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The major choices are all grey in nature, regardless of which "stat" they influence.
My only concern would be how in Mass Effect you didn't see true benefits of the Paragon / Renegade system unless you sided with only one side (to unlock dialogue options for example) I hope this game can find a better balence, where its okay to end the game 50% pure and 50% corruption for example. Where its more about the choice you make, instead of the stat it boosts in the end game.
There's a discord for that.
https://steamcommunity.com/app/594130/discussions/1/1697168437854827605/
In this case: I really need more information about the Purity/Corruption system. For now though: My Purity has been 80%, Corruption is 0% and Morale is 90%. However: If I choose to have Sovy with Rebellion and after I'll complete his loyalty scenes, Purity will be 70%, Corruption 10% and Morale is 100%.
Even though this difference may seem small, this and what Klace has told in above message, has made me wonder if the game choices are truly based upon doing the "right thing" instead of choosing one-sidedly the one that raises either Purity or Corruption.
In any event: As for now, I just wait and see where this will go next and hope that more information about Purity/Corruption system will be explained later and then perhaps I'll play the game through again according to what I will learn. Could it truly be that Purity and Corruption should be balanced rather than be too one sided? Because for few occasions, I have found myself actually supporting the "Corrupt" side:
On Valinorth: I agreed with Fortaime's idealism of "being united." Valessa's idealism of "being separated" just sounded like it would cause a lot of harm in a long run.
On Alarinthia: Vivien wanted to change the Alarinthia's ways and based on what I've learned about Alarinthia's history, I think its quite obvious why I would want to support him. Although: Draycu has a large and powerful army. This is where the "statistics" and "morales" went head-to-head in my case for the first time and made me question my former beliefs of this "Purity/Corruption" system. Could it be that Triumvirate was actually telling the truth when (at least one of them) mentioned something about that Purity and making a right choice are two different things.
Finally Sovy: He sounded to me like he is being genuine. I know this may sound a bit crazy, but this is where I'd make the words I said earlier back to Fortaime at Alarinthia real, which is/was: "Everyone deserves a second chance" and based on what I've heard and seen about Sovy: I believe he is a "good person who just chose a wrong side."
Now: If it is true that Purity/Corruption meter would not define the "right" and "wrong" choices in this case, then I will have to try make these choices again, based upon my own viewpoint and see where it will go, but I'd like to have first more information about this and then act accordingly.
That is what I am wondering as well. Knowing Mass Effect 2 though, I know that "characters loyalty's" will no doubt do at least and maybe troops morale as well. I am unsure will under 100% be enough though.
It's implied that Purity = leaving things as they currently are in Alestia and Corruption = changing them in some way.
There's a lot of talk about how The Monarchy/Spirits influenced the Alestians away from their "pure" state of being slaves to the Triumvirate, that they were "corrupted." So any time you make a choice that alters something in Alestia, it has a chance to be corruption. You're changing things from how The Triumvirate has it set up, essentially.
This is really brilliant when you think about it, as most of us were thinking that it was going to be some kind of morality meter, and it turned out to be something completely different.
Also if you want my take on why things are pure/corrupt, here we go. This will have more spoilers so be warned!
Peregrino:
This one's pretty straightforward. Making Peregrino into a barracks changes it from what it's supposed to be, a humble little Tavern. Making it a barracks also assists the Rebellion directly so...
The Elder:
This one's a little more tricky when you think about it. But I think it's really down to what each elder would do; Fortaime would have Valinorth get more involved politically, and want to form an alliance. This alters Valinorth's political stance, as well as creates something Alestia has never had. Valessa on the other hand would prefer to keep things as they are. She's the more "Pure" choice if you will.
Pirate Alliance:
Another one that's straightforward. While siding with Alex does change the Trade Ban, it has the pirates become legal citizens/workers, and keeps Mazeo together, so he's Purity. Nadia is Corruption because not only does she want to keep piracy around but she wants to split up Mazeo.
Gryz's Sacrifice:
Simple. Gryz dying means the Triumvirate loses one of their Generals/Governors. Whereas keeping him alive means he's still around.
Seers or Vessels:
Oh boy. One of the more for sure morally grey choices, and can be kinda a little confusing to figure out the reasoning. I think it's mainly this: Seers are Purity because you're giving power to creatures already living. Things are still the way the Triumvirate would leave it, in a way. Vessels are corruption because you're altering the Triumvirate's hand by bringing killed soldiers back from the dead.
Damek or Howl:
Simple. Damek means things stay the same with The Rebellion, so it'd be a pure choice. Whereas Howl would be corruption because you're changing the leadership of the rebellion. You're also basically putting The Monarchy into a second in command spot for the rebellion as well.
Dracyu or Vivien:
Another simple one. Dracyu would have things remain the same with Alarinthia. Vivien is altering not just leadership, but the politics of an entire nation.
Sovy's Membership:
This one's a little tricky. But it could have to do with changing the membership of The Rebellion.
I mean there's also the whole thing about letting their Ex-Grand-Inquisitor on board with The Rebellion, so it's probably that as well.
Anyways, super long message but yeah!