Strategic Command WWII: War in Europe

Strategic Command WWII: War in Europe

Bill Runacre  [developer] Dec 21, 2023 @ 8:52am
New Patch - v1.28.00
v1.28.00

GAME ENGINE
- Fixed a unit movement error when land operational movement is disabled (El_Condoro)
- Fixed a rare Diplomacy chit reclamation error that led unusually high influence chits remaining (Tigertony).
- Fixed a Naval Cruise unit action point value display error when custom Naval Cruise multipliers have been set (CaesarAug).
- Fixed an Amphibious Transport unload unit error that allowed units to unload on impassable terrain.
- Fixed an error that allowed Naval Cruise after a unit attacks and the defender is either destroyed or retreats (KorutZelva).
- Fixed an escort highlight error for some rare cases (ArcturusRising).
- Fixed a PBEM error under FoW that would possibly center the map on a hidden unit when a replay of the previous turn was about to start (Duedman).
- Fixed a PBEM first turn error that did not properly list some customized country names (OldCrowBalthazor).
- Fixed an error for custom campaigns that did not see the 'storms' penalty applied to naval units when the penalty is greater than +1 (Laki).
- Fixed a unit retreat hex optimization issue (havoc1371).
- Fixed an error that did not properly calculate initial unit morale during a dual deployment phase unit at the start of the game (Wilson).
- Fixed a combat error that did not properly show subs being destroyed when attacked and destroyed via a recon attempt, e.g. after the sub had dove (LLv34Mika).
- Fixed the display of incorrect mouse hover tool tip info for custom campaigns in the PBEM++ Lobby.
- Fixed an upgrade unit error that did not always upgrade all upgradeable slots with the 'Upgrade Tool' (Lothos).
- Subs now attempt to randomly dive between 1 to 2 hexes if possible, but still with a maximum of 4 hexes if no good dive hexes are initially found.
- Fixed an AI air unit placement issue whereby non belligerent countries tried to place newly purchased air units close to 'enemy' positions (Nolt).
- Fixed a naval supply map display error that incorrectly showed minor ports starting from supply value 5 instead of stating at 10 (Nginear).
- Settings list of resolutions now show the resolutions without Windows scaling applied, however scaled resolutions still stored applicably in INI files.

All Campaigns
- Added Chapayev and Kalinin as Soviet Light Cruiser names (Mithrilotter).
- Increased the Naval Defense Value of Coastal Guns (Mithrilotter).
- Monastir in Yugoslavia renamed to Bitola (DarkHorse2).
- Corrected the tool tips for Infantry Warfare and Armored Warfare research (DarkHorse2).
- Corrected the Variable Condition in the Guard script Germany Minor Guard – Hungary (DarkHorse2).
- Corrected the Trigger on the Diplomacy script Germany Presses Spain (1942 – FORCED) (DarkHorse2).
- Removed Derna (191,120) from the Supply script Malta Effect (Tobruk, Bardia, Sidi Barrani, Mersa Matruh, El Alamein, Alexandria) (DarkHorse2).
- The Strategy Guides no longer mentions Scutari as an Albanian Partisan trigger location (Mithrilotter).
- The Condition Position for Decision 455 has been corrected (DarkHorse2).
- Changed the Country_ID and Alignment_ID for the Supply scripts for Axis raiders to disrupt US and Canadian shipping (DarkHorse2).
- From the 1st January 1941, Italy will now gain 20 National Morale points per turn if it holds Tripoli, and 15 for each of Benghazi and Tobruk. Consequently, if all three are held then they will receive 50 NM points per turn (ElvisJJonesRambo; redrum68).
- Providing Rome is also in Axis hands, these increases will double to a potential 100 points per turn from the 1st January 1942 (ElvisJJonesRambo; redrum68).

1939 Campaigns
- Removed the link to 600[1] from the POP UP scripts ALLIED AI: German/Soviet Front Garrison Report 1941 (DarkHorse2).
- National Morale scripts for the German victory over Poland and the return of Danzig consolidated into one (DarkHorse2).

1939 & 1940 Campaigns
- The Triomphant will now deploy primarily at Belfast (Taifun).
- Changed the triggers to 100 for the following Guard scripts: France Guard – Algiers; France Guard – Oran; France Guard – Tunis; France Guard – Syria (DarkHorse2).
- Removed the duplicated #POPUP line from the Mobilization_2 script Yugoslavia Signs The Tripartite Pact (Yugoslavia?Axis) (DarkHorse2).
- Removed the duplicated #POPUP line from the Mobilization_3 script DE 104 - Yugoslavia Signs The Tripartite Pact (Yugoslavia->Axis) (DarkHorse2).
- Corrected the Variable Condition in the National Morale scripts relating to the fighting in East Africa (DarkHorse2).
- Removed the Territory script connected to DE 212 as it was surplus to requirements (DarkHorse2).

1939-1941 Campaigns
- Decision 408 corrected so it will now fire (DarkHorse2).

1941 Campaign
- Connected the Territory script for the return of St Nazaire to France to DE 251 (DarkHorse2).

1941-1943 Campaigns
- The following Unit scripts are no longer connected to a Decision Event: ALLIED AI: UK - HQ/Corps - Basra – 1941; AXIS AI: Germany - Post D-Day Frontier Defense - Frankfurt (Intermediate); AXIS AI: Germany - Berlin Defense, as well as the Pop Up script Pierre Laval Broadcasts Calling For An Axis Victory Over The USSR (DarkHorse2).

_________________________________________

And last, but definitely not least, Unfortunate Son's excellent counter mod is included in the update too!

To use it, you will need to have NATO counters selected (i.e. turn off 3-D Units in the Options screen).

Then go to Settings -> Mods and tick the box next to Unfortunate Son's Counter Mod.

Enjoy!
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Showing 1-6 of 6 comments
owsiii Dec 21, 2023 @ 12:38pm 
Appreciate the continued development of this game.....!!
kcoleman5 Dec 21, 2023 @ 11:27pm 
The mod counters are awesome! Any chance of him doing it for the other games?
Highlander Dec 25, 2023 @ 5:48am 
Where can I download the update?
YOUR FATHER!!!! Dec 25, 2023 @ 12:06pm 
it's downloaded automatically in my case
Highlander Dec 26, 2023 @ 3:39am 
New Install helped at me.
Symeon Dec 26, 2023 @ 3:46pm 
Awesome update! Thank you for this, devs!
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Showing 1-6 of 6 comments
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