Strategic Command WWII: War in Europe

Strategic Command WWII: War in Europe

Any modding tutorials?
Are there any - what if I want tio shorten turn times to one week for example or increase and decrease income beyond the 20% MPP on setup...?
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Showing 1-15 of 25 comments
Bill Runacre  [developer] Dec 7, 2018 @ 7:12am 
Hi, not a tutorial as such, but Part 2 of the Manual is dedicated to modding and how to use the Editor, so you should find pretty much everything you need in there, including answers to the two questions you've raised.

PS For the latter search for Industrial Modifier.
steelwarrior77 Dec 7, 2018 @ 7:12am 
Thanks
steelwarrior77 Dec 7, 2018 @ 7:13am 
Does modding turn times mess the events up - are they linked to turns or date?
And how to mod research?
Last edited by steelwarrior77; Dec 7, 2018 @ 7:16am
Bill Runacre  [developer] Dec 7, 2018 @ 12:04pm 
Most events have a date set with them, and while only a proportion would have to be changed, some definitely would need to be to get things right.

In terms of research, the effect it would have would be to speed up (or slow down, depending on what you do) the speed of research. But that's not a problem, as the % increment per turn is moddable, so if it gets too fast, slow it down until the speed feels more appropriate.

Income might need to be amended too, but only testing this out could really inform to what extent and how.

What I would suggest overall would be to change the turn length to whatever you're thinking of, and then cycle through some turns in Hotseat mode to get a feel for which events might need changing.


Last edited by Bill Runacre; Dec 7, 2018 @ 12:04pm
steelwarrior77 Dec 7, 2018 @ 12:15pm 
Thanks - where is the research % to slow reseach down? Could not find it...
Bill Runacre  [developer] Dec 8, 2018 @ 5:54am 
In the Editor go to Campaign -> Edit Country Data -> Edit Research -> Advanced and you'll see the Research Progression (Per Chit) %s can be changed for every level of research.

You only need to do this for Majors, as Minors do not conduct their own research.
steelwarrior77 Dec 8, 2018 @ 7:05am 
Great thanks
steelwarrior77 Dec 9, 2018 @ 11:57am 
I have another question - I wanted to mod 5 infantry weapon levels - it worked in research but I cannot upgrade units beyond level 3 - what to do?
Last edited by steelwarrior77; Dec 9, 2018 @ 11:57am
Bill Runacre  [developer] Dec 10, 2018 @ 5:21am 
Go to Campaign -> Edit Country Data -> Edit Research -> Advanced -> Upgrades and in this area you can set the maximum levels that each unit type can have, by country.
steelwarrior77 Dec 10, 2018 @ 5:27am 
Thanks - I am using a mod that had the disbaled? activated in that infantry weapons row - is that why it did not work? What does the disbaled option do there?
steelwarrior77 Dec 10, 2018 @ 5:46am 
Hmm I did mark max research and max upgrade level as 5 . but somehow it does not aplply - tested it while giving the country a starting tech level of 5 and trying to upgrade units by giving the country enough MPPs to do so - but never goes beyond level 3 - I tested it with disabled activated and deactivated...
Last edited by steelwarrior77; Dec 10, 2018 @ 5:59am
Bill Runacre  [developer] Dec 10, 2018 @ 11:57am 
Originally posted by steelwarrior77:
Thanks - I am using a mod that had the disbaled? activated in that infantry weapons row - is that why it did not work? What does the disbaled option do there?

The disabled button prevents that unit type from being able to upgrade with this research category.

This is because all unit types can in principle be allowed 3 upgrade categories, but 3 categories aren't necessarily required for all unit types.
Bill Runacre  [developer] Dec 10, 2018 @ 12:00pm 
Originally posted by steelwarrior77:
Hmm I did mark max research and max upgrade level as 5 . but somehow it does not aplply - tested it while giving the country a starting tech level of 5 and trying to upgrade units by giving the country enough MPPs to do so - but never goes beyond level 3 - I tested it with disabled activated and deactivated...

That suggests that it still thinks the maximum for that country and unit type is 3.

I would go back to Campaign -> Edit Country Data -> Edit Research -> Advanced -> Upgrades and double check it for the nation and unit type in question.

I assume that you are also definitely opening up your modified campaign when testing it, you should have had to give it a new name when first saving it?
Bill Runacre  [developer] Dec 10, 2018 @ 12:01pm 
PS If you really get stuck let me know and I'll be happy to take a look at it my side.
steelwarrior77 Dec 10, 2018 @ 5:47pm 
Thanks- I am opening it and sving it with a new name and start anew campaign each time as some changes seem to only apply to new campaigns - tried all the above but somehow infantry level can never be upgraded above level 3 - dunno
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Date Posted: Dec 7, 2018 @ 6:46am
Posts: 25