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I don't have a problem with the concept of a sanity system generally, but this one is poorly implemented. Going insane should be a long, slow process, and dying from failing to manage it should be a very rare event.
Watching any youtube video of people playing the game, it's quite clear that there is a problem. The random popups of death remove the player entirely from the tension and story of the game, leave the player saying 'wtf just happened', and annoyed or confused.
For the sake of argument though, PT did have a (sort of) failure condition (iirc). The ghost would possess you under certain circumstances, which would then require you to reset the loop to progress. Of course, these were a) more uncommon b) easier to avoid and c) a reset was quick and easy, never really resulting in any lost progress, and never encountering a loading screen.
Does anyone know whether the pills respawn? It seems to me I am just out and I am stuck, cant find any anywhere without Dolores stabbing me through the wall.
...or just randomly teleporting behind me without a chase.
Right now there are 2 different random event occurrences. Using Dolores as an example, sometimes she peeks at you from around a corner which is a great moment that I love and always gets me because it's innocent. Like my kid waking up at night and startling me while I watch a scary movie. She's just watching you not doing anything aggressive, and you get creeped out cuz THAT'S JUST A CREEPY THING. Then there's the sanity random events, like lights turning off or the TV turning on, which distract you from whatever task you were on for any given chapter. It doesn't seem relevant and like an idea that was implemented but isn't being used.
My suggestions-
- If you are going to keep the sanity, first of all the HUD for sanity is confusing. Scribbles then a brain? The healthy pink brain seems like I should be ok but it's when I've lost the most sanity? Wouldn't more scribbles mean more crazy because your brain is having a harder time concentrating?
- Combine the 2 events. Make the relevant chapter's ghost the star of the sanity events. When I see Dolores where she shouldn't be should be a sanity event. Honestly, the sanity events are pretty easy to avoid if you flip the lights back on or turn the TV off real quick. I spent a majority of Chapter 2 avoiding sanity loss by just turning around for a second and fixing whatever sanity event just changed something.
- No more pills. Please. If I'm right about the narrative of the overarching story, then pills and sanity don't even make sense in the first place.
- Make loss of sanity useful. If it's going to stick around, make it part of the narrative in this narrative-based game. Maybe you can only open a certain door to an area if you have completely lost your mind.
- Or.... Get rid of it. Nix the entire sanity system. The entire house and the antagonists of each chapter are a threat on their own. Why do we have sanity?
It feels so much like an idea someone had at the beginning that nobody worked on or developed into a better-functioning idea with the growth of the game. It's just... there. A leftover mechanic that just kinda gets in your way of enjoying the immersion of the chapter you are playing. I want to explore the shadows of every room but, my sanity goes down and suddenly there's just lots of noise and the house gets mat at me? That seems aggressive. What's wrong with the constant tension of not knowing if a room is safe or if there's something creepy waiting for you? The fear of not knowing is way more intense than the fear of "oh ♥♥♥♥ ghosts flipped off the lights i better pop pills and light a candle"...also, just a show of hands, who even uses the candles or replaces the lights? I only ever replaced one light to see around a corner better, and lit a few candles *because they were there and I just wanted to use the item*
Anyway, after my playthrough today, the sanity was one of my main issues because it seems incredibly irrelevant to the rest of the game. It can be fixed, but I don't see why you need it. This game is really well done and I have enjoyed my time playing (mostly), the scares are fun and the stories are.. well Lucy's story was really interesting. I hope you guys have a good plan. I look forward to the next chapters. :)