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With that said the game as a whole is still good, not as good as it was (hell, for me it could've been a 10/10), but passable, maybe a 6/6,5
They also don't communicate well with the community... so yeah - there's something to all of this that leaves a bad taste in my mouth.
It can be so good but my lord the bugs were plentiful and that ending was a huge disappointment.
Rushed for Halloween.
I am playing with a 3080, 8700k stock, 32gb 3200MHz c14, game on an 860 evo, sytem on 970 m.2 with an xbox1 wireless controller, in fullscreen mode and I am getting a constant 120fps with settings maxed out at 1440p. Very occasionally a frame drop stutter changing major areas.
Try turning your resolution scaling down.. It doesn't seem to make much of a difference. What is your native res?
Here is a video. The youtube compression makes it look like trash but you can see it definitely is not "stuttery garbage" on my end.
https://youtu.be/gnc71fEVEkw
i get you. after chapter 1 and 2 i expected that the other chapters change the house in a new fun way with new random events and unexpected changes to the house. when i realized this is not the case (aside from the little sections in the house in rakans chapter) it felt a bit disappointing for sure.
I think if Dolores chapter would have been released in the full release instead of Early Access I wouldnt have felt this way in the end but who knows. Still a great game overall imo.
imo the best way to do this would be like Eternal Darkness (or how I wish Eternal Darkness was) where each chapter takes place in the same house but in different time periods, each revealing new/old secrets of the house, for use in the hub section of the game to progress its meta narrative. I still haven't finished Visage (almost done but I need the crowbar to respawn in the storage room before I can continue, so I'm waiting on that bug fix.) but this is the vibe I get.
PS another tiny game thing that did this idea pretty well is Scary Tales Vol. 1 by Puppet Combo. it's a hub world made up post-hoc to connect several unconnected game apps, but it's still a cool idea worth experiencing.
On a side note, about performance. I just tried it on my laptop with a GTX 1050TI using a Dualshock 4 controller and performance is quite solid at 1080p resolution with everything maxed . Getting 60FPS solid (I lock it with Vsync), no microstutters or anything. I wish I could show it in recording but the moment I record I do get a FPS hit and I drop to high 50's with some stuttering.
Incidentally I don't really like Layers of Fear but have only seen others play it. I don't like linear experiences but I love hub environments where you unlock more stuff. The Blair Witch game is linear and some like it, but I watched MrKravin play it and wanted a different experience, so I never bought it. but it's visually solid.
If we're being honest I'd recommend Resident Evil 2 (2019). in an abstract way, it's like Visage except takes place in a police department and includes minor gun combat against slow zombies. it has visual polish, gameplay polish, a cool story, and a puzzle hub like I want, assuming you can tolerate simple gun combat.
I'd also recommend Resident Evil 7. it starts as amazing hub-based domestic survival horror and slowly degrades into linear action, which I don't like, but others do.
I've seen youtubers play The Park, but it really wasn't appealing to me for some reason. really not sure why.
If visuals can be old and combat is allowed, I'd recommend Silent Hill 2 and maybe 4 and definitely Eternal Darkness.
People like Alien Isolation, and I would have liked it more if it was less linear.
I hear good things about Soma, and I just bought Alan Wake, which I hear is good but know nothing about.
But if combat is allowed, the top for me is Resident Evil 1 HD Remastered 2015 on steam. It's THE survival horror/mansion hub/exploration puzzle masterpiece imo.
but yeah I wish there were more non-combat domestic horror photoreal games like Visage, PT, and Allison Road (I wish Allison Road existed).
- I am a veteran of Resident Evil games. Loved all of them up until 4 . Played 5 but it was too action oriented. Ignored 6. 7 was a great experience for me. Best so far for me is resident evil 2 remake. Resident evil 3 is meh and somewhat of a downgrade to 2 remake because they downgraded some stuff including enemy ragdolls and dismemberment which I think really added to the atmosphere.
- Silent hill is another series I love but I only like 1-2 and 4 mostly.
-Alien Isolation started great but I started to get bored after sometime because it became same old same old. I had to actually put a mod in that enables the alien to be free of its scripted moments and free to roam and pop up anywhere in the ship which added a lot of the experience but in the end it was just okay.
