Visage
meow Oct 19, 2018 @ 8:47pm
The first intended encounter with the ghosty girl
I strongly suggest you lock the player down for that scene in some way, because every video I've seen of the game being played has them running from her when they absolutely don't need to (yet) and they often miss the syringe entirely and many of them lose the plot entirely and forget where to go
Last edited by meow; Oct 19, 2018 @ 8:48pm
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Mmmm maybe that would work for a "hold my hand" difficulty. But I personally hate when a game forces me to stop moving or stop looking around.

A little tug of the user to the right direction is okay, but I'd rather just miss the scare than be unable to miss it.
Last edited by SERVER SHUTTING DOWN; Oct 19, 2018 @ 9:22pm
meow Oct 19, 2018 @ 9:42pm 
Originally posted by Buy Visage:
Mmmm maybe that would work for a "hold my hand" difficulty. But I personally hate when a game forces me to stop moving or stop looking around.

A little tug of the user to the right direction is okay, but I'd rather just miss the scare than be unable to miss it.

It's not a "scare," it's a plot point and an item drop that is easily missed. It also helps to disarm the player against the ghost a bit and make it less dangerous until the next act when she becomes less not-dangerous.
Originally posted by woah:
Originally posted by Buy Visage:
Mmmm maybe that would work for a "hold my hand" difficulty. But I personally hate when a game forces me to stop moving or stop looking around.

A little tug of the user to the right direction is okay, but I'd rather just miss the scare than be unable to miss it.

It's not a "scare," it's a plot point and an item drop that is easily missed. It also helps to disarm the player against the ghost a bit and make it less dangerous until the next act when she becomes less not-dangerous.

I see your point, and my friend missed it during his playthrough. So I could see the value in doing something like that for less skilled players. But I think it's important they don't nuder the experience for the rest of us, just because some players need their hands held.

I personally wish they'd take out all the extra hints they put in with the last patch.
I think adding different modes is the best solution.
Stoowox Oct 20, 2018 @ 7:34am 
Well, I don't know how you see it, or how the devs wanted it to feel, but it was the most scary moment I had in a video game, I was just paralyzed with goosebumps all over my arms, probably the best moment in an horror video game, ever. Please put more things like that in horror games, damn it. And I missed the seringue you are talking about I guess, and searching what to do for the last 30 minutes.
Last edited by Stoowox; Oct 20, 2018 @ 7:35am
Originally posted by SteveKronn:
Well, I don't know how you see it, or how the devs wanted it to feel, but it was the most scary moment I had in a video game, I was just paralyzed with goosebumps all over my arms, and I missed the seringue you are talking about I guess, and searching what to do for the last 30 minutes.

I've also gotten lost in the game, and spent a long amount of time trying to figure out what to do. But I actually loved it, because getting lost caused me to get really immersed in the world and also increased the likelihood of being chased.

In my opinion, the game is way scarier when you are completely lost.
Stoowox Oct 20, 2018 @ 7:41am 
Originally posted by Buy Visage:
Originally posted by SteveKronn:
Well, I don't know how you see it, or how the devs wanted it to feel, but it was the most scary moment I had in a video game, I was just paralyzed with goosebumps all over my arms, and I missed the seringue you are talking about I guess, and searching what to do for the last 30 minutes.

I've also gotten lost in the game, and spent a long amount of time trying to figure out what to do. But I actually loved it, because getting lost caused me to get really immersed in the world and also increased the likelihood of being chased.

In my opinion, the game is way scarier when you are completely lost.

I am not lost in a good way, I opened every door and just going around the entire house several time, lost in what to do. The magic is gone because of this, totally out of immersion for me. I just want the game/chapter to finish, had the scare of my life and nothing works anymore.
Last edited by Stoowox; Oct 20, 2018 @ 7:41am
Originally posted by SteveKronn:
Originally posted by Buy Visage:

I've also gotten lost in the game, and spent a long amount of time trying to figure out what to do. But I actually loved it, because getting lost caused me to get really immersed in the world and also increased the likelihood of being chased.

In my opinion, the game is way scarier when you are completely lost.

I am not lost in a good way, I opened every door and just going around the entire house several time, lost in what to do. The magic is gone because of this, totally out of immersion for me. I just want the game/chapter to finish, had the scare of my life and nothing works anymore.

Yea I think the devs should add an easy mode with an button that directs the player where to go (like plays an phone ring audio at the location of progression).

If you're stuck at the part right after getting the camera (which it sounds like you are) use the camera where you saw the ghost girl originally, the camera reveals a hidden path on the floor you need to follow.
Stoowox Oct 20, 2018 @ 7:48am 
Originally posted by Buy Visage:
Originally posted by SteveKronn:

I am not lost in a good way, I opened every door and just going around the entire house several time, lost in what to do. The magic is gone because of this, totally out of immersion for me. I just want the game/chapter to finish, had the scare of my life and nothing works anymore.

Yea I think the devs should add an easy mode with an button that directs the player where to go (like plays an phone ring audio at the location of progression).

If you're stuck at the part right after getting the camera (which it sounds like you are) use the camera where you saw the ghost girl originally, the camera reveals a hidden path on the floor you need to follow.


Ok thank you! Yeah the game is not hard, just badly designed in some areas I guess. Early access so I have hope they can polish the experience, wich is already unbelievable.
Originally posted by SteveKronn:
Originally posted by Buy Visage:

Yea I think the devs should add an easy mode with an button that directs the player where to go (like plays an phone ring audio at the location of progression).

If you're stuck at the part right after getting the camera (which it sounds like you are) use the camera where you saw the ghost girl originally, the camera reveals a hidden path on the floor you need to follow.


Ok thank you! Yeah the game is not hard, just badly designed in some areas I guess. Early access so I have hope they can polish the experience, wich is already unbelievable.

Yea I actually got lost in that spot too because I didn't see the camera lol. So I ran around the house before realizing there was a camera causing the flashes.

But again, for me, it was amazing because I was getting so absorbed into the world. I absolutely love that the game isn't perfectly designed in terms of directing the player. A game feels too much 'on rails' when you're simply trekking from obvious point A to obvious point B.

Again, I think they just need an easier mode for players who want a safety net if they feel too lost.
Something as simple as a button that plays phone ring audio at the location of the next important object or progression point would be perfect for an easier mode.
Last edited by SERVER SHUTTING DOWN; Oct 20, 2018 @ 7:59am
BlueAura Oct 20, 2018 @ 10:08am 
Might be better if it only activates once you get closer to it and to block off the previous area someway similarly to how you can only get so close to Lucy once the event is triggered.
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Date Posted: Oct 19, 2018 @ 8:47pm
Posts: 10