The Last Cargo

The Last Cargo

What about modes?
In my opinion the concept of the game has a lot of potential to do with. Actaully, the thing with indoctrination serveces that was mentioned somewhere in texes in the main menu opens up a ton of ideas for fans' creativity, especially for modemakers.

We have cargoes with 'lack of willingness issues' in the original game. So what about other 'patologies'? For example, lack of empathy or too much of it? Feeling of helplessness but in mix with strong rejection of the system? Or just srtong phobias?

Also, there are plenty of things to play with without any global changes. For examble, adding features like more languages to choose. (There is one rus translation for the game but it's now asolete a bit.) Or some mode may add voicing for the elevator dialogs...

And besides, modes will gane more popularity for the game itself and become the solution for players who have finished all the endings with each difficulties and still want more of TLC