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Exactly. we need to see more of an ending. we can't be left on a cliffhanger.
He could change his mind depending on how well WoC does on the Switch but I honestly doubt it
Like, Shane, in general, is just a complete mess of a character through and through.
Like, there's no particular reason he actually should believe Sovy, much less actually assassinate Damek. He himself brings up how fishy everything is, but he nonetheless believes the letter enough to betray Damek like that? Despite him not only knowing it's fishy, but that he's not only dealing with Sovy here, but also the Triumvirate in particular who, white they're exact nature is a mystery to him, he knows enough to realize that regardless of what they are or aren't, that they are clearly extremely powerful godlike beings in some sense or another (whether in they're own right, due to the power of the Blade of Exodus, or some combination of the two isn't clear at the time, but their power itself is) so using some of that power to create a fake letter should be child's play for them. But he just goes through with it.
And then you get near the ending, where you have the choice to spare Shane, which in turn leads to him saving Damek if you do that. But after that, in the epilogue, he just completely vanishes.
Why? Why does he vanish? Why does no one look for him?
Like, I can understand him feeling terribly guilty about what he did. But at the same time, others have done similar or worse and have the possibility of being redeemed.
Most obviously here are characters like Sovy and Halin, who are able to lead normal lives despite the things they've done.
But then you also have characters like Howl (as the living embodiment of the remaining Monarchy), Ulrich, and even Pro.
And speaking of Pro, while it's unclear if Sovy ever tells Shane about Ulrich's true past while they're working together as while it's possible I don't believe there's even any allusions to that, he would almost certainly know about Pro's past/methods at the very least.
And that aside, how much or little of these characters he knows, wherever he's hiding, he would no doubt hear about the actions of characters like Sovy, Halin, etc, so why would he be the one character of all characters who just goes into hiding and just completely disappears?
Like, it would be one thing if other characters, like Halin, also did the same thing even if you spare them out of shame, but it's just Shane, so he sticks out like a sore thumb (all the more so because the reasons for his betrayal are so ridiculous to begin with).
And as for the sacrifice ending, yeah, I have to agree that to me that feels like an absolutely terrible ending for the Monarch unlike the way it's portrayed with them being very happy and thankful for it, and it's just very messy and ambiguous what this world is.
Like, for instance, characters like your parents are alive in whatever this world is, so clearly at the very least things played out very differently in Mazeo.
But at the same time, everyone goes back to referring to you as "Seer." But the "Seer" as a concept only exists due to a combination of actions of the Monarchy and the Triumvirate. So do they exist or not in this universe? If they do, in particular the Triumvirate, that's obviously not very good at all... And if not, why exactly does the Seer concept exist in this universe?
Not only that, but the Monarch clearly retains their memories from the life they sacrificed. So whatever this world is or isn't, they clearly know that these characters, like that Fortaime, the version of their parents they'll see, etc, are very different from the ones they knew in the core timeline.
From what I gather, it seems all but certain only the Monarch retains memories from their prior life, so that's essentially just "cursed knowledge" for them.
Because it means that despite these characters looking like and perhaps even acting like people the Monarch knew, they're essentially just facsimiles of them/their own entirely separate people despite sharing the name and appearance of people the Monarch knew, and that just makes things super awkward.
Especially since it's not like the Monarch could just share knowledge of their previous life with these people, as even if they wanted to and were believed, who knows what problems that could cause and if mentioning such things would cause disturbances in that world/timeline/whatever it is.
And even if there are no problem per se, it doesn't change that these are not the parents/Fortaime/etc that the Monarch knew.
In particular, think about what we learn about the Monarch's, Fortaime's, and Valessa's parents from Valessa's heart-to-to-hearts and loyalty missions. That they were pirates, and not good ones by any stretch.
Even if they're alive in this alternate world/timeline/whatever it is, what would this mean for that? Are they no longer pirates either? At which point, again, are they even the same people really, and what's the point of them being alive?
And if they are, that brings back into question how much of an influence the Monarchy/Triumvirate are in this world/timeline/etc and just raises so many questions that aren't satisfied any way.
It's just kinda bugs me that that at the end of the sacrifice ending that this is all portrayed as a "happy ending" for the Monarch despite them thinking they'd personally lose everything, but at best, to me, it seems ambivalent and raises a lot of unanswered questions, at worst, a living hell (being trapped to live this life being the only person who knows about what happened previously and not being able to share that knowledge with anyone while having to constantly interact with facsimiles of people who LOOK like people the Monarch knew, but aren't really them, for the rest of their life).
Winds of Change is a game I absolutely love, and would fully recommend to anyone, but these are definitely some of the few flaws of it for me (along with, while your choices can seem incredibly difficult at first, even during a first playthrough, it kinda becomes clear rather quickly that Fortaime will almost always point you in the "right" direction and Howl will point you in the "wrong" direction almost unfailingly, with that making no sense for either character (Howl, being an amalgamate of the Monarchy, who certainly made their fair share of mistakes in their own time, still doesn't explain them continuing to make the "wrong" answer almost every time, and likewise Fortaime, especially being so young and inexperienced, happening onto the "right" choice almost like every single time seems very, very odd), with some of the largest certainly being pretty much everything to do with Shane (which, like I said, could easily be improved by either him not going into hiding, or other characters, like Halin, doing the same thing), and just how weird the "sacrifice" ending is in general and how many questions it raises despite even the Monarch themselves seeing it as a "happy ending."
But I was not sure on how to take in the sacrifice ending, by which I am not certain that it is whether or not just a thing that they threw in there without considering spare time to actually explore it further. Perhaps they were considering that your choices might have affected this new world in various ways?