Strategic Command WWII: War in Europe

Strategic Command WWII: War in Europe

Depth
This game looks like a slightly more in depth version of Axis and Allies (my favorite board game). But i'm worried it might be too in depth like Hearts of Iron. HOI is too much management for my tastes. I like to keep it lighter.
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Showing 16-29 of 29 comments
madgamer2 Jun 8, 2017 @ 7:10am 
I will agree with You that the AGEOD engine is wornout, hopefully their purchase by Paradox signals some updates in their future. [/quote]

NOT in my life time.... The one thing AGEOD lacls is imagination....

Originally posted by bylandt11:
I prefer the 3D units as well.

Good to hear about the new engine, Iain. I hope there won't be too much micro-managment. This type of game is bought by players with a higher average age. The type that already has a job. We don't mind a challenge. What we don't want is more work during our quality gaming time. ;)

Haha! So much this!
It's nice game.:steammocking:
Demolaye Jun 8, 2017 @ 2:54pm 
Originally posted by bylandt11:
I prefer the 3D units as well.

Good to hear about the new engine, Iain. I hope there won't be too much micro-managment. This type of game is bought by players with a higher average age. The type that already has a job. We don't mind a challenge. What we don't want is more work during our quality gaming time. ;)
I do agree with your post in spirit (i.e. the types of players who buy these games), but this game IMO is not the best example of said style / genre.
Nor is it all that deep compared to the AGEOD games, almost any Gary Grigsby game (Steel Panthers, War in the Pacific / East / West), Keith Brors games, likely every John Tiller game ever made, or even a older and very flexible game like The Operational Art of War (TOAW-3) and of course no game could be sold on STEAM to match the depth of the Everest of war games: Australian Design Group's "World in Flames" (often $140+ on Matrix games, and has an additional 200 sq. ft. of paper maps you can order for another $140).
However most of the games I mentioned are the NATO unit, hex and chit style games, they have to be as imagine a game like WiF with 7,000+ units, being animated you would need quite the machine to play that game; and yes some of these are like having a second job but that's a style (not the only style) I enjoy. But once in a while I enjoy going deep and playing game with a 552 page manual, and an additional 192 pages of rules. Other times I like a more a casual game, to me thisis a casual game (for a war-gamer). - - But like everything else in life; to each their own.
Numdydar Jun 9, 2017 @ 6:19am 
+1 to World in Flames. A really great game. Some call it the best WWII game ever made.

And the game manuals are works of art. Seriously. If anyone buys the game, then make sure you get the boxed version if you can swing it. These are the best manuals you will ever see.
madgamer2 Jun 15, 2017 @ 5:22pm 

Forgive my ignorance, but what is the AGEOD/WEGO-system? [/quote]

A game system that has been used for many games, The system is very heavy on detail and micro management. I think that it has outlasted its useful life and shoud be retired. My advice is to stay away from it unless you like to deal with a lot of micro management,
Apollo-Hunter Jun 16, 2017 @ 5:27am 
Originally posted by madgamer2:
Forgive my ignorance, but what is the AGEOD/WEGO-system?

A game system that has been used for many games, The system is very heavy on detail and micro management. I think that it has outlasted its useful life and shoud be retired. My advice is to stay away from it unless you like to deal with a lot of micro management,


AGEOD is a name for a company that created AGE engine for a series of their strategy games.

WEGO is a name for a variant of turn-based games: there two main types:

- IGOUGO that is short for "I-Go-You-Go". Technically that means - one player moves all his pieces and then other player takes turn.

- WEGO is short for "We Go". And that means that both players give orders to their pieces but action is resolved simultaneously by game engine.

WEGO system makes turnbased games feel better balanced and get some "real-time" feel because You can't abuse the fact that enemy can't react to Your movement until You are finished.

WEGO system does not mean that there has to be a lot of micro-management in the game, but it just happens that turnbased games tend to leave a lot of things to be taken care by player in those (long) turn times.

In my opinion it is fun for the first few turns or during tutorial when everything seems simple and strightforward. But in a larger scenario You might become frustrated that You just forgot to set one or two important settings or moves and now all Your plan goes to Hell and You have to load the same thing and try again.

Because of that I personally like games where You are given ability to focus on a whole picture on global scale, and delegate certain tasks to the "friendly AI" yet they simulate enaugh details that it is still interesting to put the game on pause and take a look "close to the action" and inspect about what is happening "behind the scenes".
Last edited by Apollo-Hunter; Jun 16, 2017 @ 5:31am
mariandavid Jun 16, 2017 @ 10:46am 
Bit too much generalisation here on the AGEOD games: Some are magnificent recreations - Rise of Revolution is probably the best but it staggers onto the edge of complexity when playing solo (It is really a three player game) - a few others overload the system and the player to excessively annoying degrees. The best I know are
- US Civil War
- Seven Years War
- Ancient (Alae Jacta series)

- all three made very playable by the much reduced variety in type of unit and the cleaner overlay of politics and choices.

But back to the original question - Strategic Command is a gem; I play both complex and less-so and of the latter this is hands down the very best of the strategic (division level up) games I know, and of all the cleanest in its intermix of land, air and sea units.
Sgt. Steiner Jun 16, 2017 @ 10:16pm 
It (SC WWII) also has one of the easiest to use editors in the business.
Chessman Jun 17, 2017 @ 9:42am 
This game is awesome! Easy micro-managment.. thats great! And with the editor.. it is more than awesome!!!
Ravennaux Jun 30, 2017 @ 6:36am 
SC WWII is certainly my favorite WWII game..only gripe is I am a bit colorblind so terrain colors tend to merge(map too nice to use the table top map mod),but a minor gripe(can simply read mud in hex description box) instead of seeing it). Several modders are making new counters also so this game can be "shined" to individual taste. How about a workshop for this title? I suggest visiting Matrix forums for info on strategy,mods,etc.
coles4_ns Jul 1, 2017 @ 7:06am 
While I don't really agree the AGEOD system is worn out, since the games published using this system are still very enjoyable, there certainly will be a better system forthcoming.
Hopefully it allows such a rich variety of historical subjects to be covered as AGEOD has taken on in the past.

SC games have always been on the lighter side of strategy games compared to HoI or the Grigsby games, but they allow a degree of complexity that satisfies the need for chrome.
More complex games are indeed fun if one can wrap their mind around the details, that's part of the enjoyment of the 'heavy' strategy game.

It's not for everyone, or even for hard core grognards all the time.
Sometimes you want to enjoy a game that isn't quite so much 'work' to play.

In my opinion, this game is it.
LordTrololo Jul 1, 2017 @ 12:17pm 
I don't like AGEOD system at. Feels somehow clunky and I never got into it.

This game is an ideal example of good UI and implementation for me. I would like to see some more industry/economy details, but well.

EU4/DH is also good, but the Clausewitz engine is laggy as hell.

Older Strategic command titles are all good games for me. Commander titles also.

General Idea Aug 19, 2017 @ 12:19pm 
This game reminds me of the old strategy board games by Avalon Hill Inc. Advanced Third Reich and Russian Front War in the East '41-'44. I can see I will love this game too :steamhappy:
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Date Posted: Jun 6, 2017 @ 8:43am
Posts: 29