-Alan wake is one game that is a masterpiece in atmosphere, setting and story. You will be thinking about it even after its done. They actually just tied the story into their other game called Control.
- The first Amnesia Dark Descent is great however the next one Machine for pigs was a let down. I haven't tried the third installment yet but so far it just looks average.
- SOMA I tried to play but couldn't really get into it. Just didn't have what I was looking for in atmosphere or scares. It just left me wanting to play other games of similar settings like Bioshock (which I love too)
-Outlast 1-2 were fun but nothing groundbreaking. Just fit the current trend at the time so it got a lot of recognition
-Evil Within 1 was amazing for me because of the tension and art design from Shinji Mikami maker of Resident Evil. Evil Within 2 had nothing to do with him though so you can expect that the quality and polish degraded a lot. It was almost like they were not related at all.
-Condemned. A combat based game from the developers F.E.A.R but man was it creepy. Great game overall
-F.E.A.R. Really intense FPS combat with insane particle effects and for its time it had the most advance AI that were so smart they would kick back granades and knock down furniture to take cover and move in on your position. F.E.A.R 2 was also good however the third installment went with the current trend that was Call of Duty style gameplay so it was destroyed.
-DeadSpace. Love 1 and 2 ALOT but 3 became an arcade action shooter. Hope they make another installment with next gen hardware that's more true to the first games atmosphere and gameplay.
-Until Dawn. Great polish and experience on this slasher game. However the Anthology the developers are trying to create right now with Man of Medan, Little Hope and so on. So far have been nothing but disappointments
Notable mentions
System Shock
Stasis
SCP Containment
PT
Allison Road (Cancelled :(
You can tell I'm a horror fan even with movies lol. Thank you for taking the time to explain Visage though. I haven't got the time to actually play it. I just tested performance but I think even with the current issues I still want to experience the good parts. Who knows maybe I'll actually like the whole thing because I never even played the early access version.
And Borg, you mirror my thoughts about pretty much all of those games. Resident Evil 4 is a masterpiece... that I don't really enjoy much because it's linear action, whereas I prefer non-linear/hub-based survival horror. 5 and 6 just ramped that further but without 4's packed content, and RE6 is just call of duty with a coating of zombie. I agree with all your thoughts about pretty much all those games. I'll raise FEAR further on my to do list.
I'm gonna start Alan Wake next considering everyone says it's cool. i know NOTHING about it and kept getting it confused with the 2009 Alone in the Dark that everyone hates. haha
I'm excited about the System Shock remake since I've not played System Shock before. And SCP Containment Breach, as janky as it can be, to me is a masterpiece of game design in terms of skill and balancing. There's just so much possibility there. I've not gotten the same vibe from SCP Unity, but that's not finished yet, so who knows.
And to be clear, I don't think Allison Road is TECHNICALLY cancelled. it had the kickstarter, cancelled that to team with Team17, then that partnership ended, then a few months later the devs said the game dev was back on, but that was like 3 years ago. it's a nitpick to say it's not cancelled, but I want to keep that 1% of remaining hope, haha.
in the meantime i'm developing my own game that combines all those things I love into a big game, which helps me not get so upset when other games fizzle out. my game is basically if you had an open world zelda game, except it's Earthbound and Silent Hill and majora's mask and goosebumps in a halloween time loop, with lots of spooky places to explore and you are basically an archeologist/detective. it's like if you mashed up Stranger Things, Goosebumps, and Monster Squad. possibly too ambitious, but I love making it, and i can dump in all the lessons learned from playing other (often frustrating or unsatisfying) games as well as everything I WANTED those games to be.
As far as Visage goes, you'll enjoy it if you wait a few days for bugs to get sorted, then go in expecting it to be an atmospheric exploratory scavenger hunt that ends a bit sooner than it could and yet still takes a long time because, well, scavenger hunt. and if you go in bracing for the dumb inventory controls, and understanding that each chapter is a unique gameplay style. In terms of just keeping me on edge the whole time, nothing really beats Visage, though RE2 2019 was exhilarating - having to crit path and solve puzzles while a tank monster was hunting me down. i wish RE3make hadn't dropped the ball on that concept so hard, haha.
oh. my game: http://westingtyler.com/2019/notss.html