to figure them out. Without puzzles to solve, then there is no challenge aspect as there is nothing to problem solve. The horror becomes pointless because there is nothing to work toward. Its just spooky ghosts to discover with nothing to overcome and feel accomplished about.

Without the terror of the unknown and paranormal; the game is just another monotonous game, an escape room or a series of puzzles without substance, without taste.

Therefore, if ghosts are giving us a tough time to articulate how the puzzles work, then the studio has done their job scaring the **** out of us.

Just my take on it :re2zombie: you should stream it on Twitch for us! I'd love to watch you play blind!

I think the horror element goes out the window after so many deaths. If the player is stuck on a specific part for too long the game then just becomes annoying and loses that touch of what makes it a horror game. Instead of fearing the ghost it becomes " Ok, ghost I couldn't figure it out in time so just kill me so I can restart again." The game shouldn't turn into that but in this case of aimlessly roaming the house in search of any kind of clue as to what to do it stops being a horror game.
Last edited by BrownsArcade; Aug 15, 2021 @ 8:13pm
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