Dungeon Painter Studio

Dungeon Painter Studio

B1gR1pper Mar 9, 2021 @ 7:49pm
DPS2
I really like the idea behind DPS2, but I feel like it is way too unwieldy atm. I am looking forward to when all the bugs have been worked out of it.

If I am missing something about DPS2 that is just making it difficult for me please let me know!
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Showing 1-9 of 9 comments
NoizTank Mar 10, 2021 @ 2:06pm 
I'm with you. I want to believe I just need time to figure out how to use it again, but it definitely seems buggy. Unwieldy is a fantastic description in fact lol
Rottenhead@dead Mar 11, 2021 @ 12:24am 
Yeah, wholeheartedly agree! I think that most features are potentially neat, but not fully realized yet/need an extensive amount of tuning. I like the direction, but it's still a long road to travel ^^
Silver Mar 11, 2021 @ 2:17pm 
I was excited for DSP2 before because of the lighting stuff, but now that I've tried using it, I hate it. It's way more difficult and unintuitive to use, things I can make in Legacy super fast I can't even get close to do in 2.
I much prefer having a huge blank base and adding the background textures myself instead of having to choose 2 and making everything that.
I also hate the new export a lot since it just makes a huge image, when in the old one you could make it the size you ACTUALLY need it at right off the bat.
It's DPS2 but it feels more like DPS 0.5 cause it feels so much clunkier, unintuitive and a step back from what it was before..
AEC Mar 11, 2021 @ 7:15pm 
I really like the direction that DP2 is going. The way to mix textures is the EXACT feature I was looking for to make my maps less samey. The ability to define rooms and have walls automatically attached saves a ton of time. And I find the Tree view much better than the base version, though it could benefit from some controls to change an items level. And the ability to export to your VTT and have your Walls defined! AMAZING time saver.

I would, however, like the program to retain some way of doing minimalist dungeon maps. I make a lot of maps and prototypes with the old-school blue and white dungeon tiles. I've used DPS a ton to bust out these maps and it would be shame if it stopped being possible.

I have a stupid question: What's the price/release model for DPS2. DPS is kinda on-finished software, so does that mean DPS owners will get DP2 as the 'finished' version. Or is this a new purchase (which I'll admit, I'm not sure I'd go for.)
B1gR1pper Mar 13, 2021 @ 9:14am 
Originally posted by caseykoons:
I really like the direction that DP2 is going. The way to mix textures is the EXACT feature I was looking for to make my maps less samey. The ability to define rooms and have walls automatically attached saves a ton of time. And I find the Tree view much better than the base version, though it could benefit from some controls to change an items level. And the ability to export to your VTT and have your Walls defined! AMAZING time saver.

I would, however, like the program to retain some way of doing minimalist dungeon maps. I make a lot of maps and prototypes with the old-school blue and white dungeon tiles. I've used DPS a ton to bust out these maps and it would be shame if it stopped being possible.

I have a stupid question: What's the price/release model for DPS2. DPS is kinda on-finished software, so does that mean DPS owners will get DP2 as the 'finished' version. Or is this a new purchase (which I'll admit, I'm not sure I'd go for.)


I own DPS, and I have access to (I believe) the full version of DPS2. Now, I am not sure if that will change in the future or not, and if it doesn't I recommend holding off. The free assets made by the community are amazing. Also, I agree that DPS2 has a lot of good things going for it. However, when making custom maps with a specific idea in mind I am able to create it in half the time than in DPS2. For example I was trying to create a forest the other day and in DPS2 it was very easy to get a floor I liked and to get trees on the map. However, I had to play and play with the setting to get the spacing just right. Whereas in DPS I could just plant the trees where I wanted them without any issue, and it was much quicker.

Again, I have high hopes for this program. But I still think it has a long long ways to go.
B1gR1pper Mar 13, 2021 @ 9:20am 
Originally posted by Silver:
I was excited for DSP2 before because of the lighting stuff, but now that I've tried using it, I hate it. It's way more difficult and unintuitive to use, things I can make in Legacy super fast I can't even get close to do in 2.
I much prefer having a huge blank base and adding the background textures myself instead of having to choose 2 and making everything that.
I also hate the new export a lot since it just makes a huge image, when in the old one you could make it the size you ACTUALLY need it at right off the bat.
It's DPS2 but it feels more like DPS 0.5 cause it feels so much clunkier, unintuitive and a step back from what it was before..

I agree to some degree. I keep changing between the DPS' so that I can play around in both. DPS2 I think has greater potiental than DPS, but atm it does feel like a step backwards. HOWEVER, this could be fixed if there was a good, detailed video going over ALL the functions in great detail to help users completely understand how to use the product.

I also think there needs to be some clear instructions on how to export and import all the different assets people might have. And have a quicker way for people to check if all their subscribed mods have been transferred over as well.
Don'tAsk4470 Mar 17, 2021 @ 2:14am 
I think I've would've honestly preferred something like DPS1 but with the new lighting system, and perhaps more advanced layering/processing(more blend modes, bumpmaps, etc). It felt a bit more intuitive when it was more of an image editor than what it is now. That and I liked editing individual elements (walls, floors, objects, etc) because it gave more flexibility.
B1gR1pper Mar 18, 2021 @ 5:28pm 
Originally posted by Don'tAsk4470:
I think I've would've honestly preferred something like DPS1 but with the new lighting system, and perhaps more advanced layering/processing(more blend modes, bumpmaps, etc). It felt a bit more intuitive when it was more of an image editor than what it is now. That and I liked editing individual elements (walls, floors, objects, etc) because it gave more flexibility.

I think you can do something like that in DPS1. You just have to find the right stuff. and you may have to use the stuff from other places after you export the file.
Obsidian Umbris Apr 17, 2021 @ 10:55am 
I cant even get DPS2 to open every time I try it says there is an error. Any way to override this?
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