Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
NOT in my life time.... The one thing AGEOD lacls is imagination....
Haha! So much this!
Nor is it all that deep compared to the AGEOD games, almost any Gary Grigsby game (Steel Panthers, War in the Pacific / East / West), Keith Brors games, likely every John Tiller game ever made, or even a older and very flexible game like The Operational Art of War (TOAW-3) and of course no game could be sold on STEAM to match the depth of the Everest of war games: Australian Design Group's "World in Flames" (often $140+ on Matrix games, and has an additional 200 sq. ft. of paper maps you can order for another $140).
However most of the games I mentioned are the NATO unit, hex and chit style games, they have to be as imagine a game like WiF with 7,000+ units, being animated you would need quite the machine to play that game; and yes some of these are like having a second job but that's a style (not the only style) I enjoy. But once in a while I enjoy going deep and playing game with a 552 page manual, and an additional 192 pages of rules. Other times I like a more a casual game, to me thisis a casual game (for a war-gamer). - - But like everything else in life; to each their own.
And the game manuals are works of art. Seriously. If anyone buys the game, then make sure you get the boxed version if you can swing it. These are the best manuals you will ever see.
Forgive my ignorance, but what is the AGEOD/WEGO-system? [/quote]
A game system that has been used for many games, The system is very heavy on detail and micro management. I think that it has outlasted its useful life and shoud be retired. My advice is to stay away from it unless you like to deal with a lot of micro management,
AGEOD is a name for a company that created AGE engine for a series of their strategy games.
WEGO is a name for a variant of turn-based games: there two main types:
- IGOUGO that is short for "I-Go-You-Go". Technically that means - one player moves all his pieces and then other player takes turn.
- WEGO is short for "We Go". And that means that both players give orders to their pieces but action is resolved simultaneously by game engine.
WEGO system makes turnbased games feel better balanced and get some "real-time" feel because You can't abuse the fact that enemy can't react to Your movement until You are finished.
WEGO system does not mean that there has to be a lot of micro-management in the game, but it just happens that turnbased games tend to leave a lot of things to be taken care by player in those (long) turn times.
In my opinion it is fun for the first few turns or during tutorial when everything seems simple and strightforward. But in a larger scenario You might become frustrated that You just forgot to set one or two important settings or moves and now all Your plan goes to Hell and You have to load the same thing and try again.
Because of that I personally like games where You are given ability to focus on a whole picture on global scale, and delegate certain tasks to the "friendly AI" yet they simulate enaugh details that it is still interesting to put the game on pause and take a look "close to the action" and inspect about what is happening "behind the scenes".
- US Civil War
- Seven Years War
- Ancient (Alae Jacta series)
- all three made very playable by the much reduced variety in type of unit and the cleaner overlay of politics and choices.
But back to the original question - Strategic Command is a gem; I play both complex and less-so and of the latter this is hands down the very best of the strategic (division level up) games I know, and of all the cleanest in its intermix of land, air and sea units.
Hopefully it allows such a rich variety of historical subjects to be covered as AGEOD has taken on in the past.
SC games have always been on the lighter side of strategy games compared to HoI or the Grigsby games, but they allow a degree of complexity that satisfies the need for chrome.
More complex games are indeed fun if one can wrap their mind around the details, that's part of the enjoyment of the 'heavy' strategy game.
It's not for everyone, or even for hard core grognards all the time.
Sometimes you want to enjoy a game that isn't quite so much 'work' to play.
In my opinion, this game is it.
This game is an ideal example of good UI and implementation for me. I would like to see some more industry/economy details, but well.
EU4/DH is also good, but the Clausewitz engine is laggy as hell.
Older Strategic command titles are all good games for me. Commander titles also.