Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for your responce.
Yes this is what I was trying to do :)
What I have been doing is making single player worlds in creative mode, looking at the uncovered map and keeping or deleting based on the biomes created. This is fine and I am happy to do this. I just wanted to know if it is *possible* to use a non random seed on a single player world.
Thank you
I think I just thought of a way, but it's kind of labor intensive.
I've seen instructions floating around on the forums here for people to take a single player world and copy it to a server; most of those conversations were from before people figured out how to set the seed on the command line. But the impression I got was that it worked, copying all the save files from one to the other.
You could do it in the reverse. Start up a server instance, using the desired seed on the command line, and then once the map is generated you could shut down the server and copy the files to your single player game?
Edit:
I've seen some other posts saying that some people got different maps even with the same folders / files. They were all trying to change maps or map seeds.
BTW TearOfGalaxy try logging into your server and typing
This will clear the fog of war to reveal the entire map; only problem is you can't reverse the process.
http://steamcommunity.com/id/vedren/screenshot/915795433268089311
Vedren see my comments on your screenshot -- short version is you are only partly right and your method won't work. :(